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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 70. (Read 109828 times)

full member
Activity: 184
Merit: 100
PLEEEAAASSE please please fix the feature where healing a pirate in an orange sector makes you a criminal to the CONS Cruiser....
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Tiny update:

  • [BUG] No button to move stuff between ships on planets. (@onlinedigger)
  • [BUG] Equipment stacks when moved between ships. (@onlinedigger)

I know, weekend and etc:) But this update was very tiny) 'cause: http://prntscr.com/cobrzd
Actual date and allright with it:) Stacks from built ships on stantion.

And... if my offer on market first on page and i recall, then market show no offers until F5 :0

Thanks for both those reports!



Looks like we chased off toecutter  :-X

Nah, I'm here :) Just not much worth posting is happening.



Oh, OK, one thing. Rogue cruiser all have less than 100 hp by now. And they keep dying. This is probably your last chance to get that loot.
full member
Activity: 184
Merit: 100
Looks like we chased off toecutter  Lips sealed
full member
Activity: 184
Merit: 100
hey toecutter,

Could you guys maybe make it possible to claim more than a single stack of the same goods from your market storage please. Endlessly clicking to claim things is not fun.


Regards,
5leepyJoe

Please take a look at this post:
https://bitcointalksearch.org/topic/m.14306825

Although it covers a different issue, the logic behind the restriction is pretty similar.

However, things have changed somewhat since then, and we actually had a discussion about adding checkboxes and "claim all" buttons.

So it might happen, but please don't expect it any time soon.


I fully understand how it would create problems when trying to buy multiple items on the market, but that is not what I am talking about. I am merely talking about moving stuff from your personal storage to your ship. How does that differ from buying or selling multiple stacks in the NPC trade window?
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
hey toecutter,

Could you guys maybe make it possible to claim more than a single stack of the same goods from your market storage please. Endlessly clicking to claim things is not fun.


Regards,
5leepyJoe

Please take a look at this post:
https://bitcointalksearch.org/topic/m.14306825

Although it covers a different issue, the logic behind the restriction is pretty similar.

However, things have changed somewhat since then, and we actually had a discussion about adding checkboxes and "claim all" buttons.

So it might happen, but please don't expect it any time soon.
full member
Activity: 184
Merit: 100
hey toecutter,

Could you guys maybe make it possible to claim more than a single stack of the same goods from your market storage please. Endlessly clicking to claim things is not fun.


Regards,
5leepyJoe
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
I am 99.9999% sure. The only thing next to my name was the bounty sign, and all I did was jump into the sector. I didn't do anything else before that other than undocking in terebellum-e.

I think Phad is bugged in some way. Might be the CONS Cruiser is still active as a Rogue instead of having reverted back to its regular state after the Rogue had been destroyed many moons ago.

Hmm, looks like you are right. I've digged out the logs and it doesn't look like you were a criminal. I'm at loss, honestly.

We'll investigate this very very carefully, but perhaps it would make more sense to get over with the Slither event first. There's some code that might be in the way...



Ok. When i assign 1% to wharf for repair i get 30 colonists and 19min until repairment. I can not decrease this value(finaly!), but when i increase it to 3k, its still 19min for repair instead 16min if it was at start) I mean increasing number of workers does not effect, but decreasing not allowed:)

Yeah, I've added this to the list, but I'm not sure it's fixable.

same equipment is different :)
https://youtu.be/L9rhumbK0ow

Woah, a video report! Thank you :)

Tiny update:

  • [BUG] No button to move stuff between ships on planets. (@onlinedigger)
  • [BUG] Equipment stacks when moved between ships. (@onlinedigger)
full member
Activity: 184
Merit: 100
Hey toecutter....

Seriously WTF is this? http://prntscr.com/cmf8hj

I literally logged on for the morning, jumped from terebellum-e to Phad and then it shoots at me for no F@#!*&^ reason.

Are you sure you weren't marked a criminal for some reason? Looks awful, though, thanks for the report.



I am 99.9999% sure. The only thing next to my name was the bounty sign, and all I did was jump into the sector. I didn't do anything else before that other than undocking in terebellum-e.

