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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 103. (Read 879724 times)

legendary
Activity: 1807
Merit: 1020
So on death the 200 coins go where? Back to wallet would be nice Tongue

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to the person that attacks you Smiley
glad you will attend http://blockchainworkshops.org/

maybe a good chance to unveil huntercoin Smiley


Already been, unfortunately was not the sort of conference i assumed (i was a last minute replacement).
But i did manage to blurt out a very brief bit of info about huntercoin for about 30 seconds, completely off topic... and only a fraction of what i wanted to say.
I think it was mostly a pro etherium workshop and economists professionals

-

hardfork will be delayed a bit longer while we discuss if spell timers can wait till the next hard fork..
legendary
Activity: 1330
Merit: 1000
So on death the 200 coins go where? Back to wallet would be nice Tongue

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to the person that attacks you Smiley
glad you will attend http://blockchainworkshops.org/

maybe a good chance to unveil huntercoin Smiley




Explode like "bubble burst" or "to the Moon"?

Whatever the reasons are behind altcoin frenzy at China it is Huntercoin losing big time because of no presence there. Not really smart to ignore China, ingame they were fun and I'm so missing "Go" spammed at chat every damn block by chinese players.

i really don't care the price now.  the development will pay off sooner or later.

if you were a speculator, just buy as many as you can, HUC will not price less than NMC in the future.
hero member
Activity: 651
Merit: 518
Trade volume on Poloniex was not this high for almost a year, at 1 day interval!  Shocked

Trade volume of almost all cryptocoins is going crazy in China, just check http://coinmarketcap.com/exchanges/btc38/ even coins that had almost no trade volume anywhere like a month ago are now traded for 10+ BTC. Does anyone have some conections with chinese exchanges, preferably BTC38 or some other that deals with altcoins?


90% of all the top 12 volume coins are coins which have been added recently to Shapeshift.io.

Huge profits have been made on these alts so a lot of that is spilling over into other alts.

I keep hearing that Chinese investors are doing this but I really see no proof of this.  It's possible but you can ignore this shapeshift effect where people can trade alts with no name, no email, zero identity so it's a money laundering dream.  That has a lot to do with this alt boom which I think is gonna explode later this summer, probably next month on July.

Explode like "bubble burst" or "to the Moon"?

Whatever the reasons are behind altcoin frenzy at China it is Huntercoin losing big time because of no presence there. Not really smart to ignore China, ingame they were fun and I'm so missing "Go" spammed at chat every damn block by chinese players.
legendary
Activity: 3052
Merit: 1534
www.ixcoin.net
Trade volume on Poloniex was not this high for almost a year, at 1 day interval!  Shocked

Trade volume of almost all cryptocoins is going crazy in China, just check http://coinmarketcap.com/exchanges/btc38/ even coins that had almost no trade volume anywhere like a month ago are now traded for 10+ BTC. Does anyone have some conections with chinese exchanges, preferably BTC38 or some other that deals with altcoins?


90% of all the top 12 volume coins are coins which have been added recently to Shapeshift.io.

Huge profits have been made on these alts so a lot of that is spilling over into other alts.

I keep hearing that Chinese investors are doing this but I really see no proof of this.  It's possible but you can ignore this shapeshift effect where people can trade alts with no name, no email, zero identity so it's a money laundering dream.  That has a lot to do with this alt boom which I think is gonna explode later this summer, probably next month on July.
hero member
Activity: 651
Merit: 518
Trade volume on Poloniex was not this high for almost a year, at 1 day interval!  Shocked

Trade volume of almost all cryptocoins is going crazy in China, just check http://coinmarketcap.com/exchanges/btc38/ even coins that had almost no trade volume anywhere like a month ago are now traded for 10+ BTC. Does anyone have some conections with chinese exchanges, preferably BTC38 or some other that deals with altcoins?
legendary
Activity: 1807
Merit: 1020
So on death the 200 coins go where? Back to wallet would be nice Tongue

Icon


to the person that attacks you Smiley
hero member
Activity: 821
Merit: 503
So on death the 200 coins go where? Back to wallet would be nice Tongue

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legendary
Activity: 1807
Merit: 1020
will check and update the OP tonight - THANKS.

