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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 107. (Read 879551 times)

legendary
Activity: 1807
Merit: 1020
I have looked at the running processes  with task manager in windows cpu usage is near or a 0%, also i have an internal SSD and copied the data folder onto it and tried running it, still just freezes.

Tried on other more powerful computers but granted not for as long periods, at this point i have gave up on the qt and will wait for a more stable version.

For trouble shooting i disabled windows firewall to see if that was the issue, and again when hovering over the client running from scratch i get "not responding.." then it disappears and reappears.


Thanks all for the help

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did you check debug.log - this will tell you/us the problem.

if you used the datafolder in a different directory than the default - did you use -datadir=d:\xxxx option?

without debug.log information we can't help. The QT should be pretty rocksolid tbh - although it may be slow syncing..
hero member
Activity: 821
Merit: 503
I have looked at the running processes  with task manager in windows cpu usage is near or a 0%, also i have an internal SSD and copied the data folder onto it and tried running it, still just freezes.

Tried on other more powerful computers but granted not for as long periods, at this point i have gave up on the qt and will wait for a more stable version.

For trouble shooting i disabled windows firewall to see if that was the issue, and again when hovering over the client running from scratch i get "not responding.." then it disappears and reappears.


Thanks all for the help

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legendary
Activity: 1807
Merit: 1020
Well i managed to download and unzip the blockchain and now the client is stuck on the loading screen the HUC huntercoin logo.. and yep hour later still sitting there looking at me funny Sad


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possible it's doing a Rescan - if you have a mechanical hard disk - this may take a very long time.
check debug.log and see what it says at the end of the file while it's stuck on that screen. If there is an issue it would normally crash.

Well i managed to download and unzip the blockchain and now the client is stuck on the loading screen the HUC huntercoin logo.. and yep hour later still sitting there looking at me funny Sad

Some time ago there was a talk about HUC mobile (or it was web) client, a light node. Any progress there or it was canceled?

Given the size of current blockchain, are there any plans to recast a genesis block? Like "at the latest block X do a checkpointing at block X-1440 and freeze database at that point then create a new genesis block containing state of all used addresses ending with block X-1440" or some other deal, in any case wipping all tx data prior to block X-1440.

Is there any explorer or website that shows the amount of already mined coins?

Block-halving will happen at roughly what date?

Hopefully we should soon release the Android version - although this will require a working daemon to connect to (for now).
http://forum.huntercoin.org/index.php/topic,1552.0.html

Live Maps - (part of the steps for instant play)
Browser Version > http://www.huntercoin.org/unitymap.html
Android Version > https://play.google.com/store/apps/details?id=com.Huntercoin.Huntercoin&hl=en_GB

Some work is being put in to update the core code (based on namecore - completely reimplemented to the latest bitcoin core code) - with the possibility of a future lite-client.
hero member
Activity: 651
Merit: 518
Well i managed to download and unzip the blockchain and now the client is stuck on the loading screen the HUC huntercoin logo.. and yep hour later still sitting there looking at me funny Sad

Unless HUC wallet works differently than other Bitcoin-like wallets, it will check data you have downloaded the same way as if you downloaded blockchain from other nodes. To blindly trust whatever source of download you picked could end up badly and given that cryptocoins are trustless it is neccessary to check all data. Is there some HDD activity at all, is HUC wallet process using up a lot of CPU? If yes and yes, it is the case as explained above so just wait untill it is all done.

Some time ago there was a talk about HUC mobile (or it was web) client, a light node. Any progress there or it was canceled?

Given the size of current blockchain, are there any plans to recast a genesis block? Like "at the latest block X do a checkpointing at block X-1440 and freeze database at that point then create a new genesis block containing state of all used addresses ending with block X-1440" or some other deal, in any case wipping all tx data prior to block X-1440.

Is there any explorer or website that shows the amount of already mined coins?

Block-halving will happen at roughly what date?
legendary
Activity: 3136
Merit: 1116
Well i managed to download and unzip the blockchain and now the client is stuck on the loading screen the HUC huntercoin logo.. and yep hour later still sitting there looking at me funny Sad


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Can you check the log file and see if there's any errors or something popping up?
hero member
Activity: 821
Merit: 503
Well i managed to download and unzip the blockchain and now the client is stuck on the loading screen the HUC huntercoin logo.. and yep hour later still sitting there looking at me funny Sad


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legendary
Activity: 3136
Merit: 1116
I'll give it a shot, never really tried downloading a blockchain outside the qt, question do i just delete everything in the data folder (i don't have any coins in wallet) or do i need to keep any certain files in the data folder before i copy the .unzip files over?

