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Topic: [ANN][SCRYPT] KlondikeCoin ★ Cryptsy.com ★ Prepaid VISA Cards ★ 0% Premine [KDC] - page 452. (Read 554419 times)

hero member
Activity: 980
Merit: 500
Dear Klondike friends..

Surfing through the inteweb i came accross http://www.zemana.com/product/antilogger-free/overview/

it works on 32bit and 64bit windows and is a ANTI keylogger so if someone puts a keylogger in a wallet or something it could help protect your valuable kdc

There is a FREE version

If you like the idea send any tips etc to the dev to support klondike giveaways


I have Malwarebytes but this looks like another one that we all need!  Thanks for the tip!
member
Activity: 84
Merit: 10
So at the moment we don't need to upgrade anything correct? cause I got confused...

Kimoto Gravity is what  LOTTO and Earthcoin uses (readjust every single block).
however it still doesn't defend before coin-hoopers (multipools). You can see that once diff drops and price on market rises, all of the hash-power goes there, diff rises instanly 2-3-10x and exchanges are flodded by coins. We should think about something more complex, really. Like different rewards for average hashrate in past x hours...etc..

Nope, no need to upgrade yet. We aim to have the update out later on this evening or early tomorrow.

Re your ideas, that wouldn't really work without changing the way the coin pays out and everything. I feel Kimotos gravity well will accomplish what we are trying to do and thats bring the diff back down if we lose a lot of hashing power - were not looking to deny multi pools or asics. Just stop us being stuck up at an insane diff.
full member
Activity: 182
Merit: 100
So at the moment we don't need to upgrade anything correct? cause I got confused...

Kimoto Gravity is what  LOTTO and Earthcoin uses (readjust every single block).
however it still doesn't defend before coin-hoopers (multipools). You can see that once diff drops and price on market rises, all of the hash-power goes there, diff rises instanly 2-3-10x and exchanges are flodded by coins. We should think about something more complex, really. Like different rewards for average hashrate in past x hours...etc..
sr. member
Activity: 322
Merit: 250
That's great, I was hoping for Kimoto's gravity well.  Excellent to see such a quick response from the devs in addressing issues.  Ron Paul Coin would probably be a lot better off if they had done this long ago  Grin

P.S. As a miner of course I'd prefer sooner rather than later.
hero member
Activity: 532
Merit: 500
Kimoto with its 1 block retarget is perfect.
member
Activity: 104
Merit: 10

With the Kimoto Gravity Well dev just announced the difficulty changes after every block
source for this?

Literally  Cheesy

Code:
unsigned int static KimotoGravityWell(const CBlockIndex* pindexLast, const CBlockHeader *pblock, uint64 TargetBlocksSpacingSeconds, uint64 PastBlocksMin, uint64 PastBlocksMax) {
        /* current difficulty formula, megacoin - kimoto gravity well */
        const CBlockIndex  *BlockLastSolved                                = pindexLast;
        const CBlockIndex  *BlockReading                                = pindexLast;
        const CBlockHeader *BlockCreating                                = pblock;
                                                BlockCreating                                = BlockCreating;
        uint64                                PastBlocksMass                                = 0;
        int64                                PastRateActualSeconds                = 0;
        int64                                PastRateTargetSeconds                = 0;
        double                                PastRateAdjustmentRatio                = double(1);
        CBigNum                                PastDifficultyAverage;
        CBigNum                                PastDifficultyAveragePrev;
        double                                EventHorizonDeviation;
        double                                EventHorizonDeviationFast;
        double                                EventHorizonDeviationSlow;
       
    if (BlockLastSolved == NULL || BlockLastSolved->nHeight == 0 || (uint64)BlockLastSolved->nHeight < PastBlocksMin) { return bnProofOfWorkLimit.GetCompact(); }
       
        for (unsigned int i = 1; BlockReading && BlockReading->nHeight > 0; i++) {
                if (PastBlocksMax > 0 && i > PastBlocksMax) { break; }
                PastBlocksMass++;
               
                if (i == 1)        { PastDifficultyAverage.SetCompact(BlockReading->nBits); }
                else                { PastDifficultyAverage = ((CBigNum().SetCompact(BlockReading->nBits) - PastDifficultyAveragePrev) / i) + PastDifficultyAveragePrev; }
                PastDifficultyAveragePrev = PastDifficultyAverage;
               
