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Topic: [DVC]DevCoin - Official Thread - Moderated - page 3. (Read 1058393 times)

hero member
Activity: 666
Merit: 516
Fuck BlackRock
I have some old devcoin... can someone suggest where i can swap it ? ..
or cash it out or however the hell i can convert it to something .. lol... thanks!

Tokenize it with MarkM, send a PM, sell for XLM if you wanna dump. If you want BTC or LTC, "cash out" at FreieExchange.com (DVC/BTC) or FreiXLite.com (DVC/LTC).

June 6, 2022: Devcoin looking for a new social media marketing A-Team member. Get DVC shares for marketing Devcoin on our social media channels (Twitter, Facebook, here, elsewhere): https://twitter.com/_Devcoin/status/1533654288072953857

*BUMP*

June 16, 2022: Worried about this sudden 25% loss in BTC/USD "value"? Fear not, Devcoin founder markm (Mark Metson aka Knotwork) has answered some great questions a cryptocurrency investor/trader may have in these types of bear markets. The Galactic Milieu Quora "space" is updated regularly as a way for markm to address questions not only about the metaverse game, Galactic Milieu, but also to answer some of the most FAQs out there in relation to the current crypto markets:

https://galacticmilieu.quora.com/

Good work Mark!

*BUMP*
member
Activity: 107
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if you want to lie *cough*use your data; not mine.
I have some old devcoin... can someone suggest where i can swap it ? ..
or cash it out or however the hell i can convert it to something .. lol... thanks!
hero member
Activity: 666
Merit: 516
Fuck BlackRock

I am not as technically adept as you Dan so I just run the wallet on windows OS. I will have to look into how to do this as as I have never used Linux before so it would certainly be interesting to try it.

Re: Devcoin3 , I wonder if maybe they mixed up the name and confused it with DEVCON3? Also noticed these re: having the number 3 added.
 
https://testnet.bscscan.com/token/0x09fe2bb265775c2299846f140844417c0861efe4
https://www.binance.com/bg/price/devcoin

LOL, like I told develCuy, I am not a rube, and all it takes is a lot of effort  to self teach and keep pursuing more knowledge of the technicals. I am prob just starting to understand this networks potential and I've been here 5-6 years trying my best to understand. Don't worry about technical this is the most complex system in human history.

As for Devcoin3 I would agree with you if I had not checked. Up until recently they had the DVC icon at the top left of the Devcoin3 page. The url still has the same path to /currencies/devcoin and I noticed now that the image has disappeared on the top left and some other is there that looks like >< if you click and save it, it has the same name as the Devcoin file that was there since the beginning - "7.png" was the name of the Devcoin icon in the top left and it remains. I think something changed it automatically, like a script execution or a chain reaction Smiley Either way, mysterious times!
member
Activity: 240
Merit: 62
Any exciting news with Devcoin these days friends?


Guys any idea why Devcoin is named Devcoin3 on coinmarketcap or is this a mistake?

https://coinmarketcap.com/currencies/devcoin/  it appears as Devcoin3 so not sure why the number 3 is added?

Exciting, of course. You can run Devcoin Core 22.x if you compile and run on Linux! We're past block 516000 and that is the block for SegWit activation. We need more nodes. So far the majority run Devcoin Core 22.x (5 peers and 29.4% or so of todays Devcoiners on the network - but I think we need more. @develCuy would know how many - I am unsure).

Here's the branch you can run to support this version: https://github.com/devcoin/core/tree/22.x

I don't quite remember how I set up 22.x ("Devcoin Core") on Ubuntu but I remember this Issue discussion helped me figure it out and I commented at the time I first started running it. Since then I keep a node running remotely 24/7 to support SegWit activation!

Discussion in "Issues": https://github.com/devcoin/core/issues/73
(cpsilent and develCuy's conversation was particularly helpful from early 2022)...

