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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 66. (Read 110006 times)

hero member
Activity: 622
Merit: 500
SatoshiGalaxy
help me please i cant get cpu anymore

Your account is banned and will remain banned. I've already explained it.



Update!

So, it turns out Paytoshi is closing too!

Woah.

That means that even if FaucetHUB becomes a thing, it will be a monopoly and we don't like to depend on a single entity.

We're not going to implement our own faucetbox clone, but we have added on-chain withdrawal support today.



The rules for it are pretty damning, as we require minimum 100000 withdrawal amount and take 20000 satoshi fee on top of that. Sorry, but it's pretty impossible to work around this. (Maybe the fees can be reduced if the grouping thing works nicely).



Here's the migration plan:

Referral payments are going to keep coming to FaucetBOX for now.

On December 7th, we will automatically move everyone to new Referral withdrawal method, and using FaucetBOX.com for that is not going to be an option anymore. (New method will be either FaucetHUB, if it is ready by that point or Direct, if not).

We will no longer refill Paytoshi balance, ever.

We will no longer refill FaucetBOX/DOGE balance, ever.

We will keep refilling FaucetBOX/BTC balance until December 10th.

On December 14th, we will disable Paytoshi payouts completely.

On December 19th, we will disable FaucetBOX payouts completely.

People will be able to (and already can) update their preferred referral withdrawal method. (Take a look at your account page).

If you are a referral mogul, you might want to change it.



Please, do ask questions if something is unclear.
newbie
Activity: 6
Merit: 0
help me please i cant get cpu anymore
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
On FaucetBOX closing.

So you guys have heard the news.

FaucetBOX is closing down, as explained here https://faucetbox.com/en/closing

1. What does it mean for SatoshiGalaxy?

Nothing really. We have always supported Paytoshi as a our back-up microwallet and we're just going to keep using that.

We will also change the refilling rates for those two, starting today.

The ref. payouts will also move to Paytoshi during the next few days.

2. FaucetHUB?

mexicantarget, a well-known and respected player in faucet community is going to start his own micro-payment service,

https://bitcointalksearch.org/topic/faucethubio-microwallet-9-coins-dice-jackpotgamesexchange-1672870

As soon as it's up to our standards, we will add support for it.

3. DOGE withdrawals.

Out of all micro-payment services only FaucetBOX supported alts such as LTC and DOGE. Paytoshi does not support them.

That means that we will have to disable DOGE withdrawals.

If Paytoshi (or FaucetHUB) add support for DOGE, those will come back.


FaucetBOX was always good to us in regards to support, and they provided a top notch service. Beside being a faucet hub, they also solve the problem
of dust transactions accumulating crazy fees for users (off-chain), which we believe is a very important service for all Bitcoin users in general.

Without FaucetBOX, SatoshiGalaxy wouldn't have even started as a project and we owe much of it to them.

In all honesty, Paytoshi were even better to us in terms of their support (they fixed the API bugs and even merged our patches to their library, FaucetBOX outright ignored those same patches). In our opinion they deserve a surge in traffic and use.

And we have great hopes for FaucetHUB, because mexicantarget has shown a great track record of being a crazy productive dev. In fact, we might see something new and cool.

Thanks to @pcjob for tipping us off.
member
Activity: 130
Merit: 10
Thanks Toecutter, 2/3 of us are happy, not sure about kakucis since I haven't heard from him since.  But definitely some interesting stuff found in my market storage! Thank you!!
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Hey guys. No, that is absolutely not something that should be happening.

Doomsday is therefore disabled until we figure it out. Looks like the bug is over-reaching and probably involves pirates too. But people were probably ignoring it, thinking they were just unlucky. (And we were probably ignoring the rare reports for the same reasons).

I have the logs of the battle, and the list of the supposed looted (but no fairness proof to go with it :( ) I'll distribute it by hand :(

By the way, we had a pending article explaining the black box in detail, but it never got finished and/or published on the site. I'll probably post the abridged version here.

p.s it will be nice to see what modules are destroyed, instead of empty massages like this:
http://prntscr.com/d3oh9f

Meh, they told me this was fixed already. Thanks for the report!



Update: OK, I've sent some somewhat similar stuff your way. I don't feel too good about it because I had to figure this out on my own, and looting is the kind of a process that should happen with as little human intervention as possible. I can't guarantee it would've been distributed the same way... Sorry about all the commotion.
member
Activity: 130
Merit: 10
so kakucis, quellzar and I took down doomsday at kitalpha tonight, and to our surprise there was no loot.  i tried to look at the black box (not that I ever knew how to read it) but it's all just a bunch of mumbo-jumbo.  Were we gypped?

