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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 46. (Read 109828 times)

member
Activity: 98
Merit: 10
how much can I earn in this site?

SatoshiGalaxy is not about earning Satoshis. It's about having fun. You can get Satoshis as well as Dogecoins. Until you have earned enough in the day you have to play 3 months 8 to 10 hours a day.
sr. member
Activity: 770
Merit: 254
how much can I earn in this site?
member
Activity: 98
Merit: 10
Dear toecutter

The Ion Beam MK II and Ion Beam MK III are missing the description.

Ion Beam MK I whit description - http://prntscr.com/ef6t60

Ion Beam MK II whitout description - http://prntscr.com/ef6tvk

Ion Beam MK III whitout description - http://prntscr.com/ef6ue4

hero member
Activity: 622
Merit: 500
SatoshiGalaxy

The option only appears when you do have actual slots to upgrade, so I'm not filing this yet.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
not its level but its capacity, from 1 square to maximum 10

Should be there too. Is it not? :(

PA can't be ordered by account balance? :( So i should withdraw first  :-[ Anyway, lets see what we get after time out :)

Yeah, sorry about that. Although inconvenient, it's better (for us) in terms of accounting.

http://prntscr.com/eevaln space missed in SG1

Thank you!
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
I am flying with 2 basic reactors, and energy restore is broken today. Ship stats say the rate is 15 (which is kind of not fair, should be 20, but this has been the case for a long time). However, the actual restore rate is 10, and this is new.

On reactors stacking: we actually went through multiple phases with this, going from "do not stack at all" (completely not fair) to "everything is just added together" (proved to be too over-powered) to the middle-ground we have now.

As for your actual enquery, yeah, I'm betting you are using ones with low durability.



Unable upgrade warehouse in SG2, or can't find right button.

I think it's under "Build" button.
newbie
Activity: 17
Merit: 0
I am flying with 2 basic reactors, and energy restore is broken today. Ship stats say the rate is 15 (which is kind of not fair, should be 20, but this has been the case for a long time). However, the actual restore rate is 10, and this is new.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Are further "extras" planned for the PA? If so, when are they implemented in the game?

The answer is "maybe". We have some ideas, but please do not expect anything or you might end up disappointed. Thank you for your donation.



Full disclosure: there was a bug with his transaction, so we're still not 100% reliable in receiving BTC. Please report any problems to me, I'll try to resolve those ASAP.



@matek1234, I've checked your planet, and it looks like everything is fine.

When it says "unknown", it could mean anything from 5 minutes to many hours, I believe you just have to wait for a little longer. If it still doesn't work after a day or two, please PM me.



We are aware that epay faucet has been dry for quite some time, we're working on it.
member
Activity: 98
Merit: 10
I bought the premium account. I am really very happy about it. It's a totally different game without advertising. I play in SG2. And with 112 CPUs you can play long without having to enter again captchas. Are further "extras" planned for the PA? If so, when are they implemented in the game? For me this is like Christmas. I can not wait any longer.  Grin

Thanks for this great service.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Dear toecutter,

I think you did not understand me correctly at the last time. It is about the repair of a reactor. 1/1 durability. From screenshots I try to explain what I mean. I think this is a bug.

Failure before repair. 0/1 durability. http://prntscr.com/eefs8c - http://prntscr.com/eefsyh

Durability after successful repair. http://prntscr.com/eefu0s - http://prntscr.com/eefuoz

According to my logic would now have to be read "durability 1/0". But there is now a durability of 0/0 and thus the reactor is broken and can no longer be used. Thus a repair would be nonsensical and useless.

I'm expecting a repair that is successful that I can continue to use the repairs equipment until this drops from 1/0 to 0/0. This is a bug for my understanding. Since after a successful repair of 0/1 would have to change

to 1/0 and thus still be functional. In this example, the value of durability changes from 0/1 to 0/0. This is confusing and I do not think it is logical.

No, you can't have 1/0 durability, current durability is always less than or equal to maximum durability. Like I said before, you made a good point, with 0/1 equipment being unrepairable in principle, I've already added this to the list.


With the next mistake I am not sure whether it is a bug or whether it is so wanted. This is the "cloaking device". If I load another player with the "Cloaking Device" I get a skill point on "Stealth". If I load my own space

ship with it then I do not get a skill point on "stealth". Is this so wanted or is it a bug?