I think Phad is bugged in some way. Might be the CONS Cruiser is still active as a Rogue instead of having reverted back to its regular state after the Rogue had been destroyed many moons ago.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Timer for "next operation" broken :) It shows 60sec and after this 60sec it become in "soon" state. This "soon" lasts too long:(
For mining iron 1 per 2 minutes, mean 2minutes between "soon"(lasts about 5min) and next "soon", so we have ~8min instead 2min.

That is sadly correct. Fixing this correctly is hard, but a short-term solution will be introduced. Thanks for the report!

For building same situation and additionaly "Expected deadline" not work correctly. When i start building Expected deadline = 45min, but finished ship i get after 7:40 :)

Thanks for the report, filed.

And one more: assigned miners for ruby mines 1 per 9h BUT! if 0 miners assigned and after 9h i send at least 1 then ruby will be placed in wharehouse "soon" ~5 min)

This is fine. You sometimes get immediate results, especially in situations when no operation was performed for a long time. We also allow some form of micro-management -- if you hang out on your planet and change the population distribution all the time, you can indeed rake some benefits.

To comlete Escort job i have to undock then dock to stantion again

Yup, a minor issue and will likely not be fixed, sorry :(

Stack equipment #2
  MLK-Iz Mining Laser stack http://prntscr.com/cmbwxc
  If i want move 3 items -> Unable to move cargo: Cargo bay door malfunction

But how did it happen in the first place?

About those Rouge Cruisers. Making delivery jobs, i have ntice, that rogued cruisers almost averywere. Are they shoot in newbe miners? If so, then more players leave project in begining:( Lets rogued cruisers appear in orange-red sector:) becouse in green everyone must be safe)

Just kill them already. Also, CONS have activated the fail-safe protocol. Poor slithers are dying.



Hey toecutter....

Seriously WTF is this? http://prntscr.com/cmf8hj

I literally logged on for the morning, jumped from terebellum-e to Phad and then it shoots at me for no F@#!*&^ reason.

Are you sure you weren't marked a criminal for some reason? Looks awful, though, thanks for the report.



onlinedigger, 5leepyJoe, Quellzar, thanks for your comments regarding piracy!

I've printed out Quellzar's post even ;) Pretty depressing stuff, to be honest.

I'll post more about this a bit later.
full member
Activity: 184
Merit: 100
Hey toecutter....

Seriously WTF is this? http://prntscr.com/cmf8hj

I literally logged on for the morning, jumped from terebellum-e to Phad and then it shoots at me for no F@#!*&^ reason.
full member
Activity: 184
Merit: 100
Guys, important question to you all.

Do you think Pirate profession is problematic? If so, why? What do you think you would need to become a (more) successful pirate?

The idea is that you hang out in red sectors and kill passing Truckers, that are full or sweet loot, why is nobody doing it? Smiley

We have seen some large-scale battles and planet take-overs already, which are arguably much harder to do, than a simple PK attack. That tells us something is wrong, but since nobody is even doing it, it's really hard to tell what.

The thing is 99% of people are peaceful and would like to just be left alone to do their thing. If there were more diverse NPC ships that people could pirate then the profession would certainly pick up. For instance random NPC traders flying around, GPD/CONS treasury ships/fleets, NPC pirate traders, goods convoys bound for colonies, etc.

As quellzar mentioned once you attack a player chances are you won't have a fight, you will start a war because people take it personally. So give them something neutral to aim their guns at (NPCs), which doesn't agro people into making each other's lives on the server a living nightmare.

I know if I were to lose a cargo full of goods that took a couple hundred thousand sats to craft, I would make that person's time on the server hell. Everything they own would burn to the ground.

Maybe reward PvP piracy in a different/less devastating way than making people lose their cargo.


Also, no one just "hangs around" in red sectors because you'll be space dust from all the NPC pirates attacking you. And with the amount of people on server chances are you will be waiting for hours before someone actually comes along for you to try and pirate from.
newbie
Activity: 44
Merit: 0
Guys, important question to you all.

Do you think Pirate profession is problematic? If so, why? What do you think you would need to become a (more) successful pirate?

The idea is that you hang out in red sectors and kill passing Truckers, that are full or sweet loot, why is nobody doing it? Smiley

We have seen some large-scale battles and planet take-overs already, which are arguably much harder to do, than a simple PK attack. That tells us something is wrong, but since nobody is even doing it, it's really hard to tell what.



