Town would get 10% over the 4 trillion, so 400 Billion (should have stipulated this--and no, this would not affect the Bounty total). This is needed to create Bounties--like the one you'll receive--so necessary if you want to jump start development.
Will people want to trade the ownership token? I'm happy either way and would be fine with it being an ownership token, just feel the question should be asked.
Also, Risto's shares would go to whom? I would be happy if Mooo as GM would hold them until the obligation is met or the funds could be used to pay back creditors.
So you want the 10% poofed into existence to dilute everyone? How about we look at this again:
In regards to the game, about 50% of M and numerous game items are Zech-related. The game will own 50% CKM and 50% CKO to do what they wish with as well as all the game items. So you could raise funds off that CKM/CKO and then have all the items for market making by the game (sort of like Coinshop used to do).
So take 10% of that M amount and use that. Town can add that to it's roughly 40 bil M it currently has. Town can also take over all non-M items, such as land and whatnot, for market making and business interests (in the same way that, say, Linden Labs runs in-game assets).
You can use the remaining 40% for a very small crowdfund as you'll probably need BTC/ETH/XMR to get a dev better than Wizard Developer "I never test anything and can't even get the damn lame-ass login for underwhelming clans module working" PJ.
In regards to if people will want to trade the ownership token (CKO), I say still have it blockchain-based, but don't actively seek listing on an exchange at this time. What you want listed in CKM as that is the in-game currency. You can have a CKM/CKO market in the new CK implementation.
I would also consider, on any CKM/CKO distribution, users only have say a month or two to log into their accounts and claim them. Otherwise, the coins revert to Town ownership.
I have no problem with Town having to tax or create funds via sales, but wanted to jumpstart the available funds. It would be nice if those running their mouths the most would donate something to this process, but I guess talk is cheap.
In regards to a token, I believe M to CK is the best bet as it is easy to explain--also it addresses smooth's observations on branding and exchanges being leery of any ownership token.
BUT, the M/CK asset adds complexity in distribution and implementation--so instead of posting "Just Do It" memes, add a viable solution to that problem.
A simple switch where players can claim their CK assets and the M is destroyed ingame--though any due date misses the marketing opportunity (and subsequent bad publicity) of "I signed up a year ago and logged on and my account is worth a thousand bucks!" Vs "Assholes, stole everything in my account!"
It was sobering how many early players were disappointed or angry that their accounts were seized--and while this may pay a few bills or bounties, it misses natural reactions and the power of social media to make these annoyances--quickly and en masse--heard.
An air drop is another option, but I don't have a clue how that would work, or what complications (if any) it would add to the process.