                PastRateActualSeconds                        = BlockLastSolved->GetBlockTime() - BlockReading->GetBlockTime();
                PastRateTargetSeconds                        = TargetBlocksSpacingSeconds * PastBlocksMass;
                PastRateAdjustmentRatio                        = double(1);
                if (PastRateActualSeconds < 0) { PastRateActualSeconds = 0; }
                if (PastRateActualSeconds != 0 && PastRateTargetSeconds != 0) {
                PastRateAdjustmentRatio                        = double(PastRateTargetSeconds) / double(PastRateActualSeconds);
                }
                EventHorizonDeviation                        = 1 + (0.7084 * pow((double(PastBlocksMass)/double(144)), -1.228));
                EventHorizonDeviationFast                = EventHorizonDeviation;
                EventHorizonDeviationSlow                = 1 / EventHorizonDeviation;
               
                if (PastBlocksMass >= PastBlocksMin) {
                        if ((PastRateAdjustmentRatio <= EventHorizonDeviationSlow) || (PastRateAdjustmentRatio >= EventHorizonDeviationFast)) { assert(BlockReading); break; }
                }
                if (BlockReading->pprev == NULL) { assert(BlockReading); break; }
                BlockReading = BlockReading->pprev;
        }
       
        CBigNum bnNew(PastDifficultyAverage);
        if (PastRateActualSeconds != 0 && PastRateTargetSeconds != 0) {
                bnNew *= PastRateActualSeconds;
                bnNew /= PastRateTargetSeconds;
        }
    if (bnNew > bnProofOfWorkLimit) { bnNew = bnProofOfWorkLimit; }
       
    /// debug print
    printf("Difficulty Retarget - Kimoto Gravity Well\n");
    printf("PastRateAdjustmentRatio = %g\n", PastRateAdjustmentRatio);
    printf("Before: %08x  %s\n", BlockLastSolved->nBits, CBigNum().SetCompact(BlockLastSolved->nBits).getuint256().ToString().c_str());
    printf("After:  %08x  %s\n", bnNew.GetCompact(), bnNew.getuint256().ToString().c_str());
       
        return bnNew.GetCompact();
}
member
Activity: 84
Merit: 10
@MythicalManMoth we have not started it yet no so if you'd like to do it that'd be excellent. We could probably chuck you a couple hundred KDC's as a token gesture once you get it done too Smiley


Regarding the diff.

Upcoming mandatory update

Sorry i think my last update probably got overlooked being at the bottom of the last page.

We have implemented Kimotos gravity well after your guys feedback (user itsallpc felt very strongly that we implement it and we agree). Initially we were going to go with the 2 hour re target and then re evaluate whether or not to implement Kimoto. Taking into account that it would be best not to keep releasing mandatory updates we decided to just go ahead and implement it in this update Smiley. we also thought more about what will happen when the multipools start hitting us hard and when asics come about and what happened to terracoin.

So at this time we are re going through the code and just checking everything before building with Kimoto, then we will build the windows wallets and push it all live, with the change happening around block 32,000 as it stands though we may change that.
full member
Activity: 196
Merit: 100
You mentioned working on getting KDC on Cryptsy yesterday -- did you have strings to pull, or I'm wondering how you might go about trying to accomplish that?

We've implemented Kimoto gravity pool and are just re checking the code for any problems, we will then push it to github, build the windows wallets and announce the mandatory update. The block we have set it to come in at should see the diff change hit in around 2-3 days from now Smiley.

Updates should be released shortly, i don't see how cryptsy could overlook us once this is in as there isn't much about that deserves listing more.

Once this is all sorted we can re concentrate our efforts on getting the Facebook app, android wallet, metro and windows phone wallets out.
[/size]

QUOTE from another site...

Gravity Well: Explained
 At the most basic level, Kimoto has changed how difficulty readjustment works so that the difficulty is adjusted after every single block that is mined on the network. I'm not 100% sure about the exact mathematics behind the calculations, but so far since its introduction on the network the difficulty has adjusted smoothly and flawlessly no matter how many miners there are on the network and even throughout the huge price (and subsequent mining hash rate) increase we have seen over the past couple of days.

This keeps mining fair and secure for all miners and users of the coin, and prevents the rampant multipool abuse that was (and still is) common with most all other altcoins out on the market today. This is even more important to consider when one day ASIC miners are developed for Scrypt coins and a small number of miners will suddenly have access to extremely powerful mining hardware. If and when this occurs, a malicious (or simply greedy) miner can simply point his or her ASIC miner at any Scrypt-based coin and cripple it because of the extreme difficulty fluctuation this will cause. (This is actually what happened with Terracoin after SHA-256 ASICS began to flood the market.) , KLONDIKE however, will be safe from this type of malicious mining behavior due to the smooth difficulty readjustment that Kimoto's Gravity Well provides.


This really is some of the best news we could of heard from the dev team. We really do have a very pro-active and fast moving pro dev team working on this coin thank you dev team for taking the time to get a coin right!!!!!
full member
Activity: 210
Merit: 100
Hello everyone!

