I'm not sure about changing distribution of mined to game coins, since the focus of the currency is the game (human mineable), I think at least 50% of rewards should go there, or just keep current setup.
Agree with keeping current setup, "human minable" should be a dogma on this coin and probably could be miners reward could be adjusted in another way like using the gamefund maybe
I already though about this in the past but never talked about, and this isn't the moment to do that, but since this is in-topic, using a refactored version of gamefund could be an alternative way to pay the miners
Just posting here for reference for future discussion:
Let me try to recap current fee mechanics and miners income (correct me if i'm wrong)
- 10 HUC are generated per block: 1 coin to miners, 8.75 coins onto the map and 0.25 coins for Crown of Fortune (as per OP post).
- Whenever a hunter goes over a bank to collect gathered coins, there is a 10% fee that goes to miners
- Whenever a hunter dies, the coins he carries are dropped on the map, minus a 4% that goes to miners
- Whenever a hunter is created, the player spend 200HUC (that are recoverable if not killed by other hunters) plus 5HUC that go, as game action fee, to GameFund
- Whenever a hunter attacks (destroy), 20 HUC are sent, as game action fee, to GameFund
- Whenever a disaster happens, every time a hunter dies by poison, the loot he carries is sent to GameFund (not stated on OP post)
- Whenever a disaster happens, if the crown holder dies by poison, the crown is dropped and the content is sent to gamefund (not stated on OP post)
there is a fee on every move too, depending even on tx size, but it's so low that can be ignored atm
From a player point of view, all these taxes are too much (mostly the attack fee) and this is something that should have been fixed already time ago but we keep being strangled by that, even because it's not balanced with coins that are on the map (if you want to cover the cost of an attack mining coins on the map it would take a lot of time even on a demi empty map).
Beside this, that it's a problem i hope will be fixed with next release of the huntercore and that anyway involve changing some PVP rules, i want to go back to Miners topic.
As a miner point of view, every block grants 1 + eventual fees applied on game transaction on that block (so the little fee on every moves, and the % decurted from death hunters and collected loot)
If we consider merged mining as a "free mining", because computed power on other coins is reused as is, without the need to waste resources for huntercoin, we could set a fixed amount that goes to miners and not based on actions on the transaction included in the block (we could give a little bonus depending on transaction count maybe, or on special blocks like the disaster one)
This way we could manage a lot better the coins and the game could really be full human mineable.
TLTR basically this is what i propose:Every block generate 10 coins that goes all on the map (and we can even add some from gamefunds, if available, so we could decide to put 15 or 20 HUC per block)
Every current fees are considered Game Action Fees and are sent to two special container: GameFunds and MinerFunds (distribution is something to talk about, but most of the coins should go to gamefund)
Game Action Fees should be fixed (lower attack fee and no fees on dropped coins during a fight should be the primary changes)
Coins on GameFunds could be used to generate ingame contests (like reach point X,Y and stand there for 10 blocks, etc...) or to distrubute even more coins on the map per block or other funny stuff we can think about, like random NPC wandering on the map, special treasures, etc...
About miners : miners now gains a fixed amount every block, taken from MinerFunds (if available), like 0.05 HUC for every hunter on the map plus all technical tx fees (based on tx size, that actually should be 0.1 if i remind right) or anyway we can think about a dynamic formula
If we then decide to have another "non mergeable" algo, we could add a multiplier to the "miners fee formula" just for that algo
What do you think about this ideas?
What i like is that this way the game would be really be total human mine-able!!
And other PROS are we can think about having dynamic formulas for both fees and miners income and players would be happier to play because of lower fees and more income possibilities.
We really need to shake up this coin.
(I've other ideas about gameplay changes but don't want to talk about too much topics atm)