I'd just like to reiterate my distaste for having shortages be so long. When you have something like orichalcum/plexi short, it brings things to a grinding halt for players who are far enough along to be building things. Additionally, at this point in the game people aren't producing enough to make trading for it a feasible option.
Perhaps much shorter but more frequent shortages would be better design?
The reason shortages are somewhat long-term is we want to give players ample time to adapt. But I hear you.
So if you designate 100% on farming but you got like 500 colonists you still get +11? That makes any sence to you?
Hey, that doesn't make much sense in terms of real life, but that's the gameplay mechanic we have in place. Maybe it takes more food to maintain current population, so the growth is flat-lining?
[SG2] New network loop.
(- nice job! Changes can be tasted.)
- now rarely when you go out of station. Station dose not pop up back like before, but its just there and you wonder.. did you click undock or not? Kinda lasted to long so I did refresht every time. Refreshing fixing it.
- also rarely when you crafting and moving cargo to another ship, that cargo seems to be in transition for a long time. Confirmed by my squad m8s aswell. Refreshing dont fix it.
Thanks for the report.
I noticed as of yesterday that there is something wrong with shifting cargo/equipment. For instance, when I claim items I purchased in the market, the item stays where it is; but requires a page refresh to see it moved to my cargo. Or if I unmount a piece of equipment, the little lines next to the button show up momentarily, but the item stays where it is until I refresh the page.
Thanks for the report.
Also, is there something that can be done about the overpriced items in the marketplace, some of which may have been there for years? My suggestion would be to mark an item down (put it on sale) if it's been up there for too long. Like every 10 days it gets reduced 15%. Eventually it might be worth buying and we wouldn't have five pages of goods that just stay there forever.
Yeah, those are super-annoying, I've been promised special moderator powers to send them back to their owners, but nothing came out of that yet :( Your idea is pretty cool, BTW, I've added it to the list.
Update.
- [SG2] Try to improve item refresh situation. (@shivasimha)
- [SG2] Improve marketplace/storage refresh situation. (@shivasimha)
- [SG2] Add buzz (coffee effect) indicator.
- [BUG] AJAX'ified cargo operations don't work with new SG2 loop. (@jbiting)
- [BUG] BIO items do not show up at planet factories for manual crafting. (@?)