Yes my house is very important to me, I was worried. Maybe it burnt down ? xP I'm not so worried about how long thongs take I just wanted to make sure I have a house ^^ So I will get a new build one in borough one. That lot at b4 is it just the land ? A borough one house is better so I will take that. Monero I paid must stay in the game it is better. Oh what suit must I pick ? What do they do ? Also thank you for letting me stay with you and getting me a new house.
Borough Four seems a contradiction, on one hand you have the church with low price beer and a helpful hand, then you have impassable areas mired in the haze of dark forces and undrinkable water. While it may seem good to live near friars bearing beer, you will, if you are industrious have to reinvest, and rebuild over time, to increase land values--though I think the Church could do wonders in developing the land as they go, and reinvesting the good will of the faithful, build abbots and churches that can redistribute their industrious grace throughout the kingdom and make marvels to rival any Rome. The great towns of old managed to spread their wealth through aqueducts that spired with the great minds of Medici and Borgias alike. ATM the church isn't active, so those areas are high/risk/reward and should be dealt with as mid-level hand knowing that there is no guarantees in the land game, especially in Borough Four. What I can say, for certain, is that insurance would be a small premium for larger hand in most boroughs.
Given the deal, the house in B1 is the better play long term, and if you can afford to buy there (or find the king in a generous mood), you'll see a better return at a faster rate, but the house in B4 is a good play if you are given the house and can grind out improvements, overtime you should be able to buy a second or third home and become a landlord.
I started in Borough One with an apartment building, and while the pricing was a bit high, I did manage to get a few introductions and more propositions for land deals along with other consumables, this is more of a entrepreneurial gameplay than anything, but you'll need the right suit, eat the right foods, and back-in-the-day, even learn to design your own houses, the RPG game figures in here as you get to see people's true colors in the heat of battle or the stress of markets, so in any phase of the game, swords and strategy come into play.
Here's the suits that I linked earlier--and quick description of their value in the game:
Red Suit: Tend to last longer, but you pay for that and the fact that you are now in the merchant class, which means when there are business topics and economic issues at the table, you are a player.
White Suit: Believe they have a decent shelf life, but not certain. This is more a learned class. Academics and knowledge, perhaps some magic on the side. If your aim is to be a physician or a future wizard, the white suit would be a good choice.
Orange Suit: This one is pricey and I don't understand it. I have yet to play with anyone who has worn it, so if you are trailblazer, or a pirate, or I don't know...this may be your suit.
Green Suit: This is where I started my game, I think.... The DB doesn't go back past that far, (I am 81, and now 250, and healthier by the advent of King Corp) so my memory and the DB forget. As I remember, the price was reasonable and you didn't really have to set yourself down for a particular path and it gave you enough clout to gain introductions, without the burden of being obliged to favor a particular class--went from a red suit from there to a blue suit--you can't get anywhere in the upper levels without a blue suit--though with policy changes, and leadership changes, and the always expanding board, you may get there by other ways that have yet to be tested, and with clans expansion, you should see warfare taking on new dimensions that will influence the game in surprising and shocking ways--this is the unknown territories that the GM has yet to define, but has often hinted at--and each particular detail expands into a battle forged state.
The other two suits listed, brown and gray, are for manual, light-warfare, and servant classes--you should receive one of these at the start, and once you decide you don't want to be an NPC for the rest of your life, you'll work up to buying one of the other suits. Or not, I kind of admire someone who is willing to play out the hand that's dealt them, and I'm sure there are a few who will enjoy the survival game. Technically, we all start here, and "stranger" is level 0 or 1 IIRC.
Purple Suit: this one finds you, and you can only get another after your first.
...there are other suits, but those are either historical or for special occasions or both.
TLDR: Zarth is given this house and lot in B1 (
https://cryptokingdom.me/land/lot/details/169) and may pick any color suit (except Blue or Purple as they are level initiated) from this list of suits owned by the Crown Corp:
https://cryptokingdom.me/player/playerItems/1/WOS, his lot in B4 is free for him to develop as he sees fit.
My advice, and this is free, is to make friends now, establish your house and learn more about the gameplay--this isn't your typical D&D knock-off stuck in a 90's style sandbox--you're gonna have to learn to live all over again, rethink your strategy and make due with the resources available. This is a game that demands that you learn CLI and have the where-with-all to survive earthquakes, droughts, and if you go off world, worse, much worse and more--I'm talking black boxes of unknown hoards waiting to steal your army and make you pay a ransom for your return (this happened: the two current kings had to help him pay the ransom--they wanted silver BTW).
hmc_