I think this probably has some very different answers for different people but ill take a swing and put out what I think would be the core issues of such an approach at least and see what people think.

The first that comes to mind is simple profitability really. all other consequences aside, sitting out in space and hoping to have someone pass by with a trucker full of actually good loot is far more time consuming than simply crafting even basic level stuff and would seem to me to get you far less income unless your target happened to be carrying a very good cargo.

If you take the other side of it and move around looking for targets then you have to travel more which means less energy for weapons use once you find a target so unless your using a well decked out privateer with powerful weapons that's not really an option. If you are using such a ship its possible you could do it this way but then you run into issue.....

Number 2:  If you miss your first volley or enough of it so that your target is not completely destroyed then quite simply all they have to do is dock or land and there's not a damned thing you can do about it other than to hope to sit in space longer than they are willing to wait. If their cargo is anything of real value then chances are they are going to just wait it out till you go away. Needless to say, that's not fun for either party at all and wouldn't be a very appealing or again profitable way to spend your time.

Number 3:  Let's say I'm going to try to "make a living" so to speak as a pirate. I take another players goods by blowing up his trucker and make out with a great cargo with a decent value (which to me is questionable odds to begin with). What happens next?. That player then goes to his or her squad who all decide to take revenge and steal some of my stuff of course.

If they happen to do it in similar fashion then I lose a trucker full of goods and end up likely no further ahead than I was. If they take it further to show me they mean business then likely they take a planet instead or something along those lines. Now, for smaller groups or ships this might prove difficult in the case of very well defended planets but as far as I have seen a pretty decently defended planet can be taken down by a well loaded privateer and a determined player if they are willing to take the time to do it.

That's not accounting for the fact either that most players have friends willing to lend a hand outside of their squads as well. I might well attack somebody I consider to be well within my ability to handle and then have them call in a favor from a player who drops down 3 or 4 privateers all loaded with top end weapons down on me and within a day I have no planets left at all.

There is some defense against this in having your own squad to fight back with but it also requires them to make the same time and effort commitments all because I wanted a trucker full of random loot......

All in all your as likely to end up with a full scale war on your hands as you are a manageable response and all over something that was of random questionable profit value in the first place. Quite likely if your entire squad isn't in it for the fighting and only the fighting you just wont have a squad for long because they will get quite sick of being retaliated against for your sake. Since you can only tell squad ownership of planets its as likely to be their planets that get stolen as yours.

Issue 4:  Once people know you as a pirate their two very likely things that will happen imo. One is that they will simply do their very best to stay away from you or remain docked if your around since all semi recent travel data appears as soon as you come into a an area and the system itself makes hitting someone before they can dock somewhat iffy at best and trying to hit them when they undock before they can jump a very boring affair of staring at your screen endlessly waiting for that 2 second window which may or may not show on your end in time for you to approach and shoot. Or two, its already been seen in an instance or two that if you are going to just continuously attack other players and take their stuff then at some point likely to be sooner than later they will simply put aside their other business in large groups and annihilate you and all your stuff that they can.

When you get right into it unless your strong enough or your group numerous enough to bully the majority of the galaxy without worry then likely your just asking to get your ass kicked. Is piracy fun at times, absolutely Smiley but in the end It would be a very very difficult way to actually advance yourself in the current game.

You could drop all sense of being decent about it in true pirate scoundrel fashion and pick on weaker players only but then your profits would be even lower still and I have a feeling you would find that somebody bigger would still step in and you'd be right back to dealing with a war rather than a fight.

All that said, I think their are a good number of people playing this game currently that would love a way to be able to use their weapons far more often than they currently get the chance too, I don't think its a lack of interest issue at all but simply the fact that its far too time consuming and likely destructive to your own stuff to be seen as worth the trouble except in limited circumstances.

this was written right after reading your question toecutter so I'm sure I haven't even come close to hitting all the points that could be brought up but these alone I think would be enough to have it seen by most players as a troublesome approach in which profit is a dice roll at best.  Ill see what I can think of to throw out as ideas that might help but that will take a bit if thinking time because as yet I'm not sure what could offset all of that. The biggest issue by far imo though is simply that unless you want a constant state of war involving all of your squad mates then you simply cant go around stealing from people unless your willing to risk everything on that dice roll.

