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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 71. (Read 879724 times)

sr. member
Activity: 403
Merit: 251

@wiggi looks good, although little confused, and info?


This is getting longer than I thought...
(btw, latin gibberish from chaoticshiny.com, typos by me)



It's an informal voting system, similar to the one in Nxt.
I think for Huntercoin it will be much more useful because/if/when there are design decisions to be made.


Implementation:

All data is stored on the blockchain (and cached in gamestate), no servers other than Huntercoin nodes are involved.
In theory every block explorer + chat viewer + richlist would show the same results as the
latest, non-safemode version of betterQt compiles as result list.

It does so by creating a new gamestate data structure ("Storage Vault") for any "anonymous" vote.
Using an Huntercoin address that doesn't own one already is the definition of an anonymous vote.
(anonymous as in "hunter name is not known")


To call for votes (anyone can do that):

-Choose a block height when voting shall be closed, minimum 1 block in the future, max 19975 blocks in the future (testnet 1975 blocks)
 The block height must end with ...9975 (testnet ....975) to allow anonymous votes.

-Write a question with up to 10 possible answers (votes will be a number from 0 to 9)
 and send it as chat message.  (edit: message must start with "# ", max length is 1000 chars)
 It is stored with the hunter's name address in the hunter's storage vault.
 (which must exist -- it's possible to use the one created by "Cast the first vote" if you're fast enough)

-Cast the first vote (using same addr as the hunter that did the chat message)
 This will also show the message.


To cast a vote:

-Send as much coins as possible to yourself. First digit of the amount after decimal point is the vote (0-9), the remaining 7 digits after decimal point the "voting close block height".
 It doesn't matter how/by what client the tx is sent. Don't move the coins again (and also not the change of that tx).
-a new vote doesn't overwrite an existing vote if both use the same address (i.e. can't wipe other user's votes by sending them coins)
-Minimum for all votes is 1k coins. Anonymous votes must be >25k coins.


To delete a vote:

-move the coins (or the change)
-votes are automatically deleted 1440 blocks after voting close (testnet 144 blocks)


To comment:

-transfer an hunter to the desired address, send chat message (edit: message must start with "# ", max length is 1000 chars)


Without coin control *for game move fees* it's very easy to accidentally send the "voting" coins (or its change) as change elsewhere, thus deleting the vote.

edit: With v1.3.01 clients or daemon, tx fees are paid randomly using any address/account/unspent output, even if just sending coins with "sendfrom" command. That's why a wallet used to cast a vote shouldn't be used to send other transactions.

legendary
Activity: 1807
Merit: 1020
@no ice

agree on most of it. Things are changing just not at a rapid rate due to limited resources.
chain size/pruning is being worked on atm... then we hope to go over the game mechanics.

regarding slow moves etc, eventually we hope to integrate some of the work in domob's paper >

note, this is an  older version of which i know he is rehashing > https://extra.domob.eu/gamechannels.pdf

the possibilities are then pretty much endless.

-

@wiggi looks good, although little confused, and info?

-

@Bitcoin co-op

Great and thanks
legendary
Activity: 1268
Merit: 1006
I had fun repping Huntercoin on the Gaming on the Blockchain panel at CoinFest 2016, moderated by Blocktalk for CoinFest UK and all the world via livestream to see. See it from the beginning of this YouTube video: https://www.youtube.com/watch?v=ucZDDh2ljBw

Unfortunately, organizing a global convention like CoinFest keeps me overwhelming busy, so I didn't have time to organize the challenge by myself. A couple of the CoinFest events were delayed due to a family illness with an organizer, however, so games and activities are continuing. We'll play one game on Friday and one on Saturday, both for 30K HUC, and exact times will be announced along with victory destinations starting tomorrow. Get your client installed if you haven't yet, because that's quite a lot of money up for grabs!
sr. member
Activity: 403
Merit: 251
sr. member
Activity: 403
Merit: 251
takes ages to move the character
yes it does, and the reason is not 30s or 60s blocks, but the map layout. It could have been a bunch of small villages
with safe inns to park your hunter and connected with teleportation links. This is technically trivial but after tiring discussions
the layout is as it is. (Btw, that's exactly what I meant with the "let them human miners suffer" mindset which does Huntercoin no good)



sapi killed my character, tried to disconnect but he was too close to me and also i guess the character delays on disappearing after i disconnect, so it gave him/her even more time to destroy me

anyway, the possibility to get your character killed, and the slow movement discourages me (if it was 30sec instead of 1 min no problem, i know it could not be instant movement, this is mining, mining takes time). about killing, imagine it like hardware mining, someone randomly comes where you are, pulls out a baseball bat and destroy your mining equipment, that's it, your out, you must buy a new one again to get what? a 10th of what it costed when randomly again someone comes and destroy it? what's the point? they are giving power to some one to hold even more coins just because he got more time to make an army and new human miners wont have a chance

There's a testnet where you can learn the rules, it's free to use and CPU minable.