I've polished the look a bit more but there should be more text at first paragraph (above Features). No clue what more to add so if anyone feels like helping there - you're welcomed!



thanks looks good, will use it and modify some tiny bits.

some things not well documented -

Current Carry Capacity is 2000  (with the update this will be reduced to 100)
When carrying the Crown of Fortune, you have unlimited Carry Capacity.
When carrying the Crown of Fortune you cannot destruct.

Actually reason i posted, was i got killed with my hunter i did not make anything other then hunters.. and it was ~ 170 coins on the ground for each of us, so i am guessing the 200 coins dropped plus what we held and a % was taken due to the miners fees.

Also the word "toon" comes from me playing World of Warcraft for wayyy to long Smiley

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Can hunters loot dropped coins or only generals?



I also use Toon Smiley

all hunters and generals loot drop on the floor.
With the update, the coins which you spent on your general (200 hucs) will never drop on the floor.
hero member
Activity: 821
Merit: 503
Actually reason i posted, was i got killed with my hunter i did not make anything other then hunters.. and it was ~ 170 coins on the ground for each of us, so i am guessing the 200 coins dropped plus what we held and a % was taken due to the miners fees.

Also the word "toon" comes from me playing World of Warcraft for wayyy to long Smiley

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Can hunters loot dropped coins or only generals?

hero member
Activity: 651
Merit: 518
will check and update the OP tonight - THANKS.

I've polished the look a bit more but there should be more text at first paragraph (above Features). No clue what more to add so if anyone feels like helping there - you're welcomed!

@ Mithril

It looks good to me.
legendary
Activity: 1807
Merit: 1020
a preview about how I'm implementing the changes on the map:
banks are highlighted with special animated arrows


note that i change the transparency to show the user easily that a bank spawn is going to disappear (bank have life expectancy, after a while they change to a random position, so it's important to have a "big vision" about bank distribution imho)



and when you zoom in, starting from a specific zoom level, you can see more info Like the bank lifetime left before it disappear:



i change even the text color and size but not sure if i'll left it as it is or change it to normal color, at the end the visual clue is already the transparency on the "bank arrow"
toughts?


looks awesome MM good job
hero member
Activity: 554
Merit: 502
Developer!
a preview about how I'm implementing the changes on the map:
banks are highlighted with special animated arrows


note that i change the transparency to show the user easily that a bank spawn is going to disappear (bank have life expectancy, after a while they change to a random position, so it's important to have a "big vision" about bank distribution imho)



and when you zoom in, starting from a specific zoom level, you can see more info Like the bank lifetime left before it disappear:



i change even the text color and size but not sure if i'll left it as it is or change it to normal color, at the end the visual clue is already the transparency on the "bank arrow"
toughts?
hero member
Activity: 651
Merit: 518
I have posted just a quick thoughts on the matter so they are not perfect but unless a total noobie can start playing Huntercoin in few minutes without a need to have some cryptocoins then I think Huntercoin will never reach mainstream. We can go much more radical when it comes to free generals, like "Free to create, dies upon 6 blocks of inactivity or once it collects 10 HUC". Point here is to let people play for free at start and then if they like the game most will go through trouble of making Cryptsy or Poloniex or wharever account to buy HUC with BTC or whatever else. Many games today are freemium (free to play with premium features) and gaming industry is going that direction big time.
legendary
Activity: 1807
Merit: 1020

Who is the dev here?

Can we cut the max supply to say 21 million, or even less than that?  We can stretch the mining out if necessary to keep PoW phase going a lot longer if necessary for security reasons.

Cheers!

Lead Dev/Programmer is Domob (also lead namecoin dev).

for what purpose would you like to reduce max supply?

@Sisar

I know what you are saying, and that was mostly the train of thought upon release - but we would end up with a map like this:-- (at this time)  https://youtu.be/czUU3Z8spUQ?t=4737
there will be no coins to harvest

Atm, i am certain that if you are able create infinite hunters for free (or there about's) that are able loot 1000 coins, the map will be saturated with them.