Sorry its so long but if you get into detail I didn't see a simple way to answer fully Cheesy

 Edit to add: I think digger nailed a very good point below, most people travel to a station to craft, then sell, and then move to the next station. Further lowering the odds you would actually get anything worth your efforts     
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Unable move equipment from one ship to another on planet :( (there is't button)

Thank you for the report!

And of course you can have multiple ships on a planet, he wouldn't be asking otherwise ;)


Hey toecutter,

Would it be possible for the devs to change the way shield damage is handled.

In my mind if someone hits you and the shield absorbs the damage without any hull damage to the ship then you should be able to dock to a station. Instead you get the "hull is burning" sit outside and hope not to die message, yet zero hull damage was done so there sure as heck is no fire.


Regards,
5leepyJoe

This is a perfect idea, I would really like to see it, but I hear it's tricky to implement. As a short-term solution, we'll probably dial back the "hull burn" status a bit. It was raised in the last update, which is what you're probably noticing. Adding both options to the TODO list.

As a side note, all those statuses only exist to somehow tell players who are participating in combat apart from players who don't. We don't mind peaceful players docking and undocking every second, but it screws with combat too much, and you yourself made very compelling arguments as to why. The AJAX-scanner-refresh-cycle MUST cover the dock/undock event, time-wise, or it all loses meaning.

After the last update, it actually does, and all timeouts were adjusted to ensure that. It was a very massive issue, and we actually really appreciate that you have drawn our attention to it. Better late, than never, eh? But yeah, now that it's easier to shoot at people, it's also harder to hide from them... We'll give those values another round of fine-tuning before moving on.



Guys, important question to you all.

Do you think Pirate profession is problematic? If so, why? What do you think you would need to become a (more) successful pirate?

The idea is that you hang out in red sectors and kill passing Truckers, that are full or sweet loot, why is nobody doing it? :)

We have seen some large-scale battles and planet take-overs already, which are arguably much harder to do, than a simple PK attack. That tells us something is wrong, but since nobody is even doing it, it's really hard to tell what.
full member
Activity: 184
Merit: 100
Hey toecutter,

Would it be possible for the devs to change the way shield damage is handled.

In my mind if someone hits you and the shield absorbs the damage without any hull damage to the ship then you should be able to dock to a station. Instead you get the "hull is burning" sit outside and hope not to die message, yet zero hull damage was done so there sure as heck is no fire.


Regards,
5leepyJoe
full member
Activity: 184
Merit: 100
Unable move equipment from one ship to another on planet Sad (there is't button)

I don't see how you are even able to have 2 of your ships on a planet. Makes no sense. So this isn't a problem at all in my opinion, but lets see what the response from toecutter is.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
What exactly makes a player a 'criminal'?

From your earlier list of what is criminal activity

Sorry, forgot to address this. No, bounties don't matter. Committing a crime (from my list) is what makes you a criminal.



If i fight with pirate in orange sector and other player repair and recharge him, should CONS cruiser attack other player?

Well, current status of this issue is a bit weird. Read our discussion with 5leepyJoe above, for more details.

How stack equipment?
This http://prntscr.com/clnmuq after this http://prntscr.com/clnn7r
From basic ship to privateer and back http://prntscr.com/clnnkv

Thank you for the report!



Right now taking planets is a little too easy for a dedicated player or a group of players. I would suggest a missle base module that uses rockets that are stored in planets warehouse to attack incoming enemy. Planets defences deals too little damage as of now. More widespread missle usage would make pulse weapon more useful as well.

Another thing to suggest is to make sector wide defence. Its looks silly when you attack one planet of a player that have 4 planets in sector and only one attacks you back. Shouldnt they communicate with eachother about a possible threat?

Tons of interesting ideas! Some of those we have pondered ourselves. I think there's a good chance at least something from this list will be implemented.

There is one more question about planetary defence grids. They attack extremely rarely in orange sectors compared to red sectors. Is thats a bug or a feature.

I don't think it's either. I mean, unless there is a bug (I'll check that), the rate of fire should be the same. Thanks for the report!

As of alien lifeform usage. I have one - to increase your engineering skill. Is thats its only usage? If so, its not worth to spend 500 sats on citizen to gain 1xp in engineering.