There are advanced clients that can defend your character even if you're not looking, even against sapi, even free to use.

It wasn't an army, it was a single character that killed a clueless noob.

Huntercoin map is not a mine, it's a no holds barred pvp killing field, and this is one of its redeeming features   Cool

Disclaimer: I never used a char named sapi

sr. member
Activity: 403
Merit: 251

Let me be clear, miners "the players" get 90% of all HUC coins, what i was referring to is the hardware (sha256/scrypt) the backbone, is done by one mining pool, F2Pool, they are the horsepower that moves the coins, and each move i was referring to the count it shows when you move say from 1 side of the map to the other ~ 3 + hours to do that, every single time the toon moves its 1 transaction done by f2pool.

If that 1 pool was to go down or quit supporting huc...


Given the habit of f2p to always use the same address for their coinbase tx, the pool went down completely several times and Huntercoin can usually muster ~20% of its scrypt hashrate and recuperate to 2 minutes between blocks without f2pool. Which is quite a feat actually.

hero member
Activity: 955
Merit: 500

Hi No-ice-please,

it's great you are posting your thoughts, and please continue to do so.

about being a fincancial playground for a select few - i may be misinterpreting it, but - this is not the case, i only play maybe for a couple of hours every other weekday. Domob the lead dev doesn't play, only tests. MM doesn't play much (he says).

Huntercoin was originally an experiment to "test the waters", as i didn't want to significantly invest in the project at the time.

All the points you make are valid -
for us, we are learning as we go along and working on the project in our spare time with very limited resources.

Hopefully we can work on improvements sooner rather than later Cheesy

regarding pacman, did you check out Motocoin?  this was a fun game/coin although it was eventually unplayable due to automated players.
by making huntercoin PvP (player vs player), you are competing against other human minds (albeit the game combat mechanics is due for some fixes).

it would be great to get 30 seconds blocks and probably not impossible.
 Although the game is slow, when you are eventually in combat it's very tense.. especially when in combat with multiple hunters (in one place or in different parts of the map.

There are a few things that distinguish Huntercoin from other similar coins, and one of them is the history of the people who are developing it. I never checked out Motocoin, that I remember, and generally would not be interested in a coin that started now as  a game. Huntercoin started as a specific game and basically still is that game, but is primed to develop further.

Regarding "pacman" specifically, I don't think I have actually played it in at least 30 years, and am not interested in playing it. I mentioned it as an example of something that could be used to allow real human mining in a coin. which would let almost any human interact with a computer intelligently and generate coins that could be converted to other things. Would bots overwhelm a pacman style game? I'm not a developer so that's not my concern. My guess is that it would be possible to put in some checks that prevented automated programs from mining those coins.

As a simple matter of how successful the coin would be using different games, there really is little question that the coin, using the current game and playing model will not succeed.

In other words something has to change.

The "financial playground" aspect you are misinterpreting a bit. There are a lot of ways people feather their own beds and every action a person takes is ultimately for their own benefit, i.e., it leads to some benefit for themself according to how they learned. The criticism is more that what you (plural devs) have created is both "exclusive" (it excludes a lot of people) and as an exclusive project it is not even something heading for success.
legendary
Activity: 1807
Merit: 1020
"human mining" rather than simply "low risk gambling"
But the risk is the only thing that can prevent everyone from spawning masses of dumb bots.
Playing Huntercoin is not gambling because of the (really huge in % terms) positive expectancy.

Unfortunately, the future of gambling is probably a few logical steps ahead of you. Considering the history of Huntercoin it would be a shame if this trend continues with HUC leading. Somebody who (properly) counts cards at a blackjack table will have a huge positive expectancy. Should you say they are withdrawing? Mining? Words should reflect, not create.

takes ages to move the character

The person I got to try the game complained about the same thing. Also I asked him if he thought it would be more "fun" to "mine" using a simple game like pacman and he said hands down pacman wins.

yep each 1 move is a transaction, and it each transaction is ~ 1 min.. (aka block solved)
and 99.999% of all mine /work done is done via F2pool
Icon



99.+% of all coins mined? Or only of coins mined but not by players? I cannot imagine that either of those is correct but if it is even close it brings me to an unpleasant thought.

