Hi everybody!
Our third sprint has ended, and a new release is now available on our website. We spend a good part of this sprint setting
up a localization system, but also worked on new features such as moving blocks and infinite infinity.
Download LinksWeb:
https://spellsofgenesis.com/playAndroid (apk):
https://spellsofgenesis.com/play/last.phpiOS (Test flight): players already on Test flight have received an update. Please contact us at
[email protected]if you wish to be added.
Play Store (Canada and Switzerland): (waiting for publisher)
App Store (Canada and Switzerland): (waiting for apple review)
Release NotesFeatures:
- Localization system
- Moving objects
- Infinite infinity
Improvements:
- Tutorial improvements
- New team speed penalty mechanic
- Android: back button to quit app
Bugfixes & Corrections:
- Lair achievement appearing
- Stamina bar refresh
- Speed malus icon (removed placeholder boot icon)
- iOS: in game ads cannot be closed
- Change "Play" to "Win" in daily element affinity quests
We also improved the way we test server code before deploying to production. The aim is to reduce downtime and bugs
related to development features for the end users.
Both localisation and moving object are features that aren't shown in the app yet and will appear at launch.
Localization systemLocalization was a big part of this sprint. We now have a system up and running, ready to translate all the text of the
game. You shouldn't notice any difference, but every single piece of text in the game is now assigned to a key and
fetched from a database.
Channel 4 is in the process of translating all this text for the world wide release.
Moving objectsWe added the ability for blocks to move along a path specified by the game designer.
This feature alone opens up a huge possibility space for level design. For example blocks that pushes ennemies in
spikes if you manage to push them in at the right places, triangles moving that you have to hit at the right time to
kill the enemies... Jasper is working on the new campaigns that will include moving objects.
click video to watch Infinite infinityChallenge mode (previously "infinity") is now truely infinite. Past wave 20, the difficulty will gradually increase.
Let's see how far you get! In order to keep the current leaderboard season fair, we decided to leave this feature
disabled until the season finishes. We will activate it a few days after that.
Team speedNew team speed penalty mechanic: when a card dies, the team speed will now decrease by the speed of this card.
We're excited to see the game approaching release, and hope you'll have fun with this release!
Taken from:
http://forum.everdreamsoft.com/index.php?/topic/165-version-106-released-killer-princess/