Interesting idea: give the gem/coins to the Hunter who has more life.
Yes, they get half - plus there is some logic to handle dividing it up if splitting evenly is not possible, but I do not recall the details here without looking at the code.
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New: Hit+Run AI (20160523)
(no source release for auto attack logic)
=========================================
Purpose:
- in thick melee (like 3 vs 3 in the center) it's better to keep focus on hunter positions and movement, and to leave
the exact timing of "destruct" to the software.
- attacking players will be less able to steal time and human attention
Set a single waypoint (grey line) to become this hunter's "Hit+Run point".
The client will determine 1 out of 3 possible states:
"punch through" This hunter is cornered by the nearest enemy. Upon contact, the hunter
will observe config:afk_ticks_hold, send destruct, and move to the Hit+Run point.
"hit+run" Enemy is attacking us from a direction that allows to send destruct immediately,
and move away from it to the Hit+Run point.
"cornered?" looks like a "punch through" situation, but not clear because the enemy is too far away
Any click on an unwalkable tile will clear the current Hit+Run point. However,
it's (probably) never a disadvantage to have a Hit+Run point set, no matter the coordinates.
HGSeTEV5Cbg83U67na9hs9stiU5sCTfHg9 oku4 1.00 -