A lot of times people working on a project get a cloistered mentality and start to incorporate a sort of home for themselves, and their buddies, that excludes others.

There isn't really anything wrong with that, as long as it is upfront.

If a currency is intended to be the financial playground for "a select few" then that fact must be made plain to everybody. Once it is clear then it is not a problem. There will be a lot of currencies aimed at tiny groups, and there will be some limited "exchange value" in those coins. I had not considered that a possibility with Huntercoin until recently, but it does look like there is an "exclusive" mindset and perhaps development is (probably unconsciously) guided towards making sure that exclusivity remains in favor of a certain few.

I'll repeat that I am a strong supporter of Huntercoin still, only for its potential. I hope that there is a discussion about the possibilities of authentic human mining in a coin, and that developers start making use of what coins offer to experiment with human mining.

Hi No-ice-please,

it's great you are posting your thoughts, and please continue to do so.

about being a fincancial playground for a select few - i may be misinterpreting it, but - this is not the case, i only play maybe for a couple of hours every other weekday. Domob the lead dev doesn't play, only tests. MM doesn't play much (he says).

Huntercoin was originally an experiment to "test the waters", as i didn't want to significantly invest in the project at the time.

All the points you make are valid -
for us, we are learning as we go along and working on the project in our spare time with very limited resources.

Hopefully we can work on improvements sooner rather than later Cheesy

regarding pacman, did you check out Motocoin?  this was a fun game/coin although it was eventually unplayable due to automated players.
by making huntercoin PvP (player vs player), you are competing against other human minds (albeit the game combat mechanics is due for some fixes).

it would be great to get 30 seconds blocks and probably not impossible.
 Although the game is slow, when you are eventually in combat it's very tense.. especially when in combat with multiple hunters (in one place or in different parts of the map.
hero member
Activity: 821
Merit: 503
"human mining" rather than simply "low risk gambling"
But the risk is the only thing that can prevent everyone from spawning masses of dumb bots.
Playing Huntercoin is not gambling because of the (really huge in % terms) positive expectancy.

Unfortunately, the future of gambling is probably a few logical steps ahead of you. Considering the history of Huntercoin it would be a shame if this trend continues with HUC leading. Somebody who (properly) counts cards at a blackjack table will have a huge positive expectancy. Should you say they are withdrawing? Mining? Words should reflect, not create.

takes ages to move the character

The person I got to try the game complained about the same thing. Also I asked him if he thought it would be more "fun" to "mine" using a simple game like pacman and he said hands down pacman wins.

yep each 1 move is a transaction, and it each transaction is ~ 1 min.. (aka block solved)
and 99.999% of all mine /work done is done via F2pool
Icon



99.+% of all coins mined? Or only of coins mined but not by players? I cannot imagine that either of those is correct but if it is even close it brings me to an unpleasant thought.

A lot of times people working on a project get a cloistered mentality and start to incorporate a sort of home for themselves, and their buddies, that excludes others.

There isn't really anything wrong with that, as long as it is upfront.

If a currency is intended to be the financial playground for "a select few" then that fact must be made plain to everybody. Once it is clear then it is not a problem. There will be a lot of currencies aimed at tiny groups, and there will be some limited "exchange value" in those coins. I had not considered that a possibility with Huntercoin until recently, but it does look like there is an "exclusive" mindset and perhaps development is (probably unconsciously) guided towards making sure that exclusivity remains in favor of a certain few.

I'll repeat that I am a strong supporter of Huntercoin still, only for its potential. I hope that there is a discussion about the possibilities of authentic human mining in a coin, and that developers start making use of what coins offer to experiment with human mining.

Let me be clear, miners "the players" get 90% of all HUC coins, what i was referring to is the hardware (sha256/scrypt) the backbone, is done by one mining pool, F2Pool, they are the horsepower that moves the coins, and each move i was referring to the count it shows when you move say from 1 side of the map to the other ~ 3 + hours to do that, every single time the toon moves its 1 transaction done by f2pool.

If that 1 pool was to go down or quit supporting huc...

