You will start with 200 Life (the cost of your hunter). And if you hit someone with destruct it will do 200 Damage and you will gain 200 Health. They will die and you will have 400 health, and so on.
With current price of HUC and BTC the cost of general is roughly 1 USD but imagine if HUC goes up 10x or more (very realistic scenario), general would cost 10+ USD. Very high price to just start playing the game, not for everyone but some players would have problem with that. So how about the following deal:
1. There are 2 types of generals, normal (paid one, works exactly as ones ingame now) and free one.
2. The only thing free generals can do is collect coins until they cash-out let's say 1,000 HUC where those coins go to game fund, faucet, miners or something like that.
3. Once step 2. is complete free general turns into normal general.
Free general could not use destruct and could not be a target of destruct. That way it can not be used to pump-up other's general life (by same player) nor it can be used to ruin the gameplay of players who are using normal generals.
Not sure how to prevent mass-creation of free generals for the sake of spamming blockchain and mempool though (no playing), need to think more on the matter.
Thanks mate.
The issue with low general cost (free ones) is the mass creation and spam of the chain (they need to cost something though, as your player is a "locked coin").
Originally at 1 HUC (with less in circulation), the blockchain growth was "a lot". Since increasing the cost, adding disaster and adding fees for movement we have reduced the chain growth significantly.
By removing "loss of coins" upon disaster with the next update there will probably be more hunters on the map - if the price was very cheap, we'll probably see thousands of hunters just stood still on every coin spot like in the past.
Another reason is that automated players (bots) can play 247 with little worry, and if those players aren't worth anything to kill they will be left alone... so it's an advantage to them more than humans.
By increasing general cost (and adding lifesteal), every hunter will be worth killing.
Currently the bots are very good at auto harvesting but not good at PvP when competing against a human player (atm). If we shift the game more torwards pvp it should put botters more in direct competition with humans until they adapt further, and until we add some more complexity with combat - e.g. Reds do a Point Blank AoE, Blue do a cone shaped aoe, yellow do a direct line attack etc.. or maybe multiple attacks for each hunter - we have now implemented the ability to add fees for "actions" (destruct) and fees for creation which all go into the gamefund. So some attacks could cost X, others Y, and certain types of classes/colours could cost more to create.
I personally think the game/human mining part would be more desirable if you can kill someone for 10 $ or 100$ rather than 1$.. but i know not everyone shares that view.
Maybe 200 HUCs will need to be reduced though
some different priced hunters in the future is definitely a possibility.