Thanks

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If you don't have any coins you can just delete everything (or nothing) and copy the downloaded blockchain into the data folder. In my experience, on windows, DO NOT use the built in system unzipper tool, make sure you use 7zip or something to unzip the blockchain archive. I think the windows system unzipper can't handle files bigger then 4 GB or something.
hero member
Activity: 821
Merit: 503
I'll give it a shot, never really tried downloading a blockchain outside the qt, question do i just delete everything in the data folder (i don't have any coins in wallet) or do i need to keep any certain files in the data folder before i copy the .unzip files over?

Thanks

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legendary
Activity: 1807
Merit: 1020
that poor qt client (windows version)  1.2 keeps not responding then coming back then going back out.. and trying to sync is a real pain at week 66 Sad with ~ 20 restarts..

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Have you tried downloading the chain from chain.huntercoin.org ?

should be much faster..

if you want to sync from scratch it may be quicker to use the daemon.. you can also use:

 -printtoconsole=1 so it doesn't write the the debug.log

may help a little bit

-

Domob is working on Huntercore (based on namecoin which is a re-implementation of namecoin on bitcoin core). Hopefully should improve performance significantly - but could be some time.

If it helps - once you are synced, it's fine - the later blocks are much more rapid to download.

hero member
Activity: 821
Merit: 503
that poor qt client (windows version)  1.2 keeps not responding then coming back then going back out.. and trying to sync is a real pain at week 66 Sad with ~ 20 restarts..

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legendary
Activity: 1807
Merit: 1020
BETA HUNTERCOIN UNITY3D Edition - Release

FREE to USE - provided by crypto realities ltd.

Windows Version
https://mega.co.nz/#!kJEQhbzQ!Wu7rRPnMMAuaGUE25zFjy3zVw4Sv_E0-cb0ypNAgfLA

Mac
https://mega.co.nz/#!8YEgST5Y!WewtM2Sjvm3HXjUyhKZvlW_CgLqpIpwebVgPl9PxRk0

Linux / Ubuntu - Unity only supports ubuntu as default, if you are using another distro you may need some different dependencies.
https://mega.co.nz/#!VUtQHZZJ!Gs83zqYm4Qms3ANMTAvsVjpWhLr32BlWZUhZToUSXZY


Backup wallet/chain first as per usual.

I will create a more comprehensive guide asap, and a fool proof method for new users.. although I may wait until after the next hardfork which will bring some significant changes and will require some modifications to the Unity Client.

Overview


Mostly Self Explanatory -
Receive coins - will show your own addresses and allow you to create more.
Server Settings - enter your huntercoind/qt server settings (from your huntercoin.conf)

Alarm Settings - see below



Email Alerts for Alarms - enter your smtp details - probably possible to use with gmail  (may need to enable pop in gmail settings), have not tested with gmail yet, although works with a standard email account.


Hunters



Clicking ALL, will show all paths of every hunter on the map. You can disable this if you are having any performance issues (i've had none yet, but maybe if there are 10000s on the map it may be an issue). You can click an enemy on the map or multiple and it will show their paths. You can deselect them by clicking in the "selected hunter" window.
Clicking Pending will disable Pending Lines.
Pressing Update will check the Memory pool in real time and show you where someone has set a destination - aka pending. This also shows when someone is going to destruct by putting a red outline around the hunter on the map.

The 2 Hunters of mine show a status around the outside (outline).
Purple = Pending
Blue = Moving
Green = Ready
Red = Destructing
Yellow = Queued

You can multi select/unselect your hunters by just clicking them (no need to hold control).
To do click/click/click waypoints you need to hold control.

The client has been made with "touch" in mind - for the upcoming Android Release.

We will then proceed onto "instant play"
legendary
Activity: 1135
Merit: 1166
Yet another update to the chain download at http://chain.huntercoin.org/ - now at block 705k.
legendary
Activity: 1807
Merit: 1020
legendary
Activity: 1807
Merit: 1020
Cheesy

Yes - will be fun for sure

---

just a note:

F2pool have donated 100k HUCs for development.

Thanks lots Smiley
hero member
Activity: 882
Merit: 1000

http://forum.huntercoin.org/index.php/topic,1048.msg4242.html#msg4242

The same rift in chronos that produced the teleports has unleashed the scourge of the land.  Bubbles!!! the dragon Grin



After seeing the image of the dragon sprite. I keep imaging it running around the map gobbling up players and stealing their coins. Until of course a group of players slay the beast and claim the gold. Dragon respawns after x blocks.