Local rolls
Sector    Name    Seed    Cleartext    SHA256
Kitalpha    hidden    Pqkp0AKZfFx9=_mi    hidden    1a5bf55f2e20d0ee067b5b802675c4c75d7d0e7ec22b04d1647adfe2d3110683
Kitalpha    hidden    paprINXWWViNJ9ln    hidden    56e581bc94405870d1b92492a4040a6c58214951b42d48f1b6e82b4751a8dcd5
Kitalpha    hidden    nJWhm1D7hWhrRUI2    hidden    6d396a4a7b4b992684eadcea5c01c81c5574ef58e1002310bc387fd95b16e674
Kitalpha    hidden    L41Vr_O6MUYqvgfh    hidden    6fa233eaee7ec30c0e9bb33da331a644b58ad4e986135de5dedabbdb01b1f9b3
Kitalpha    hidden    5gR74VRqBLaOxa1N    hidden    3ccef3c709c9e50f56474a3b8eb9184b653c3c3db44a711138a93179b66d2c9e
Kitalpha    hidden    HtDVRwBK4tHxPdYa    hidden    3aa4d7a7299ad594e8ad1b4ca38157ce7ed0c4d3e5c3822f8f0aa3d3d54323ff
Kitalpha    hidden    Gcrf8icDyg5TM1Jc    hidden    01f4996ab4240a6e5e31ae08bd5df867f50d3065f01fae14bfadd3e41115f744
Kitalpha    hidden    8YOGv03t=QuDvsQr    hidden    03d8b1f2c3e79e0f26db49f5cde779943d826b8bfcf25a26ef40ffe7621602c2
Kitalpha    hidden    Yq2S3CvDHutIYqWp    hidden    1a219bdee863563261494dcda64a25885141995593e0e6a57d70b81f6d00b986
Kitalpha    hidden    pr8CJFkzTDx9Ujih    hidden    0429aff113b018d3e5c81843477a662c27a9dabc1fea6ab6583915370f69cb31
Kitalpha    hidden    O0TkYmYpbRh3afNl    hidden    65240aeb54e2981eceb400d5e50e131766e79dfe7cc900fb9703b7fc8f6a99c2
newbie
Activity: 66
Merit: 0
Hello!

Today was another doomsday. Thanks god defense grids are attacking them really nice. So, some how we(3 players) manage that and have killed doomsday ship. But then comes surprise, we do not get any loot at all!!! Is that normal? I lost 10 modules on my planets....and for nothing....

p.s it will be nice to see what modules are destroyed, instead of empty massages like this:
http://prntscr.com/d3oh9f
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
So in general building factories on planets are pretty lame seeing as you mostly need more than one item to craft up stuff like CPU's, Industrial Motherboards, Components, Lasers, etc.

What if a system is implemented whereby you can connect your planets, much like the labs can be connected, but of course only the planets you personally own. Doing so you would then be able to tell one planet to produce Industrial Motherboards for example, by connecting it to a planet that produces 30nm circuits, another planet that produces 20nm circuits, and a third planet that produces gold bars. Once there are enough components on each of those other planets it is transferred to the planet that will then use it to produce an Industrial Motherboard.

This is excellent stuff. We don't want planet management to be fully automatic (ever), for obvious reasons. But we tossed around a few ideas of how to make something like this happen. Whichever direction we pick, it will HAVE to involve player activity. Maybe you would be able to hire newbies to haul materials for you. No promises here, but that's something we'd love to see.

(In the meantime, my advice would be to utilize social element and maybe make some deals to that effect).



Well, if it helps any, twice now I waited for a long time >5mins and the log shows that the pirate I shot down exploded at the very same instant as me in the log.  Seems linked somehow.  Also, doesn't really seem like a rare thing.  On average pirates have been exploding 3-4 minutes after landing the last shot...

The "events happening at exactly the same moment" is not really a problem, that's how the game operates. You might have seen the "Last turn" printout on the main page.

But for the bug itself, yeah :( I've already bumped the priority on that one, but it's a tricky beast.



Thank you for balancing the energy usage for crafting a bit more. It really helps a lot. Hopefully we'll see an announcement of this next time  ;)

As much as I would LOVE to take credit for that, I'm afraid it happened on it's own somehow. Must be that dynamic economy thing in play.



@onlinedigger, got your explanations and suggestions, thanks. Very interesting stuff.
full member
Activity: 184
Merit: 100
Thank you for balancing the energy usage for crafting a bit more. It really helps a lot. Hopefully we'll see an announcement of this next time  Wink
member
Activity: 130
Merit: 10
I already sent this by email, but today it happened again and even worse...

How come it can take over 6 minutes after you land the last shot on a pirate to see "_________ explodes in a ball of light" and be able to loot them?  Sometimes it is instantaneous and other times you have to sit there waiting and getting shot... in the 6 minutes I waited i went from almost full health to 5 health.

Yeah, this happens form time to time, but is extremely rare. We weren't able to ever reproduce this bug, so fixing it is kinda hard. It looks like it only happens when server is under serious duress.

I've bumped the priority on this one. Thanks for the report!