I think in the future we may be able to come up with something -- maybe make the map 100x bigger, maybe very low cost hunters have a fixed lifespan and low carry capacity, or also one of BGB ideas in which the map is split into 3 levels - cheap, medium, expensive.

please post your thoughts on the huntercoin forum so we can keep track of your ideas though as it is something that could be doable in the future.
When pruning is introduced it will be better Smiley

will check and update the OP tonight - THANKS.
hero member
Activity: 651
Merit: 518
You will start with 200 Life (the cost of your hunter). And if you hit someone with destruct it will do 200 Damage and you will gain 200 Health. They will die and you will have 400 health, and so on.

With current price of HUC and BTC the cost of general is roughly 1 USD but imagine if HUC goes up 10x or more (very realistic scenario), general would cost 10+ USD. Very high price to just start playing the game, not for everyone but some players would have problem with that. So how about the following deal:

1. There are 2 types of generals, normal (paid one, works exactly as ones ingame now) and free one.
2. The only thing free generals can do is collect coins until they cash-out let's say 1,000 HUC where those coins go to game fund, faucet, miners or something like that.
3. Once step 2. is complete free general turns into normal general.

Free general could not use destruct and could not be a target of destruct. That way it can not be used to pump-up other's general life (by same player) nor it can be used to ruin the gameplay of players who are using normal generals.

Not sure how to prevent mass-creation of free generals for the sake of spamming blockchain and mempool though (no playing), need to think more on the matter.

Thanks mate.

The issue with low general cost (free ones) is the mass creation and spam of the chain (they need to cost something though, as your player is a "locked coin").

Originally at 1 HUC (with less in circulation), the blockchain growth was "a lot". Since increasing the cost, adding disaster and adding fees for movement we have reduced the chain growth significantly.
By removing "loss of coins" upon disaster with the next update there will probably be more hunters on the map - if the price was very cheap, we'll probably see thousands of hunters just stood still on every coin spot like in the past.
Another reason is that automated players (bots) can play 247 with little worry, and if those players aren't worth anything to kill they will be left alone... so it's an advantage to them more than humans.
By increasing general cost (and adding lifesteal), every hunter will be worth killing.
Currently the bots are very good at auto harvesting but not good at PvP when competing against a human player (atm). If we shift the game more torwards pvp it should put botters more in direct competition with humans until they adapt further, and until we add some more complexity with combat - e.g. Reds do a Point Blank AoE, Blue do a cone shaped aoe, yellow do a direct line attack etc.. or maybe multiple attacks for each hunter - we have now implemented the ability to add fees for "actions" (destruct) and fees for creation which all go into the gamefund. So some attacks could cost X, others Y, and certain types of classes/colours could cost more to create.

I personally think the game/human mining part would be more desirable if you can kill someone for 10 $ or 100$ rather than 1$.. but i know not everyone shares that view.
Maybe 200 HUCs will need to be reduced though

some different priced hunters in the future is definitely a possibility.

There is no real incentive for botters to use free generals. They would waste a lot of time and get coins only after general turns from free to normal version. Given that botting is advanced operation and that it is highly likely botters already have either BTC or HUC it would be in their interest to create just normal generals (better ROI) but it is random player, a noobie to cryptocoins, who would have major issues starting to play Huntercoin. Just imagine situation where someone just downloaded mobile version and wants to play, where to get HUC? Even if HUC is added to Shapeshift.io or some similar exchanges player would still need BTC to buy HUC. What if he has no cryptocoins at all? No problem, play instantly but you'll pay 1,000 HUC to development fund before you get any coins for yourself. Development fund can afterwards pay some coins to miners or people running full-nodes as compensation for increased use of bandwidth and computer resources.

As for players just sitting at the same spot doing nothing, well, just kill them all after let's say 120 blocks of inactivity.  Grin
legendary
Activity: 3052
Merit: 1534
www.ixcoin.net

Who is the dev here?

Can we cut the max supply to say 21 million, or even less than that?  We can stretch the mining out if necessary to keep PoW phase going a lot longer if necessary for security reasons.

Cheers!
hero member
Activity: 651
Merit: 518
legendary
Activity: 1807
Merit: 1020
You will start with 200 Life (the cost of your hunter). And if you hit someone with destruct it will do 200 Damage and you will gain 200 Health. They will die and you will have 400 health, and so on.