Icon



member
Activity: 110
Merit: 20
(...) If it is not enough to start, or you get wiped out, say so. Please post your experiences and opinions about the game, if you don't mind, once you have played.

sapi killed my character, tried to disconnect but he was too close to me and also i guess the character delays on disappearing after i disconnect, so it gave him/her even more time to destroy me

anyway, the possibility to get your character killed, and the slow movement discourages me (if it was 30sec instead of 1 min no problem, i know it could not be instant movement, this is mining, mining takes time). about killing, imagine it like hardware mining, someone randomly comes where you are, pulls out a baseball bat and destroy your mining equipment, that's it, your out, you must buy a new one again to get what? a 10th of what it costed when randomly again someone comes and destroy it? what's the point? they are giving power to some one to hold even more coins just because he got more time to make an army and new human miners wont have a chance
hero member
Activity: 821
Merit: 503
yep each 1 move is a transaction, and it each transaction is ~ 1 min.. (aka block solved)
and 99.999% of all mine /work done is done via F2pool
Icon

member
Activity: 110
Merit: 20
takes ages to move the character
hero member
Activity: 955
Merit: 500

thank you so so much, is it too expensive to move the player? wiped out? you mean i can lose my character? how?
what about the character colors? any advantages on each? a guide if it is possible or a wiki?

Most people will not lose but that is one issue we were discussing earlier on this thread.

There are a lot of simple instructions at the website.

Go to http://huntercoin.org/information/how-to-mine/human/ and the Mithril client starts with a tutorial that most people will understand and follow easily (I have a poor ability to understand that kind of thing but it is good for most people). I think it costs 0.1 to move a player. Not sure
member
Activity: 110
Merit: 20
...

downloaded the chain manually, but now the problem i have is that i dont have enough funds Sad

Post your playing wallet address.

Short term solution.

 

HS3KpstbWBanRtyDtkjoPvSYVx6BgJAHXQ

thank you Smiley

Sent 212. Should be only 200 to start plus fractions for small things like moving your player. If it is not enough to start, or you get wiped out, say so. Please post your experiences and opinions about the game, if you don't mind, once you have played.

thank you so so much, is it too expensive to move the player? wiped out? you mean i can lose my character? how?
what about the character colors? any advantages on each? a guide if it is possible or a wiki?

i found the forum and i read about, but what happens with the coins if i get wiped out?
member
Activity: 110
Merit: 20
...

downloaded the chain manually, but now the problem i have is that i dont have enough funds Sad

Post your playing wallet address.

Short term solution.

 

HS3KpstbWBanRtyDtkjoPvSYVx6BgJAHXQ

thank you Smiley
hero member
Activity: 574
Merit: 500
here it's 1:45 AM, I think i'll be around for another 30/45 minutes if you want to try now, or .... in 8 hours ~

u say what?
member
Activity: 110
Merit: 20
name_register is not yet available ....................... Huh

This probably means that you are not yet synced up to the fork point - the error should go away.

downloaded the chain manually, but now the problem i have is that i dont have enough funds Sad
sr. member
Activity: 403
Merit: 251
yes i think there is a big difference between voting as a share holder in a company and voting in a decentralized app to make it more decentralized and fair.


Voting would be just expressing an opinion, without formal power of enforcement, but still very useful.

I'm playing with an implementation: if you could link
- a number that is the vote
- opening and closing blockheight for the voting
- optionally an hunter
- optionally a comment
- proof of ownership (of coins and 1 address)
then everyone can call for votes by putting the topic in the comment, using a new closing blockheight, and casting the first vote.
This is rather straightforward and could be ready to try on mainnet in a few days.

The spam limiting factor is mostly the total number of available coins, so a call for votes can be free of charge, just asking (and competing) for attention.

sr. member
Activity: 403
Merit: 251
the "human mining" aspect
Somehow this word has a negative sound to it. Pro gamer could be your favorite occupation, human miner/human guinea pig/human whatever probably not.
The description should confer the meaning that the game is the mining process as opposed to distribution of premined coins,
but humans play games, computers mine coins.

There's a mindset attached to the human mining notion, basically that the disutility of the miner's "work" gives value to the coins.
This is of course not true, and I guess everyone will deny thinking like this. Perhaps it's a semi unconscious thing.


"human mining" rather than simply "low risk gambling"

But the risk is the only thing that can prevent everyone from spawning masses of dumb bots.
Playing Huntercoin is not gambling because of the (really huge in % terms) positive expectancy.

legendary
Activity: 1135
Merit: 1166
name_register is not yet available ....................... Huh

This probably means that you are not yet synced up to the fork point - the error should go away.
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