Yesterday there has been good discussion in the IRC, I heard. Can someone please post it to my PM here
Got it and will comment on a few relevant points:
03:23 < Crichton__> where is the development discussion happening?
https://cryptokingdom.slack.com/messages/ck-dev/03:54 < Crichton__> the game has merit, it's just seems to have lost its direction atm
It has not lost the direction. The issue is - the chosen direction requires sacrifice, and after XMR has already risen, will we get enough people to participate?
03:57 < sphericon> since the game is denominated in XMR, wouldn't it be at the exact same state it was 6 months ago?
03:58 < sphericon> it's not like the treasury of the town was converted from XMR to BTC, it has gained as well
03:59 < Crichton__> depends how much xmr was leaving the game for costs
During the pause, PJ has been employed. His salary up until 20.July (approx) was paid before the pause. The rest remains unpaid but is easy to pay with the windfall valuation of the Town assets.
03:59 < ArticMine> No because the value of the game lies in its play by the users. This is effectively denominated in fiat in this case EUR
04:00 < ArticMine> XBT is totally irrelevant here
Correct.
04:06 < ArticMine> The pause would only have worked if XMR / EUR had fallen. Even then there is a loss of value in terms of EUR let alone XMR
Pause was not a gamble. Just needed rest
after the gamble.
04:12 < Crichton__> we know the problem--what's the solution? If the XMR market dips, that would be a nice time to re-open the doors
04:12 < luigi1112> I'm not sure what option there is besides bloodbath
04:12 < luigi1112> The least bloodbathy option I suppose
04:13 < ArticMine> There are two issues. 1) For some game assets (in particular CK gold, collectibles and land) in order to retain their
value in terms of XMR, the game would need to grow at least as fast as the XMR / EUR rate.
Long term, the reason to have a game is that it would grow faster than XMR/EUR, so you are exactly correct.
04:13 < luigi1112> Most assets are going to violently crash priced in xmr
04:14 < luigi1112> Which clearly hasn't happened
The game is paused, so they have not realised their new values. But the adjustment is mentally priced in for sure, and I don't think there is reason to worry about it. Markets gonna market.
04:15 < ArticMine> Consumable assets particularly those that are consumed by the commoners say for example CAN, MEAT, VEG, etc would have to
keep a constant value in EUR
04:15 < luigi1112> Yes those would devalue by 90% sfyl
Town Council decides the parameter that is a direct or indirect cause for this to happen, and it has historically been selected based on XMR/fiat rate.
04:19 < luigi1112> Well selling hodl doesn't raise funds. We'd need some for ico, which already happened with ckg I guess.
04:20 < luigi1112> We could revolt and take the king's gold I suppose.
In this universe with Town Council setting the rules, it is not possible to increase the quantity of gold nor steal gold from anyone. It is possible to make a fork.
04:23 < luigi1112> And we need a plan what to do anyway
Yes, good point there. As for the plans, I will now add a 4th/5th:
1) continue asap in Ultima
2) develop Clans and continue there
3) wind down
4) fork it to ditch HM_The_King, CON, etc and continue from there
5) sell it to an industry figure business angel eg. Roger Ver
04:23 < luigi1112> All of us here have a big sunk cost (fallacy but heh), so we are motivated to make it work
04:23 < Crichton__> that's an understtement
I have the biggest one, after 2 years of full time work and having characters valued at $0.5 million minimum. The fallacy still needs to be avoided - we need to ensure we have a viable path ahead, before rushing headlong to it. And our playing field has changed a lot in a few weeks.
04:39 < Crichton__> saddam, even the mention of closing up shop puts people on edge
04:40 < saddam> i did not know anyone wanted to close up the game
04:41 < luigi1112> In the thread it was hinted
04:41 < Crichton__> HM put it on the table in BCT--though I THINK he was just being overl honest
Crichton is correct. I mentioned it for completeness' sake, and to remind that it is the default option if nothing is done. Restarting the game requires effort from others in addition to me, and the communication has indeed been weak lately.
04:45 < luigi1112> CON was quite a gamble by the town... in all honesty a real king would probably be deposed for it.
King is not in charge of the Town
Hang SirJacket instead...
CON was invented to be a gamble tbh - first of all we had outlawed printing more gold, and all the gold that was in the Royal selling quota had been sold. CON would work well in any scenario where XMR declines, and in any scenario where CK grows more than XMR. These are the scenarios where CK success was deemed important. CON saved our last restart in a difficult position.
And besides we have not yet defaulted on it. Last time I checked, there was enough in Town assets to pay 26 years.
04:46 < luigi1112> But there's always a way out where there's a will :-)
Exactly.
04:47 < saddam> maybe it will turn out that luigi and dr. c now own CK
04:50 < Crichton__> HM's the majority CON holder, so I wonder what his thoughts are? And Fluffypony?
My thoughts are that CON must be honored. So when we unpause the game, we do it such that we are able to pay the CON-holders what we have promised. Breaking the promises is a lethal blow to our credibility, and restarting the game weakly, also does not help anyone nor is it fun.
04:53 < Crichton__> i hope we can avoid a civil war.
04:54 < Crichton__> (the beauty of the game is that money makes it real)
04:56 < luigi1112> :-)
04:56 < luigi1112> So real
Civil war would make the game interesting. Did you think of playing with the rules or outside of them?
05:07 < Crichton__> Can we schedule a town meeting with this as an agenda? There's a lot of voices missing
I will seek to be available tomorrow in IRC, from about 1pmUTC onwards.
05:22 < luigi1112> But I think if we don't get rid of CON we're deluding ourselves about long term success.
I am not that negative really. If we scrap CON we testify that we are incapable of achieving a >XMR growth rate, which disqualifies us from the term "success". There are other options.
05:31 < ArticMine> Hard to say without knowing the real reason it was paused in the first place?
05:32 < luigi1112> For development ostensibly..maybe hm wanted a vacation, but I am not sure
Real reasons have been told. Of course the understanding of matters evolves over time but I have no reason to speak bullshit and consequently don't do it.
05:34 < ArticMine> Which is fine if at the end of the pause the game is started again as was announced.
05:36 < ArticMine> But this has not occurred. Instead the community is now asked to decide the future of the game.
When the game was paused, XMR was still in the "perpetual promise" mode. Now it has proven itself. This has caused our goal to become harder to reach. The CON issue mentioned, requires us to fork 4x the money every year. For CK to be important for the XMR ecosystem requires more professionalism. This pause accidentally became the junction where it is reasonable to re-assess the whole game.
10:15 < binaryFate> What's the original ETA for unpausing the game? If this is postponed by fear of the crash, the very fact of postponing
will make it worse.
10:17 < binaryFate> What is the status of the game XMR wallet? How much there?
10:19 < binaryFate> As I see it, CON is a promise of the town to pay. If finances of the town go bust (lack of tax due to XMR rise and
in-game deflation), then town go brankrupt, sell its assets to pay creditors if necessary, and when there is nothing
left to sell, creditors take the hit.
10:20 < binaryFate> (I see this as a large holder of CON)
10:21 < binaryFate> CKG is really a share of the game itself, and if there is one thing that entitles to extracting wealth it's this.
There is no "fear of crash", it is evident that things will be repriced so that XMR revaluation is taken into account.
Saddam treasury holds 90 bil of which 13.74 bil is Town or "game" money.
Town must pay 100,000 for every CON by the end of every game year. If this does not happen, Town is legally bankrupt.
Town does not have any responsibility to uphold the value of any asset, including CON, CKG, or whatever else.