Yup, already reported before, and likely to be changed so that cloaking own ship gives skill points too.



hi

two questions
  
1. I set miners to dilithium mining one month ago and still nothing (still unknown)
    then I try with 1000 miners for one day and still nothing.Huh?
2. When I shoot npcs with rocket I dont get any aiming skill.

thanks for the reply

1. This is very strange. Could you please tell me which planet is that? (You can PM me)

2. You should be getting skill points in aiming as rockets hit your enemies. Does that not work? Added to the list, then.



Everyone's CPU will be restored in a moment.

Update.

  • [SG2] Add referrals window.
  • [SG2] Add premium window.
  • [SG2] Add popups with item stats to cargo, equipment and warehouse panels.
  • [SG2] Add ability to change timezone.
  • [SG2] Show note about E-Mail verification near recaptcha, so the SG2-only-newbies realize they can increase their CPU rate.

The premium buying window is now visible in both SG1 and SG2. If you encounter any troubles with it, please let me know, we're not 100% sure all transactions will be registered, etc, so I might need to trigger some stuff manually. Thanks for your understanding!

We're still writing a Premium FAQ/TOS, but short version is NO REFUNDS, and THIS IS A DONATION first and foremost.
newbie
Activity: 43
Merit: 0
Geting 8 cpu per capcha (+2 are medals tho. So 6).
member
Activity: 83
Merit: 10
hi

two questions
  
1. I set miners to dilithium mining one month ago and still nothing (still unknown)
    then I try with 1000 miners for one day and still nothing.Huh?
2. When I shoot npcs with rocket I dont get any aiming skill.

thanks for the reply
member
Activity: 98
Merit: 10
Dear toecutter,

I think you did not understand me correctly at the last time. It is about the repair of a reactor. 1/1 durability. From screenshots I try to explain what I mean. I think this is a bug.

Failure before repair. 0/1 durability. http://prntscr.com/eefs8c - http://prntscr.com/eefsyh

Durability after successful repair. http://prntscr.com/eefu0s - http://prntscr.com/eefuoz

According to my logic would now have to be read "durability 1/0". But there is now a durability of 0/0 and thus the reactor is broken and can no longer be used. Thus a repair would be nonsensical and useless.

I'm expecting a repair that is successful that I can continue to use the repairs equipment until this drops from 1/0 to 0/0. This is a bug for my understanding. Since after a successful repair of 0/1 would have to change

to 1/0 and thus still be functional. In this example, the value of durability changes from 0/1 to 0/0. This is confusing and I do not think it is logical.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

With the next mistake I am not sure whether it is a bug or whether it is so wanted. This is the "cloaking device". If I load another player with the "Cloaking Device" I get a skill point on "Stealth". If I load my own space

ship with it then I do not get a skill point on "stealth". Is this so wanted or is it a bug?
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
2. Can we finaly just do something with font that is showing bp needed components? Realy making me crazy since I started playing game. Allwais zooming in to be able to see exact digits.  Wished like 100 time to type it on paper just so I dont need to stare in screen like a goat. Background is nice, just that color of that font on it making evrything darn heavy to read.

Yeah, I think this was mentioned before. Adding to the list.

Stealth - should give skill points when applyed on your own ship. I can understand for shield and hull since you wana push team play, but for stealth just dont make any sence. Kinda feel stupid having 0 skill after using it for a week. If anything, stealth is *lone wolf*/*sneeky pirate* skill.

Agreed 100%. I'll pester the devs.



SG1. Goods selling on planet not working. There is no Sell button, it is possible set but/sell items from cargo instead warehouse.

I think you can't see those buttons on your own planet. If you were on someone's else planet, please confirm this, and I'll it to the list.

this cargo delivers in other way 8)

selling first ever mined DOGE http://prntscr.com/eclim4

And people say DOGE are worthless :) Thanks.

Get shot in Orange sector and my hull is burning 30 seconds, but when i jump into Green sector hull not burning and i can dock to station. Is it normal?

It's gameplay quirk, which doesn't make much sense, but we'll probably not going to fix this any time soon.