That's not it's primary usage. But seriously, please don't get hung up on mysterious or rare items, you might get disappointed in the end. I feel a better approach is just to treat them as novelty/luxury items, that might have some extra usage.



Update.

  • [ENC] Healing pirates in CONS areas no longer makes you a criminal. (@5leepyJoe)
  • [ENC] Add criminal indicator. (~@5leepyJoe)
  • [ENC] Add reward indicator.
  • [ENC] Show seconds till hull burn is out (when attempting to dock). (~@Quellzar)
  • [ENC] Make docking to stations after firing weapons more painful.
hero member
Activity: 560
Merit: 500
Right now taking planets is a little too easy for a dedicated player or a group of players. I would suggest a missle base module that uses rockets that are stored in planets warehouse to attack incoming enemy. Planets defences deals too little damage as of now. More widespread missle usage would make pulse weapon more useful as well.

As of alien lifeform usage. I have one - to increase your engineering skill. Is thats its only usage? If so, its not worth to spend 500 sats on citizen to gain 1xp in engineering.

Another thing to suggest is to make sector wide defence. Its looks silly when you attack one planet of a player that have 4 planets in sector and only one attacks you back. Shouldnt they communicate with eachother about a possible threat?

There is one more question about planetary defence grids. They attack extremely rarely in orange sectors compared to red sectors. Is thats a bug or a feature.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
No problems, this isn't much of a debate, as I generally agree. Not to mention, posting on this forum and chatting with players is my favorite part of the job ;)

I think your assessment of orange sector rules is correct, CONS should not care about any Player-vs-NPC interactions, be it fighting OR helping. I'm betting it was just an oversight, but I can't promise you the fix just yet.
full member
Activity: 184
Merit: 100
1 - EDIT: I understand if you repair/shield a pirate in a green sector as that will be seen as helping an enemy by the GPD. But in orange sectors the CONS are supposed to be neutral to such acts. Thus my confusion as to why it would attack me for using the shield generator on a pirate.

2 - Does this mean that using a Shield Generator or Repair Ray on a player in a green or orange sector is also seen as an act of aggression?

1. Good point. I think this is a oversight. I'll see what's the deal here.

2. If they are criminals, then yes, unless you are in a red sector, you should not be healing them. And criminals should have no business hanging out in green/orange sectors anyways.

What exactly makes a player a 'criminal'?
Having a bounty on your head? In which case I can go and place a 1 sat bounty on everyone in the game and make them all criminals. So no one would be able to help people because it is a guarantee they will be shot by cruisers.

From your earlier list of what is criminal activity it made sense but then what happened to me, and orange sector rules in general don't make much sense. For orange sectors a player attacking another player (with actual damage dealing guns, not support gear) = CONS intervention = makes sense. Players doing any kind of activity to NPC pirates is supposed to be allowed though, and the same goes for using support gear then on so called 'criminal' players because they count as pirates themselves.

Apologies for this long debate but things that used to make sense no longer do.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Then there most certainly is still a bug since they do still stack at times. Might I ask why equipment is not supposed to stack though?

Gotcha. If you see it again, please do report.

The reason behind this mechanic is 80% technical (eq and cargo are handled rather differently in the code), 10% story related (those things are LARGE!) and 10% economical (no matter what, having a trucker with 80 pieces of any equipment is not right. It just isn't.)

I was in Phad earlier to try and repair a fellow player. While waiting for him to get there I used a Shield Generator on one of the pirates. The CONS Cruiser in return rewarded me with a shot of his Slicing Laser which luckily missed. Resulting in me having to move to another sector as it was now hunting me for no reason.

That sounds about right. Healing criminals makes you a criminal.

1 - EDIT: I understand if you repair/shield a pirate in a green sector as that will be seen as helping an enemy by the GPD. But in orange sectors the CONS are supposed to be neutral to such acts. Thus my confusion as to why it would attack me for using the shield generator on a pirate.

2 - Does this mean that using a Shield Generator or Repair Ray on a player in a green or orange sector is also seen as an act of aggression?

1. Good point. I think this is a oversight. I'll see what's the deal here.

2. If they are criminals, then yes, unless you are in a red sector, you should not be healing them. And criminals should have no business hanging out in green/orange sectors anyways.
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