You mean like durability? Nope, they were just made a bit faster, to accommodate the weapons, and this should also help with mining/smelting cycle.
All those numbers are not final, but we had to let go of the "nice a round" numbers on everything to allows us finer balancing range. Now, that our minds are free of that idea, it's going to be easier to fine-tune stuff.
Meh, I'll bump the ticket with the issue then. Thanks for the report.
Watched the video, thanks for spending your time (and satoshi) doing all that! Things don't look too bad/unbalanced to me, you still need energy to keep the barrage of rockets going, although I'd guess 2 nuclear reactors on each ship would've granted you that. I guess the shield/def.grid recharge rate could be upped a bit, I'm forwarding the concern to the team so they decide.
I missed the part of how it happened. I mean, I see what you've done, but I'm still a bit unclear. Could you please elaborate / give exact reproduction steps for this bug?
Glad you like it. The downside of this new arrangement is that it's much harder to one-shot NPCs (or other players), which was fun when all of your shots connected. We're aware of that and will do something about it.