i post here a proposal i've done on huntercoin forum, since there isn't much interation there atm, feel free to give opinions:
here a version with legends:
i consider just red but the concept of course applies to every color
A: this is the place where the teleports are. this area will be very interesting for PVP over time, because teleports require a toll of 5HUC to be taken, and the tolls stays inside each teleport, so it would increase its value pretty fast (based on how many players take the teleport) and so occasionally people will try to invade a color to take the big amount.
I remember that in my concept, the enemy hunter who destroys the teleport get instantly the loot, he doesn't have to go to bank it (-5% miners fee)
B: those two mirroed teleport landing areas, are safe areas where a hunter land after taking the corrispondent teleport at point A,
this area is near the conjunction area with the neighbor color and next to a choke that lead you to central areas. near that area there are some coin spawn area that would attract passive players (bots, semibot, "farmvill players") and so could be interesting for people who want to try to kill them.
This area is also much important when the neighbor color will try to invade to reach A point and destroy teleport, in such cases, the region around B will be very HOT
C: this is the teleport landing area for the remote region (opposite color). this is a very dangerous place because you are surrounded by all others colors: in this example you have yellow and green close to you, and blue that may want to invade that area to kill some and take its teleport back. Note that, while it could be a safe zone to collect coins, you don't have an easy way out to bank but you need to take one of the choke points, the nearest to a bank area is the choke leading to the very central area (E) where every white point there is a bank (for any color) but it's a choke, so very dangerous. C point could even be used as a backdoor to try to attack hunters from multiple direction with a "multicolor/stacked color" technique
D: this is an interesting teleport that will send your red to the spawn area.
Note that to reach that teleport, you'll have to pass through at least 2 enemy regions: if you are taking the outskirt route, passing near B, you'll have to pass the choke where green enemies will cause trouble, if you pass that, then you'll have to enter the central region where the landing blue remote teleport will spit out lot of blues, but once you succeed, you'll be able to kill/loot and then escape from the teleport! To add some spicy, we could allow crown to be banked only taking that teleport, so a crown holder need to dive into enemies. The other route you can take to reach that teleport, is passing from your remote teleport (C) and go through central area (where all colors would mix) or one of the other 2 chokes (but would be longer) and then pass near the blue remote teleport
E: this is the very central area, a really mess if you ask me! Here any colour could converge pretty easily starting from their remote teleports and then fight to reach one of the available banks (color agnostic). people who use remote teleports to try to collect coins or kill some enemies, may try to bank at those areas, so here pvp will be very tough!
I think that this map would be really fun and worthy to be tried