As for Coinmarketcap? Illuminati would know, me I am not one of those people but I did notice and have tweeted about it quite a bit. It's odd, but also kinda cool? Maybe Satoshi knows... =P

I am not as technically adept as you Dan so I just run the wallet on windows OS. I will have to look into how to do this as as I have never used Linux before so it would certainly be interesting to try it.

Re: Devcoin3 , I wonder if maybe they mixed up the name and confused it with DEVCON3? Also noticed these re: having the number 3 added.
 
https://testnet.bscscan.com/token/0x09fe2bb265775c2299846f140844417c0861efe4
https://www.binance.com/bg/price/devcoin
hero member
Activity: 666
Merit: 516
Fuck BlackRock

Exciting, of course. You can run Devcoin Core 22.x if you compile and run on Linux! We're past block 516000 and that is the block for SegWit activation. We need more nodes. So far the majority run Devcoin Core 22.x (5 peers and 29.4% or so of todays Devcoiners on the network - but I think we need more. @develCuy would know how many - I am unsure).

We need the majority of Devcoin network to support Segwit, including miners. Since those two conditions aren't met yet, all core 22.x nodes need to be updated with a later node in order to let them keep syncing with old nodes (that are still the majority).

Since the initial period of 3months-ish didn't work, I will double it to 6 months.

- develCuy

Sounds good. We need to figure out who is merge mining Devcoin... and then let them know to upgrade too.
sr. member
Activity: 470
Merit: 350

Exciting, of course. You can run Devcoin Core 22.x if you compile and run on Linux! We're past block 516000 and that is the block for SegWit activation. We need more nodes. So far the majority run Devcoin Core 22.x (5 peers and 29.4% or so of todays Devcoiners on the network - but I think we need more. @develCuy would know how many - I am unsure).

We need the majority of Devcoin network to support Segwit, including miners. Since those two conditions aren't met yet, all core 22.x nodes need to be updated with a later node in order to let them keep syncing with old nodes (that are still the majority).

Since the initial period of 3months-ish didn't work, I will double it to 6 months.

- develCuy
hero member
Activity: 666
Merit: 516
Fuck BlackRock
Any exciting news with Devcoin these days friends?


Guys any idea why Devcoin is named Devcoin3 on coinmarketcap or is this a mistake?

https://coinmarketcap.com/currencies/devcoin/  it appears as Devcoin3 so not sure why the number 3 is added?

Exciting, of course. You can run Devcoin Core 22.x if you compile and run on Linux! We're past block 516000 and that is the block for SegWit activation. We need more nodes. So far the majority run Devcoin Core 22.x (5 peers and 29.4% or so of todays Devcoiners on the network - but I think we need more. @develCuy would know how many - I am unsure).

Here's the branch you can run to support this version: https://github.com/devcoin/core/tree/22.x

I don't quite remember how I set up 22.x ("Devcoin Core") on Ubuntu but I remember this Issue discussion helped me figure it out and I commented at the time I first started running it. Since then I keep a node running remotely 24/7 to support SegWit activation!

Discussion in "Issues": https://github.com/devcoin/core/issues/73
(cpsilent and develCuy's conversation was particularly helpful from early 2022)...

As for Coinmarketcap? Illuminati would know, me I am not one of those people but I did notice and have tweeted about it quite a bit. It's odd, but also kinda cool? Maybe Satoshi knows... =P
member
Activity: 240
Merit: 62
Any exciting news with Devcoin these days friends?


Guys any idea why Devcoin is named Devcoin3 on coinmarketcap or is this a mistake?

https://coinmarketcap.com/currencies/devcoin/  it appears as Devcoin3 so not sure why the number 3 is added?
hero member
Activity: 666
Merit: 516
Fuck BlackRock

Just for the record, the DVC XRP token is here: https://xrpscan.com/account/r3gHXhK1pwZFG9ESiaosxjufEVQjwGuJUd and it has 26 trustlines at the moment. Since emfox is the issuer I would like to learn from him about its current status. In the case of Stellar tokens DVC and kDVC, Mark and me are actively supporting them.

