1. Some times in SG1 the buttons from the crafting area do not enable after the cooldown time has passed and you have to refresh the page to use it.
2. And a request, would it be possible to add somewhere a place to see how much time is left for the crafting area to cooldown?
1. Thanks for the report, added to the list.
2.
We still have trouble with conceptualizing those cooldowns. Is it the factory on the station/planet that's being re-configured? Is it something to do with your ship? Or is it your character just being tired? Depending on the answer this timer could go to Ship or Profile page in SG1. In SG2, there's a special area for all such indicators, so it's less of a question. Anyways, added to the list.
Edit: the devs. say since it's a global timer, and switching ship/nor station doesn't affect it, the logical place is Profile page.
Can you in the future please add soundeffects? Yes I know in space is nothing to be heard because there is no oxygen in the space and thus no sound waves are transmitted but cool would be if the laser beam, explosions, engine noise and ambient noise would be heard.
Thank you for the feedback. "Sound in space" is not really an issue we care about it (BTW, I heard electric cars have special apps, that simulate the sounds of revving eninges, as they are completely silent by themselves, so similar justification can apply to SG, it's just your ship's computer beeping and booping). And we always had sounds in SG1. So yeah, this is on the list and is going to appear to some day.
EDIT: I have the feeling that it has become heavier to manufacture 20nm PCB. Although I have been rising a level in electronics since yesterday, burn significantly more copper plates in the production of 20nm PCB. The same is true with medium casing and generally in the production of plates. I have the feeling that more plates and ores burn. Before this, perhaps 1 to 2 ores were burned in the attempt to produce a plate nickel. Today, 6 nickel ores burnt me when I tried to make 3 nickel plates. Just as I tried to create a cargo module, 4 Adamantium Plates burned me. The true before not so or not so high. Also burn me now with every attempt something to produce ores, plates or components. That was not so before. Before it was so with each 3 attempts to produce something no raw materials are burned. Now it is in any attempt so some burns.[/color] btw -
http://prntscr.com/eli4saNope, no changes were done to burn rates. Probably just your luck (or lack of thereof). I always report those in this thread, BTW, even though people give me hell for it.
I have 2 extreme reactors in my ship. Each reactor charges the energy by 20 per minute. Is it right that if the ship is equipped with 2 reactors the total energy charge is 30 instead of 40?
http://prntscr.com/ell9vgThis is by design. You can find some discussion about it some 20-30 pages back in this thread. I'm not sure if it's in the manual (I think it is!), but I guess it's also worth adding to the FAQ, as that is indeed a very frequent question.
BTW, the "you no longer need a reactor" thing was done specifically so that Trucker mining could still work. (Although we don't support it 100%, we realize it's kinda a necessity). I'm not sure what you guys are on about. Could someone please explain in more detail?