I have no quests in SG1. in couple of weeks :( In SG2. I do not know where search for them :(

I believe it's possible to "run out" of quests. I'll double-check this.

If it bug about pop-up window when liftoff/undock, then it appears at least when undocking, not influence on anything except delay for actions.

There is "hopping" cargo: when i buy ore and craft plate, i can see that my ore in cargo hop from ore to plate, then back to ore! ;D and then again to plate.

Thank you for the report.



I think i found a bug,

You can unmount equipment with cooldown, if you click on it and mount something on this spot (like my reactor this time)
http://prnt.sc/ed6es2

and if you relode the site the cooldown is away and you can use the Equipment again

I think you can use it on every gear with Cooldown ( Weapons,Mining Gear,Support gear)

Yikes!! This is horrible. Thank you for the report!



Dear toecutter,

I have an Advanced Reactor with 1/1 durability. Yesterday he did not produce any energy. Then I successfully repaired the reactor in the station and then the reactor had 0/0 durability. According to my understanding

would have to be read however: 1/0 durability.

Nope, you can't repair anything above the 0 value. I guess it's worth mentioning in some tooltip or maybe disabling such attempt completely. I've added it to the list.

For other cases, see the tooltip on your screenshots. Maximum durability always goes down as you repair. Current durability might go up, if you are successful. But you might fail too, depending on your luck (and Engineering skill).

I have made a suggestion for the warning for the equipment. http://prnt.sc/edcstw

Good idea. Keep in mind, however, that it's nearly impossible to predict complete failure with that much accuracy. Reactors don't waste durability while they are not charging your ship, and even when they do, it's semi-random.



Hi all galaxiers
Amazing game!  ;)

btw toecutter : my cpu is down to 3 ...
thx for your support

Thank you for your feedback. I believe your (and everyone's else) CPU has been properly restored.
member
Activity: 98
Merit: 10
Dear toecutter,

I have an Advanced Reactor with 1/1 durability. Yesterday he did not produce any energy. Then I successfully repaired the reactor in the station and then the reactor had 0/0 durability. According to my understanding

would have to be read however: 1/0 durability. I suspect a bug. Because I had to get me a replacement Reacktor. Also, I would like to point out that if the reactor fails completely and you have neither Satoshis or just on

a planet without market access, then playing is no longer possible. I then have no chance to buy me a new reactor or to earn me satoshis to buy me a new reactor. This is the case with the engine.


A warning that the reactor produces three days of energy and then turns out would be helpful. Then you have enough time to earn Satoshis and buy a replacement reactor. This could also be used for all other

equipment. Thus the player could react in time and act.

Sometimes the information window can not be closed.
http://prntscr.com/ed6v8n


Failure of the reactor.  http://prntscr.com/ed8f9f

Durability before repair. http://prntscr.com/ed8fwj

Durability after repair. http://prntscr.com/ed8g6n

For a reactor with a durability of 0/1, a durability of 1/0 would have to be displayed after a repair. However, 0/0 is displayed and the reactor is useless for further use. I therefore suggest that the player be warned 3 days before the reactor or the engine is fully turned off.


I have made a suggestion for the warning for the equipment. http://prnt.sc/edcstw
full member
Activity: 147
Merit: 100
I think i found a bug,

You can unmount equipment with cooldown, if you click on it and mount something on this spot (like my reactor this time)
http://prnt.sc/ed6es2

and if you relode the site the cooldown is away and you can use the Equipment again

I think you can use it on every gear with Cooldown ( Weapons,Mining Gear,Support gear)

newbie
Activity: 43
Merit: 0
this cargo delivers in other way Cool

selling first ever mined DOGE http://prntscr.com/eclim4

damn.. gz  Grin
newbie
Activity: 43
Merit: 0
So we can hire some escort for highly valuble drop out. For example 80 industrial motherboards drop.
newbie
Activity: 43
Merit: 0
Trucker is just fine, for aditional safety in red he need to use escort anyway.
newbie
Activity: 43
Merit: 0
Stealth - should give skill points when applyed on your own ship. I can understand for shield and hull since you wana push team play, but for stealth just dont make any sence. Kinda feel stupid having 0 skill after using it for a week. If anything, stealth is *lone wolf*/*sneeky pirate* skill.
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