With current price of HUC and BTC the cost of general is roughly 1 USD but imagine if HUC goes up 10x or more (very realistic scenario), general would cost 10+ USD. Very high price to just start playing the game, not for everyone but some players would have problem with that. So how about the following deal:

1. There are 2 types of generals, normal (paid one, works exactly as ones ingame now) and free one.
2. The only thing free generals can do is collect coins until they cash-out let's say 1,000 HUC where those coins go to game fund, faucet, miners or something like that.
3. Once step 2. is complete free general turns into normal general.

Free general could not use destruct and could not be a target of destruct. That way it can not be used to pump-up other's general life (by same player) nor it can be used to ruin the gameplay of players who are using normal generals.

Not sure how to prevent mass-creation of free generals for the sake of spamming blockchain and mempool though (no playing), need to think more on the matter.

Thanks mate.

The issue with low general cost (free ones) is the mass creation and spam of the chain (they need to cost something though, as your player is a "locked coin").

Originally at 1 HUC (with less in circulation), the blockchain growth was "a lot". Since increasing the cost, adding disaster and adding fees for movement we have reduced the chain growth significantly.
By removing "loss of coins" upon disaster with the next update there will probably be more hunters on the map - if the price was very cheap, we'll probably see thousands of hunters just stood still on every coin spot like in the past.
Another reason is that automated players (bots) can play 247 with little worry, and if those players aren't worth anything to kill they will be left alone... so it's an advantage to them more than humans.
By increasing general cost (and adding lifesteal), every hunter will be worth killing.
Currently the bots are very good at auto harvesting but not good at PvP when competing against a human player (atm). If we shift the game more torwards pvp it should put botters more in direct competition with humans until they adapt further, and until we add some more complexity with combat - e.g. Reds do a Point Blank AoE, Blue do a cone shaped aoe, yellow do a direct line attack etc.. or maybe multiple attacks for each hunter - we have now implemented the ability to add fees for "actions" (destruct) and fees for creation which all go into the gamefund. So some attacks could cost X, others Y, and certain types of classes/colours could cost more to create.

I personally think the game/human mining part would be more desirable if you can kill someone for 10 $ or 100$ rather than 1$.. but i know not everyone shares that view.
Maybe 200 HUCs will need to be reduced though

some different priced hunters in the future is definitely a possibility.
hero member
Activity: 651
Merit: 518
You will start with 200 Life (the cost of your hunter). And if you hit someone with destruct it will do 200 Damage and you will gain 200 Health. They will die and you will have 400 health, and so on.

With current price of HUC and BTC the cost of general is roughly 1 USD but imagine if HUC goes up 10x or more (very realistic scenario), general would cost 10+ USD. Very high price to just start playing the game, not for everyone but some players would have problem with that. So how about the following deal:

1. There are 2 types of generals, normal (paid one, works exactly as ones ingame now) and free one.
2. The only thing free generals can do is collect coins until they cash-out let's say 1,000 HUC where those coins go to game fund, faucet or something like that.
3. Once step 2. is complete free general turns into normal general.

Free general could not use destruct and could not be a target of destruct. That way it can not be used to pump-up other's general life for free (by same player) nor it can be used to ruin the gameplay of players who are using normal generals.

Not sure how to prevent mass-creation of free generals for the sake of spamming blockchain and mempool though (no playing), need to think more on the matter.
legendary
Activity: 1807
Merit: 1020
Soo question, read that block times are 1 per minute, but its a merge mine coin, working off btc's 10 min per block? So how are you getting 1 min transactions?

also just to do the math it cost 200 coins to make a toon and someone who destructs loses there toon and the 1 they killed , but if we both are under 200 coins is it really worth killing to get another toon to loot the coins?

Also how long do the dropped coins last on the ground.. till someone gets them?


Icon



currently for PvP you need a "toon" to pickup the coins on the ground (after sacrificing 1 of your hunters to kill another)

with the life steal change (next hardfork - couple of weeks), you won't die when you destruct, although it will cost you 20 hucs to do it.

You will start with 200 Life (the cost of your hunter). And if you hit someone with destruct it will do 200 Damage and you will gain 200 Health. They will die and you will have 400 health, and so on.
To cash out your PvP/Life/Coins you need to stay on a bank square for 3 blocks or get hit by a disaster.
The General cost of coins never drop on the floor.
Normal Coins from coin spawn harvested areas can be banked and will drop on the floor.
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