Hey Toe, for clarity's sake, do you think you could also post each update in a dedicated thread in the game forum? Would be most effective for referencing the change history instead of sorting through this discussion mountain.
Yes, but I have my reservations about that. People would spread too thin among all the platforms (in-game forum, here, facebook?!), I'm a bit afraid it can become too overwhelming. But I guess a locked thread wouldn't do much harm. I'll see what I can do.
Hi Toecutter,
Today I had a bad behaviour that is not the first time that happens to me but today I think I got enough information to report it.
I am not sure if the problem is on your side but I will explain so you can investigate further.
Thank you very much for this detailed report. Here's what I think: when you use data plan on your phone, it enters
agressive caching mode. (It makes sense, and is a rather good idea, if you think about it). I'm pretty sure it's not on our side, as SG does not cache any dynamic resources (like the "sector" page). My advice is to try a full page reload if it happens to you again, but I have no idea how to trigger it on your phone. It's usually Ctrl+F5 on desktop browsers. If you think I'm off the mark here, please follow this up.
Dear toecutter,
Is it correct if I use the 1 scanner then all 3 equipped scanners 1 point from the durability is deducted? I think this is a bug. Because with the lasers it is not so. Because only the laser 1 point used is deducted from the durability and not all lasers in the ship.
Scanner1 -
http://prntscr.com/el0q5c Scanner2 -
http://prntscr.com/el0qv6 Scanner3 -
http://prntscr.com/el0r1sIf that's really what happens, it's 100% a bug. I'll double-check this, thank you for the report!
Update!
- [ENC] New approaching rules.*
- [SG2] Full feature parity with SG1 !!!
- [SG2] Fix bug with empty contacts on contact list. (@rehbell)
- [BUG] Crafting bio items lead to crazy cooldowns. (@Przemax)
- [BUG] Make sure bio items give at least SOME skill points. (@Przemax)
- [ENC] Allow excellent items to be used in module building. (@Przemax)
- [ENC] Planet owners can now evict ships.
- [ENC] Activate planet spinning (finally).
- [ENC] New speedzoom rules.
There are also many, many minor fixes (like blueprint recipe color, @shivasimha, do you like it any better?) which are just too numerous and too unimportant to list. We also had this LARGE list of issues reported by onlinedigger back when SG2 just rolled out and we're happy to say it's now a much shorter list. :)
OK, first of all, I'll answer the most pressing question on everyone's mind. How come the stations just float in space, not orbiting any planets? Well, they do actually orbit some things, like asteroid fields, large debris clouds, gravitational anomalies, etc. Your scanners just ignore those, because they don't affect the gameplay.
The next most common question is where are the stars (suns)? Well, let's just say they are ABOVE you on the 3D-plane, somewhere around where your head is, when you look at the 2D projection on your screen.
Now, for some less important stuff:
*Przemax, I warned you to hold off with the tutorials updating.
NOW is the time :)
The new approaching rules are pretty different, but shouldn't be too hard to understand.
Basically, instead of subtracting "random" percentage from the energy/time cost of engines we divide everything into 4 ranges (or "zones"), and evenly adjust the costs according to those. The 'Speed' stat "pushes" those zones further away from you. You can accamulate your speed from several sources. OK, damn, I can't explain it. But it makes lots of sense, I promise!
Word of advice: even if you play in SG1 interface, try out SG2 just to get a better understanding of what it all means. Once you "get it", playing in SG1 shouldn't be much different.
Another important and related change is this: you no longer have to carry a reactor on your ship, you will get 1 point energy per minute no matter what. HOWEVER, you now must carry an engine around. This way it's much harder to get stranded in space.
If you find yourself in some weird predicament because of this change please PM me and I'll come to the rescue.
I imagine there are going to be
some questions, I'll do my best to explain it as well as I can. Fire away.
The team is now on cooldown mode again and is unwilling to do anything serious for a while. The roadmap for the following months is:
- No new gameplay features or drastic changes. (YAY?)
- Fix bugs, fine-tune balance.
- Think long and hard about item crafting.