Awesome badges Cheesy

Upcoming Mandatory update

Just to update you all we have added a little bit of code which will change the difficulty re target to every 2 hours as opposed to the current 24. This change will be pushed live most likely at some point today (we just have to build the windows wallet and make sure everything is okay), the difficulty change will come into affect at around block 32,000 though we are still evaluating whether to make it a little later or sooner. This will be a mandatory update and download links + more information will be released soon.

We are releasing this to make us less susceptible to difficulty spikes caused by multi pools and people coming back every few days to take advantage of difficulty drops and ultimately make KDC a more sustainable, attractive coin.

Any feedback about the above is appreciated Smiley

2 hours would put off a fair few coin hoppers, but it's still vulnerable to multipools, so we will get difficulty swings. Not as bad as we would have had otherwise, but Multipools will still target us.

After thinking about it, that's actually true.

You better believe that once KDC jumps in value that the MultiPools are going to start mining it pretty hard. With 2 hour diff change, they'll leave once the profitability drops and leave us with a ridiculously high diff to deal with.

2 Hours later once the diff drops back down, they'll be back.

Might wan't to change to to every few blocks or something.

With the Kimoto Gravity Well dev just announced the difficulty changes after every block
source for this?
member
Activity: 104
Merit: 10
Hello everyone!

Awesome badges Cheesy

Upcoming Mandatory update

Just to update you all we have added a little bit of code which will change the difficulty re target to every 2 hours as opposed to the current 24. This change will be pushed live most likely at some point today (we just have to build the windows wallet and make sure everything is okay), the difficulty change will come into affect at around block 32,000 though we are still evaluating whether to make it a little later or sooner. This will be a mandatory update and download links + more information will be released soon.

We are releasing this to make us less susceptible to difficulty spikes caused by multi pools and people coming back every few days to take advantage of difficulty drops and ultimately make KDC a more sustainable, attractive coin.

Any feedback about the above is appreciated Smiley

2 hours would put off a fair few coin hoppers, but it's still vulnerable to multipools, so we will get difficulty swings. Not as bad as we would have had otherwise, but Multipools will still target us.

After thinking about it, that's actually true.

You better believe that once KDC jumps in value that the MultiPools are going to start mining it pretty hard. With 2 hour diff change, they'll leave once the profitability drops and leave us with a ridiculously high diff to deal with.

2 Hours later once the diff drops back down, they'll be back.

Might wan't to change to to every few blocks or something.

With the Kimoto Gravity Well dev just announced the difficulty changes after every block
member
Activity: 112
Merit: 10
Hello everyone!

Awesome badges Cheesy

Upcoming Mandatory update

Just to update you all we have added a little bit of code which will change the difficulty re target to every 2 hours as opposed to the current 24. This change will be pushed live most likely at some point today (we just have to build the windows wallet and make sure everything is okay), the difficulty change will come into affect at around block 32,000 though we are still evaluating whether to make it a little later or sooner. This will be a mandatory update and download links + more information will be released soon.

We are releasing this to make us less susceptible to difficulty spikes caused by multi pools and people coming back every few days to take advantage of difficulty drops and ultimately make KDC a more sustainable, attractive coin.

Any feedback about the above is appreciated Smiley

2 hours would put off a fair few coin hoppers, but it's still vulnerable to multipools, so we will get difficulty swings. Not as bad as we would have had otherwise, but Multipools will still target us.

After thinking about it, that's actually true.

You better believe that once KDC jumps in value that the MultiPools are going to start mining it pretty hard. With 2 hour diff change, they'll leave once the profitability drops and leave us with a ridiculously high diff to deal with.

2 Hours later once the diff drops back down, they'll be back.

Might wan't to change to to every few blocks or something.

Yeah good Idee! Get the multipools out of this great coin Smiley
full member
Activity: 198
Merit: 100
Hello everyone!

Awesome badges Cheesy

Upcoming Mandatory update

Just to update you all we have added a little bit of code which will change the difficulty re target to every 2 hours as opposed to the current 24. This change will be pushed live most likely at some point today (we just have to build the windows wallet and make sure everything is okay), the difficulty change will come into affect at around block 32,000 though we are still evaluating whether to make it a little later or sooner. This will be a mandatory update and download links + more information will be released soon.

We are releasing this to make us less susceptible to difficulty spikes caused by multi pools and people coming back every few days to take advantage of difficulty drops and ultimately make KDC a more sustainable, attractive coin.

Any feedback about the above is appreciated Smiley

2 hours would put off a fair few coin hoppers, but it's still vulnerable to multipools, so we will get difficulty swings. Not as bad as we would have had otherwise, but Multipools will still target us.

After thinking about it, that's actually true.