- develCuy

It's a DVC obligation too.  Grin

NO FAIR! I want invites! You sneaky A-Team higher-ups Smiley I corrected myself somewhat in answering an issue no one cared to take a stab at to promote how DVC did implement the btc-gateway. Hey at least I found the source code!!!

https://github.com/rippleFoundation/btc-gateway/issues/3

And as for its current status even I know that. It's on YET ANOTHER social trust network. And that's a good thing.

I know you're just playing me on this but I'll bite. Why don't you read this as to why DVC being on this network is a good thing Smiley

https://web.archive.org/web/20050118191951/http://practicalmetaphors.com/decentralizedcurrency.pdf

Emfox got us bootstrapped onto a very important network for our future and the gateway was a pioneer implementation, ser!

Edit (4/30/2022):

As I believe MarkM's Galactic Milieu economics and ruleset is truly sophisticated I introduced the "Economics" forum folks here on examples from Bitcoin's bootstrapping with Second Life but most explaining how Mark's economics, the treasuries system, and his data run inside a simulation are a good way to see if the subject of the topic can be achieved by first using it in a game with blockchain based currencies and real people connected to the internet using them as both real money in the physical world and in-game currencies as well. I argue there's enough real people on the internet that if you wanted to implement a one nation, one currency for the entire Earth at some point you could use a simulation with economics like mark has at a critical mass of users and then test if it would work in a "game" setting to get a pretty good idea if it would work in the physical "real" world.

Fact is we have real people doing real business on the computer and blockchain tokens are just as real if not more as a media of value transfer in multiple ways as PayPal.

My post: https://bitcointalksearch.org/topic/m.60013620
sr. member
Activity: 470
Merit: 350

Just for the record, the DVC XRP token is here: https://xrpscan.com/account/r3gHXhK1pwZFG9ESiaosxjufEVQjwGuJUd and it has 26 trustlines at the moment. Since emfox is the issuer I would like to learn from him about its current status. In the case of Stellar tokens DVC and kDVC, Mark and me are actively supporting them.

- develCuy
hero member
Activity: 666
Merit: 516
Fuck BlackRock
So what has been going on here? I have been away for quite some time from this project. Progressing with my flying lessons and daily life.
Have not posted in years and would love to know what has happened over the past two years with DVC. I heard it was now on an exchange Exciting news. What about merchants accepting the coin?
I would love to have an aircraft to place Devcoin as an advert to get awareness at 1000 ft. Or banner towing.

How many Sybils does Vlad have?

As someone who hasn't synched their client or anything since like 2016, is there anything special we need to do before loading up the latest DVC client, or anything special we need to do with our coins as per the recent changes? I just have my old wallet files...

Back your wallet.dat file up. If you have private keys not sure they will work in Devcoin Core 22.x because I have not "imported" mine yet since the 22.x version is still experimental and you should use caution with your devcoins. I would install only on a separate computer but if you only have one then maybe just backup everything from your last Devcoin instance and be aware that you may not be able to go back unless you use another PC to install Devcoin (0.8.x whatever) you currently use. If you have the ability to run Devcoin on two diff devices then try sending from 0.8.x to 22.x and if you receive DVC there then just leave your 22.x node running since a majority of 22.x will be needed to run SegWit etc at block 516000 next month.

If you're running Devcoin on Linux please upgrade to 22.x before block 516000. Still need a majority active for SegWit.


4/27/2022:

See you all on the Social Trust Networks and Internet of Value. We made it in before the network of value closed off. Thank you emfox. As regards to beating facebook to Galactic Milieu Metaverse and basket of currencies (treasuries system), thank you Mark. Smiley

https://bitcointalksearch.org/topic/ann-ripple-gateway-for-devcoin-alpha-testing-203977
https://twitter.com/DevOfDevcoinSt/status/1519391700002779136?s=20&t=aXkVELmb683fpeggSrKA3A
https://web.archive.org/web/20040603125108/http://www.practicalmetaphors.com/archives/000051.html
https://groups.google.com/g/rippleusers/c/1GsQzGv9Y14/m/6AkkPzOwq88J


See you on the Social Trust Networks.  Like Bitcoin, we are mined with Bitcoin. Devcoin is a currency and a network. And we're about to be realized on another network we exist on already, the Social Trust Network.