Well, if it helps any, twice now I waited for a long time >5mins and the log shows that the pirate I shot down exploded at the very same instant as me in the log.  Seems linked somehow.  Also, doesn't really seem like a rare thing.  On average pirates have been exploding 3-4 minutes after landing the last shot...
full member
Activity: 184
Merit: 100
Hey toecutter,

Can we make suggestions again for new game elements or are you guys still in a "bugs only" phase?

Sure, shoot! I think things have been stable enough for a while to try something new. Usual disclaimer apply, though Smiley

So in general building factories on planets are pretty lame seeing as you mostly need more than one item to craft up stuff like CPU's, Industrial Motherboards, Components, Lasers, etc.

What if a system is implemented whereby you can connect your planets, much like the labs can be connected, but of course only the planets you personally own. Doing so you would then be able to tell one planet to produce Industrial Motherboards for example, by connecting it to a planet that produces 30nm circuits, another planet that produces 20nm circuits, and a third planet that produces gold bars. Once there are enough components on each of those other planets it is transferred to the planet that will then use it to produce an Industrial Motherboard.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
I already sent this by email, but today it happened again and even worse...

How come it can take over 6 minutes after you land the last shot on a pirate to see "_________ explodes in a ball of light" and be able to loot them?  Sometimes it is instantaneous and other times you have to sit there waiting and getting shot... in the 6 minutes I waited i went from almost full health to 5 health.

Yeah, this happens form time to time, but is extremely rare. We weren't able to ever reproduce this bug, so fixing it is kinda hard. It looks like it only happens when server is under serious duress.

I've bumped the priority on this one. Thanks for the report!



Hey toecutter,

Can we make suggestions again for new game elements or are you guys still in a "bugs only" phase?

Sure, shoot! I think things have been stable enough for a while to try something new. Usual disclaimer apply, though :)
full member
Activity: 184
Merit: 100
Hey toecutter,

Can we make suggestions again for new game elements or are you guys still in a "bugs only" phase?
member
Activity: 130
Merit: 10
I already sent this by email, but today it happened again and even worse...

How come it can take over 6 minutes after you land the last shot on a pirate to see "_________ explodes in a ball of light" and be able to loot them?  Sometimes it is instantaneous and other times you have to sit there waiting and getting shot... in the 6 minutes I waited i went from almost full health to 5 health.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
I can propose some improvements:
  - make CPU icon clickable http://prntscr.com/d05dby and send me to ...ship#cpu
  - make h(I)nts for blackboxes http://prntscr.com/d05f57 , because there are no info for ship, like this http://prntscr.com/d05gdf
  - make additional game element with 'news' about planet wars and aspecialy about events :)
  - for newbies - station quests: (labyrinth, crazy racing...).

For quests https://en.wikipedia.org/wiki/Space_Rangers_%28video_game%29 , this game we need and this game we almost look-a-like :) There is browser based game witch closer in graphics, but not in earnings (~50 RUR in a week, if lucky).

As says przmax, we need some tutorial, but with careful of bots and multiaccounts. Maybe after tutorial, player have to mine 10 asteroids and then accuount will be approved for withdrawals?

Not bad, and at least 1 idea is already on the list. Thanks!

But could you please elaborate on station quests? We never heard of Space Rangers :( Looks like a great game, though, and man, Star Control 2 is a huge influence on us.

Off-topic: did you guys know you can play it for free, as "Ur-Quan Masters"? No need for DOSBox either!
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Terebellum I renamed to Terebellum 0 for testing reasons Smiley, but can't rename it back to Terebellum I, because: Unable to administrate planet: Name is already taken by another planet

Ahh, I see!

It's a remnant of the old problem we had closer to the start of the galaxy. For some reason 3 systems were named Terebellum, so I had to go in and rename them manually. But not the planets, so it's a bit screwed. My fault.

Please don't mind this, and just pick a different name or conquer and rename those other Terebellum planets. Hopefully that's not too much of an issue.
hero member
Activity: 574
Merit: 500
Sure. Yeah i thought thats whats happening. Thanks.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
oh ok seems ok now. But ive get the message i have a bp already. Well... fine. But i think youve said there is some third bp in some update. I wouldnt start the res otherwise. And yeah the res is still in progress.

I've sent you a PM regarding this. But don't you have all 3 already? (If you don't, there must be some other bug at play) Yeah, looks like you have all of them.
hero member
Activity: 574
Merit: 500
oh ok seems ok now. But ive get the message i have a bp already. Well... fine. But i think youve said there is some third bp in some update. I wouldnt start the res otherwise. And yeah the res is still in progress.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Hey toe,

so you say (by ommision) its not  a bug with this not enough store space for a lab when i have 60 of it?

Sorry, didn't mean it like that. This looks like a bug indeed, my confusion rises from the fact storage space should have nothing to do with ancient research at all. We'll look into it.



Can't rename planet back Smiley

If that's a bug report, please provide some details. Just to be clear, all planet names should be unique.



Guys with multiple accounts: you can stop writing those emails/PMs to me. We gave you all the tolerance we could, but you just keep registering new accounts. Hint: this is a very bad strategy, having one skilled up account would get you much more benefits.
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