You better believe that once KDC jumps in value that the MultiPools are going to start mining it pretty hard. With 2 hour diff change, they'll leave once the profitability drops and leave us with a ridiculously high diff to deal with.

2 Hours later once the diff drops back down, they'll be back.

Might wan't to change to to every few blocks or something.
hero member
Activity: 532
Merit: 500
Hello everyone!

Awesome badges Cheesy

Upcoming Mandatory update

Just to update you all we have added a little bit of code which will change the difficulty re target to every 2 hours as opposed to the current 24. This change will be pushed live most likely at some point today (we just have to build the windows wallet and make sure everything is okay), the difficulty change will come into affect at around block 32,000 though we are still evaluating whether to make it a little later or sooner. This will be a mandatory update and download links + more information will be released soon.

We are releasing this to make us less susceptible to difficulty spikes caused by multi pools and people coming back every few days to take advantage of difficulty drops and ultimately make KDC a more sustainable, attractive coin.

Any feedback about the above is appreciated Smiley

2 hours would put off a fair few coin hoppers, but it's still vulnerable to multipools, so we will get difficulty swings. Not as bad as we would have had otherwise, but Multipools will still target us.
newbie
Activity: 24
Merit: 0
You mentioned working on getting KDC on Cryptsy yesterday -- did you have strings to pull, or I'm wondering how you might go about trying to accomplish that?

Hi, nope no strings. I meant more promoting, raising awareness and cryptsy votes and accomplishing things that we believe Cryptsy would look for in a coin - the last of which is stability which we are improving with the impending update.

We've implemented Kimoto gravity pool and are just re checking the code for any problems, we will then push it to github, build the windows wallets and announce the mandatory update. The block we have set it to come in at should see the diff change hit in around 2-3 days from now Smiley.

Updates should be released shortly, i don't see how cryptsy could overlook us once this is in as there isn't much about that deserves listing more.

Once this is all sorted we can re concentrate our efforts on getting the Facebook app, android wallet, metro and windows phone wallets out.

Where are you at with the android wallet? If you haven't started, I can begin working on it. I'm a dev with a whole bunch of time on my hands. Willing to pitch in wherever is needed.
full member
Activity: 198
Merit: 100
Hello everyone!

Awesome badges Cheesy

Upcoming Mandatory update

Just to update you all we have added a little bit of code which will change the difficulty re target to every 2 hours as opposed to the current 24. This change will be pushed live most likely at some point today (we just have to build the windows wallet and make sure everything is okay), the difficulty change will come into affect at around block 32,000 though we are still evaluating whether to make it a little later or sooner. This will be a mandatory update and download links + more information will be released soon.

We are releasing this to make us less susceptible to difficulty spikes caused by multi pools and people coming back every few days to take advantage of difficulty drops and ultimately make KDC a more sustainable, attractive coin.

Any feedback about the above is appreciated Smiley

That's perfect. Exactly what we needed.
member
Activity: 84
Merit: 10
You mentioned working on getting KDC on Cryptsy yesterday -- did you have strings to pull, or I'm wondering how you might go about trying to accomplish that?

Hi, nope no strings. I meant more promoting, raising awareness and cryptsy votes and accomplishing things that we believe Cryptsy would look for in a coin - the last of which is stability which we are improving with the impending update.

We've implemented Kimoto gravity pool and are just re checking the code for any problems, we will then push it to github, build the windows wallets and announce the mandatory update. The block we have set it to come in at should see the diff change hit in around 2-3 days from now Smiley.

Updates should be released shortly, i don't see how cryptsy could overlook us once this is in as there isn't much about that deserves listing more.

Once this is all sorted we can re concentrate our efforts on getting the Facebook app, android wallet, metro and windows phone wallets out.
hero member
Activity: 574
Merit: 500
You mentioned working on getting KDC on Cryptsy yesterday -- did you have strings to pull, or I'm wondering how you might go about trying to accomplish that?
member
Activity: 84
Merit: 10
Hello,

I have messaged the admin asking him to close registrations and encourage anyone.he has contact with to move.

We will work on getting more trusted pools in with extra security so users will be confident in spreading about.

Once the diff drops we should pull in miners, once we fix the dif we should see a more stable hash rate.
newbie
Activity: 24
Merit: 0
Coinarmy is well over 50% hashrate now, Sharks and whales please move to another pool!

I'm really surprised how little people get concerned about this happening. For all we know, CoinArmy could be generating fake transactions left and right. I have lots of respect for them, so I'd be very surprised if they were. Still, having that much hashing power in one place compromises a lot of the security that cryptocoins provide in the first place.

I guess that's what you get when you have a distributed currency where everyone connects to the centralized servers. 
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