Love that you guys are getting some use from the artwork!!
legendary
Activity: 1135
Merit: 1166
I've updated the chain download at http://chain.huntercoin.org/ again.  It is now at block 645k.  Be sure to verify my GPG signature if you want to be secure!  (But of course, you have to trust me if you use the download at all.)
hero member
Activity: 554
Merit: 502
Developer!
Looks good MM, this should be put into the next fork, there is no reason not to. 

How does one destroy a teleport and where do the coins end up?

I've just glanced over as I am busy.

in my concept, to destroy a teleport a hunter has to get close enough to the teleport to hit it with his explosion range. (he could even enter teleport, a hunter get teleported just if he has the right color, so he wouldn't be affected by an enemy teleport).
Teleport is a single cell, not an area. Where the teleport send you, is an area (and it's safe, no one can harm you there)

Anyway once a hunter destroy the teleport, then its loot is sent, without the need to bank it, to the address of the hunter who destroyed it.
Destroying those teleports wouldn't be an easy task at all, this is the reason why the instant reward

with such a map, crown lose a bit of power/meaning, so i'd have used that to give to the holder an explosion range of 10 or something like that, so crown holder would act as the right weapon to destroy the teleport from some distance


Anyway atm it seems that this proposal sounds too complex to others to be implemented, so i've withdrawal my proposals (or better, i will not push them to be implemented), leaving to chose/propose what to change to others.

I'll keep going on with my client, adding extra features out of chain (like bounties, etc...) that don't require consensus (with very little community i found it very time consuming and not worthy because the time i spend doing graphs, reading, writing, explaining, etc... is time i subtract to my client, and having a full daily job and a family, this is something i can't afford if i want to keep improving the client)

talking about "out of chain" features, if someone has idea about features he would like to have, just tell me (the next one after bounties could be a lottery, where you can buy tickets and then every XX blocks a fair random ticket will be chosen)
full member
Activity: 121
Merit: 120
Looks good MM, this should be put into the next fork, there is no reason not to. 

How does one destroy a teleport and where do the coins end up?

I've just glanced over as I am busy.
hero member
Activity: 554
Merit: 502
Developer!
i post here a proposal i've done on huntercoin forum, since there isn't much interation there atm, feel free to give opinions:

here a version with legends:


i consider just red but the concept of course applies to every color

A: this is the place where the teleports are. this area will be very interesting for PVP over time, because teleports require a toll of 5HUC to be taken, and the tolls stays inside each teleport, so it would increase its value pretty fast (based on how many players take the teleport) and so occasionally people will try to invade a color to take the big amount.
I remember that in my concept, the enemy hunter who destroys the teleport get instantly the loot, he doesn't have to go to bank it (-5% miners fee)

B: those two mirroed teleport landing areas, are safe areas where a hunter land after taking the corrispondent teleport at point A,
this area is near the conjunction area with the neighbor color and next to a choke that lead you to central areas. near that area there are some coin spawn area that would attract passive players (bots, semibot, "farmvill players") and so could be interesting for people who want to try to kill them.
This area is also much important when the neighbor color will try to invade to reach A point and destroy teleport, in such cases, the region around B will be very HOT

C: this is the teleport landing area for the remote region (opposite color). this is a very dangerous place because you are surrounded by all others colors: in this example you have yellow and green close to you, and blue that may want to invade that area to kill some and take its teleport back. Note that, while it could be a safe zone to collect coins, you don't have an easy way out to bank but you need to take one of the choke points, the nearest to a bank area is the choke leading to the very central area (E) where every white point there is a bank (for any color) but it's a choke, so very dangerous. C point could even be used as a backdoor to try to attack hunters from multiple direction with a "multicolor/stacked color" technique

D: this is an interesting teleport that will send your red to the spawn area.
Note that to reach that teleport, you'll have to pass through at least 2 enemy regions: if you are taking the outskirt route, passing near B, you'll have to pass the choke where green enemies will cause trouble, if you pass that, then you'll have to enter the central region where the landing blue remote teleport will spit out lot of blues, but once you succeed, you'll be able to kill/loot and then escape from the teleport! To add some spicy, we could allow crown to be banked only taking that teleport, so a crown holder need to dive into enemies. The other route you can take to reach that teleport, is passing from your remote teleport (C) and go through central area (where all colors would mix) or one of the other 2 chokes (but would be longer) and then pass near the blue remote teleport

E: this is the very central area, a really mess if you ask me! Here any colour could converge pretty easily starting from their remote teleports and then fight to reach one of the available banks (color agnostic). people who use remote teleports to try to collect coins or kill some enemies, may try to bank at those areas, so here pvp will be very tough!

I think that this map would be really fun and worthy to be tried Tongue
newbie
Activity: 18
Merit: 0
A lot of improvements in this coin in the last few weeks. It definitely needs to be beginner friendly.
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