Ummm
That's it?
What are your future plans for the coin?
What about binladen saying increase the rewards or he will dump the coin to dust?
While the guy has a piss-poor attitude, he does raise some valid points. A lot of people sitting on a lot of coins that were massively mined when block rewards were so much higher and difficulty much lower.
Shrinking block rewards are killing the coin because it is making it too hard to mine. People do not want to invest in the coin nor equipment because of all of the large bag holders sitting on their stash.
It would be nice to hear you address this.
Thank you.
Changing the block reward would be unfair to anyone who made decisions based on the stated supply and distribution schedule. Nothing is perfectly distributed, but I don't really see it being that bad. Excluding the stuff we can't tell apart sitting in exchanges, the next highest address has a little over 2%. I don't see adding more coins which will probably just end up flooding the market being a solution for anything. Theres a lot of things I would have done differently in retrospect but I don't think block reward is one of them.
The next update or 2 will be some long overdue extra account security features. There will be the ability to authorize another account to spend from an account with spending limits(amount / time)(allow access to your funds while keeping the account its in cold stored or other ), and accounts will be able to be set up for multisig. The authorized spending backend stuff is all done and has been tested successfully on a testnet, but has no user interface yet. Multisig is still in progress. I haven't decided whether those will be released separate or grouped together.
Afterwards AT interfaces will become a priority, and I also plan to do a bit of block header restructuring some time soon(header only validation cannot currently be done, but could be with some restructuring)
None of the PoC2 attempts have worked out well in practice unfortunately. Plotting ends up being horribly slow(much worse than PoC1) and large gains can be had by shaving bits off and brute forcing them with gpus. PoC2 is now on hold until a better solution is found.