That's our value aside from the other networks and innovative platforms we're on, like Galactic Milieu (and Stellar, HORIZON, etc. Thank you mark and develCuy for your continued dedication. You are heroes of this project!):

https://tucker.liberty.me/bitcoin-and-misess-regression-theorem/

Quote
We are all used to thinking of currency as separate from payment systems. This thinking is a reflection of the technological limitations of history. There is the dollar and there are credit cards. There is the euro and there is PayPal. There is the yen and there are wire services. In each case, money transfer relies on third-party service providers. In order to use them, you need to establish a trust relationship with them, which is to say that the institution arranging the deal has to believe that you are going to pay.

Quote
Once you understand this, you can see that the value proposition of bitcoin is bound up with its attached payment network. Here is where you find the use value to which Mises refers. It is not embedded in the currency unit but rather in the brilliant and innovative payment system on which bitcoin lives.

https://web.archive.org/web/20130607230823/http://ripple.d.evco.in/
V
V
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https://xrplorer.com/transaction/96781A2703661977CD7D460D0D38AF1366D6A8B51498E80EF0084C8BFF96CEC5
legendary
Activity: 1974
Merit: 1007
As someone who hasn't synched their client or anything since like 2016, is there anything special we need to do before loading up the latest DVC client, or anything special we need to do with our coins as per the recent changes? I just have my old wallet files...
legendary
Activity: 2940
Merit: 1090
DeVCoin is on FreiExchange (DVC/BTC) and FreiXlite exchange (DVC/LTC).

It is also still in use in the Galactic Milieu, whose game-assets are on both the HORIZON and Stellar platforms.

See for example
https://stellar.expert/explorer/public/asset/DVC-GBHAQ252S4Z4AQOM4BWIRC3UHAOJIKCZQBUJGD336YH2O7W2NKRXMHA5

As a Galactic Milieu asset it also benefits from the Galactic Milieu's "treasuries" system, which was developed to provide the game(s) with a method of "price discovery" for its assets that does not depend upon not only having to be listed on markets but also having those markets be active enough, deep enough, liquid enough and high-volume enough for the game to reasonably be able to expect market-based "price discovery" and "efficient markets" as in plenty of active and rapid arbitrage between markets.

The "treasuries" system works sort of like the opposite of "coin market cap" calculations: instead of assuming that each and every coin minted is worth at any given moment whatever the current highest buy-offer on "spot markets" is offering per coin, the "treasuries" approach uses an "official treasury" for each treasury-based asset, adds up the total current value of each asset's "treasury" and divides the total value of the "treasury" by the number of coins/shares minted to compute a per-coin or per-share value.

See for example the history of values shown at http://galaxies.mygamesonline.org/indevcoins.html

( More tables and plots are linked to from http://galaxies.mygamesonline.org/digitalisassets.html )

These calculated values should, by design, fall short of the "fundamental" values of the assets for several reasons:

- They only count "reserve assets", a lot of assets that exist are not used in "treasuries" but still work toward the value of "treasury" assets, for example all the BTC and LTC sitting on FreiExchange and FreiXlite exchange as buy offers offering to buy DeVCoins are not counted as part of DeVCoin's "treasury" even though they are out in the world live directly supporting the value of DeVCoin.

- They do not count units of the asset itself toward the value of the asset. That is, even if DeVCoin held actual DeVCoins in its "treasury" the calculation of the total value of the treasury would not count them.

- The assets have "Slush fund" accounts as well as a "treasury" account, with a goal (still being worked toward in most cases but maybe even exceeded in other cases) of having at least as much value in their "slush funds" as there is in their "treasury".

