Prince Noms is seeking new challenges and is withdrawing from White CrossThe County of White Cross is the 21st peerage of Crypto Kingdom, and is located in the south. It was designated March (borderland) in 1625. It has not been under attack nor local uprisings, and has provided a Gold Unicorn, special water whose efficiency for health is still unresearched, and an Obsidian find. The county has 62*PRE and a healthy base of production shares (
see here).
We are willing to give a leap promotion to Margrave for the player who feels this is an excellent opportunity to jump into County game, and has the experience and financial resources to do so. Please contact me as soon as expedient, so that we would not lose the county to neglect, it has a very promising potential for establishing administration and even expansion because its borders are unsettled to a great extent!
Update on Countryside subgameThis subgame is going to a rehaul so that the essential mechanics become more established. The result will be according to following lines:
- County is a major effort. Operating one requires a long-term strategy with the game, as the potential rewards are enormous, surpassing any other opportunities in the game, but they will only be realised when the game succeeds and gains a large number of players. The game is currently valued at $0.5-1.0 million with one active county of 100+ players. It is up to everyone to figure out how much the new towns with 1000s of players each are valued. These towns start as property of the county lords, and the price to gain them is significant, yet very small compared to the potential.
- County needs management to gain PRE points. When 100 PRE is gained, the seat (town) can be established and land trade may start. After 100 PRE, the management will do double-duty, both administer the county and also quarry stone there. The stone will be possible to be used to build roads, forts and manors in the county area. When buildings are built to the towns, the Building Editor will be similar to the one in CryptoTown, and other resources are needed. The counties will get large amounts of stone due to the preferential formula that assumes only "good stone", no overburden. County stone is localised to the county and cannot be transported elsewhere.
- Army is rehauled as well. The field army will be based on Companies & Regiments in a new structure that calculates the BV in a more detailed way. Each Field Army unit will consist of the Command section and up to 6 other sections: (2 Cavalry, 2 Infantry and 2 Artillery). The allocation of men, horses and weapons can be pinpointed for maximum effectiveness in fulfilling the specific objectives and to gain the maximum bonuses from the 3 disciplines (Cav, Inf, Art). The Retire&Promote will continue to be every 3 years, so after that, there is a period of intense market activity and army organisation, and then the campaign will be in the following summer with live evaluation round(s). There will be one campaign period every 3 years, and the results and the loot will be calculated at the end.
The smaller Army units will be designated Garrison, whose BV is calculated with a separate, automatic formula straight from the Character ownership. Having a good garrison ensures that the affairs in the county, manor, or other place, go smoothly. The system will keep a Stability point tally and administer problems to places with insufficient protection.
- The Map of Crypto Kingdom will be drafted to allow better visualisation of the location of countries and campaigns.
- The building of Road Network will allow production of VEG and MEAT further afield, and ease the movement of troops.
- SCI has been neglected for a time. I will take the SCI subgame back to my control and the first thing to do is to list the new uses for SCI:
* SCI can again be used to gain PRE. The formula is identical to what it used to be. Evaluation is every 3 years, before the retire&promote (ie. next time in 2 days!) You can gain PRE by moving SCI to the county account before the evaluation, and it will be admin-consumed and converted to SCI as follows:
WP minimum: 3, PRE yield: 1, STOx (if PRE=100): 51000, SCI spend max: 50, additional PRE from SCI: 1
WP minimum: 6, PRE yield: 2, STOx (if PRE=100): 102000, SCI spend max: 100, additional PRE from SCI: 2
WP minimum: 10, PRE yield: 3, STOx (if PRE=100): 170000, SCI spend max: 150, additional PRE from SCI: 3
WP minimum: 15, PRE yield: 4, STOx (if PRE=100): 255000, SCI spend max: 250, additional PRE from SCI: 4
WP minimum: 20, PRE yield: 5, STOx (if PRE=100): 340000, SCI spend max: 350, additional PRE from SCI: 5
WP minimum: 25, PRE yield: 6, STOx (if PRE=100): 425000, SCI spend max: 450, additional PRE from SCI: 6
WP minimum: 32, PRE yield: 7, STOx (if PRE=100): 544000, SCI spend max: 600, additional PRE from SCI: 7
WP minimum: 40, PRE yield: 8, STOx (if PRE=100): 680000, SCI spend max: 750, additional PRE from SCI: 8
WP minimum: 50, PRE yield: 9, STOx (if PRE=100): 850000, SCI spend max: 900, additional PRE from SCI: 9
WP minimum: 63, PRE yield: 10, STOx (if PRE=100): 1071000, SCI spend max: 1100, additional PRE from SCI: 10
WP minimum: 80, PRE yield: 11, STOx (if PRE=100): 1360000, SCI spend max: 1300, additional PRE from SCI: 11
WP minimum: 100, PRE yield: 12, STOx (if PRE=100): 1700000, SCI spend max: 1500, additional PRE from SCI: 12
It is notable that the maximum SCI spend is dependent on the managerial base available. It is not mandatory to spend SCI, and it is possible to spend a smaller amount.
* RWWC is researching a large cannon, CANN24. The project has been ongoing for a time and has accumulated 6500/10000 SCI already with bonuses. The company is managed by Rakshasa who will soon convene with King about the completion of the project and the production of these new weapons. They cannot be used by field armies due to the excessive bulk, but can be taken to strengthen the country defences in town sites, forts and the like. And later be used in ships as well. The exact spex such as the KMT cost (anyway considerable) are subject to d20.
* Zenon has been researching the Medicine of Youth for decades, but lacks SCI. 5000/10000 is the current progress. Something needs to be arranged to get this project ready. Zenon's new facilities should be ready this year in B.22.
* The Road Construction scientific advance is pending 10000 SCI, which may be subject to help from Sweden. It is absolutely necessary to get the production shares increased in the counties, and the beneficiaries are expected to take part in the research.
* With some espionage by NewLiberty, the Combined Arms doctrine is 2500/10000 done. Unfortunately we hit a bad roll, otherwise we could be further progressed already. This is of utmost priority to get the new Army rehaul with the best bonuses. King is committed to paying half of the remaining cost.
* We have made a breakthrough in Fortress Construction, 7500/10000 is done with the help of our keen engineers, espionage, and campaign in the South, which was useful albeit disastrous.
* Shipbuilding will have a complete module when it starts. At that point, SCI is needed for that as well.
- County evaluation for PRE, Army etc will be in every 3 years, and the first time is about now (no earlier than Friday). So please supply your counties with fresh management to gain the advantage of 3 years' PRE with zero years' cost! (ASS-1, MGR-1, WOR-1 are all convertible from IC).
- If a county has negative M, it will not only rake a -0.5% per day as overdraft, but also gain severe penalties in its efficiency. Don't let this happen and fix the situation immediately! All things considered, a county in this stage of the game is negative cash flow. If you are unsure whether you want to continue, seek councel. The oversized rewards that having a county will gain you, will only be realised when the county is populated with a large number of players. Each investment and participation in the game has its rewards, and with county, they have the highest leverage.