- Virtual Real Estate is not a "reserve asset"; so all the virtual land, buildings, heck even military units and game-gold and starships and deathstars and so on and so on and so on (the kinds of things often represented nowadays using so-called "NFTs" (Non-Fungible Tokens)) a coin, nation, Corp or whatever might own does not count toward its "treasury".

We actually take a reverse approach toward virtual real-estate: even if we do end up using NFTs to represent some forms of virtual real-estate we tie up actual value and use the real-estate to represent it instead of taking the real estate itself (or its NFT representation) to be intrinsically valuable.

For example various buildings and businesses can be owned, but we do not use those themselves directly as collateral. Rather we do the opposite: we tie up coins or assets into abstract "collateral units" and allow "collateral units", whose value is computable as the value of the coins or assets bundled into that unit, to be represented in-game as some item of real-estate. The computed value is thus directly the value of the bundled assets, regardless of whether in any particular game or any game at all there is some building or shop or trading-hall or deathstar or planet or whatever that provides a graphic and/or playable representation of that bundle of assets.

This means that if someone wanted to make, for example, an NFT representing a million DeVCoins worth of some object in the game, they would need to bundle a million DeVCoins somehow "into" that NFT to provide its value.

That of course is basically the same thing we are doing with the assets themselves: their "treasury" is the "bundle" of assets we are bundling to provide the value for the "treasury based" asset.

Obviously each time more "stuff" is added to a "treasury" the value of that treasury's asset potentially increases; but its change in value also affects all the assets that hold some of that asset in their own "treasury", so we loop through all the treasury-based assets, calculating each one's value based on the latest value of all those that are contained in its "treasury", over and over and over again (it takes hours or sometimes even days for the calculation to converge) until a full loop through all the assets arrives at the same values (to eight-decimals accuracy) as the previous run through the entire loop. Thus the calculated value converges upon a set of values (the Latest Rates include-file) that works in all directions, that is, can be re-stated in terms of any of the assets, so you can compute all their values in terms of any of them. Whichever one the values of the others are expressed in (usually DeVCoin by default as it is usually the smallest value so provides the most accurate / least granular prices for all the others) will be shown as value 1.00000000 .

The original use of the Latest Rates include-file was by shell-scripts that automically placed buy/sell offers for the assets in terms of each other, basically offering to buy back each asset using various of the others. That was back in the days when we used the Open Transactions platform. Unfortunately we do not have easy command-line access to the HORIZON and Stellar platforms although Stellar does have a handy free open-source trading 'bot named Kelp that can be used to automate market-making on the Stellar platform so despite currently not having many Stellar Lumens to work with we have the beginnings of market-making versus XLM set up now for most of the assets that we have set up on the Stellar platform. It will probably take quite a while though to get the XLM prices of our assets on the Stellar platform up to where they should be unless some kind of venture-capitalists jump in with lots of Lumens for us to work with. The way the 'bots work, the prices offered by the 'bots will automatically go up as more Lumens are added by people buying the assets using Stellar Lumens.

A cute interesting fact is that we came up with this "bundle of assets" approach to providing value for a coin long long before Facebook proposed much the same idea for its own intended e-currency. Just as we were already working on this "metaverse" project long long before the mainstream "jumped on the bandwagon" and made metaverse suddenly fashionable.


-MarkM-
full member
Activity: 225
Merit: 100
So what has been going on here? I have been away for quite some time from this project. Progressing with my flying lessons and daily life.
Have not posted in years and would love to know what has happened over the past two years with DVC. I heard it was now on an exchange Exciting news. What about merchants accepting the coin?
I would love to have an aircraft to place Devcoin as an advert to get awareness at 1000 ft. Or banner towing.
hero member
Activity: 666
Merit: 516
Fuck BlackRock

We could set a conversion rate though for how many DeVCoins the bartenders will send for an amberium maybe.

We have also figured a conversion rate for FreeCiv "gold" to amberium; though availability of FreeCiv gold buyable using CCAMB needs to depend upon the economy of the FreeCiv world where it happens as well as the availability of faster than light communications to access the interstellar / intergalactic blockchains. In FreeCiv how much the "gold" is worth varies a lot, it takes a lot of gold per production point to buy a unit or building that has not even begun being built, then less as building nears completion. So we also have variance on the conversion of FreeCiv "gold", so that each "gold" costs 50 amberium to buy but only sells for 20 amberium. This can be thought of at least partly as  beaurocratic overhead involved in turning private personal cash to and from  governmental department budgets.

It might need to be adjusted at some point, basically it means it costs 2.5 million goldpieces per FreeCiv "gold" to buy and each such "gold" can be converted to one million goldpieces cash currency in a character's pocket or a chest of treasure or whatever.

This differential also leaves plenty of room for players to make conversion deals among themselves at potentially better conversion rates than these "official" ones.

Currently we are assuming that the "M tons" of production/trade shown in FreeCiv means thousands (Roman numeral M) rather than millions. If we end up someday having to assume it really is millions of tons probably the conversion between FreeCiv "gold" and amberium will have to change drastically.


-MarkM-


1000's and millions are quite a difference. Especially when it comes to our DeVCoins and the fact the decimal place was moved over for DVC production per block from Block 1 to infinity at 50,000 coins/block at a time when Bitcoin was still 50 BTC per block within its first run of 210,000 blocks to the first "halving"... So 1000x DVC:BTC ratio produced per block and the CEX web-based exchanges of the day held that 1000x ratio of DVC:BTC at a lucrative place if one wanted BTC for their DVC, where DVC in BTC rates had DVC liquid for 100-300 satoshis per DVC. Panic selling and lack of conversion rates have all but killed the Internet Aggregated rates for DVC but I don't believe that is a reason to worry.

As you say, it is lucrative to hold your DVC as material for a planet within the game or freeze them tied to use in various metaverse game economics and wait for a more reliable price discovery method to come to light concerning DVC valuation in at least BTC/satoshi value... Much early discussion valued DVC as token with a certain BTC value or a value based on the production it has driven. And its an entire universe with DVC having spread far and wide - globally. So for now - get those nodes updated people.

Even I jumped on the Linux bandwagon for Devcoin Core 22.x =P
legendary
Activity: 2940
Merit: 1090
For bitcoin-derived blockchains, it is also possible to have the bartenders in clanhouses / guildhalls / etc send commands out to the coin daemon, I used to use each character's name as the name of a named account in the simple accounts system that bitcoin used to have. (I do not even know offhand whether recent versions of bitcoin still have those in-wallet accounts but old coins based on old bitcoin daemons do have them). It used to be possible to send coins on the blockchain from clanhouses that way.

The catch was though that if your character was killed and you failed to re-create a character of the same name before some other player did, some other player could inherit your character-named "account" in the coin wallet daemon just like they can inherit your accounts at the in game banks, your in game post office mail (since when a character opens a mailbox they find in it any mail sent to that character by name), your memberships in clans guilds associations societies and parties and so on.

So maybe using those named accounts was not a great idea but the same kind of shell-scripts sent commands by the bartender NPCs in the clanhouses could be created to do things like let you tell the bartender a blockchain public key to send to, what coin to send (blockchain to send on). If someone can find or make a commandline script or command to let one access HORIZON and/or Stellar blockchains like that then the bartenders could be given the abililty to accept amberium coins from characters and send that amount of CCAMB asset to a specified account on HORIZON or Stellar.

Its just that so far I do not have any commandline commands for doing HORIZON or Stellar transactions.

We could set a conversion rate though for how many DeVCoins the bartenders will send for an amberium maybe.

We have also figured a conversion rate for FreeCiv "gold" to amberium; though availability of FreeCiv gold buyable using CCAMB needs to depend upon the economy of the FreeCiv world where it happens as well as the availability of faster than light communications to access the interstellar / intergalactic blockchains. In FreeCiv how much the "gold" is worth varies a lot, it takes a lot of gold per production point to buy a unit or building that has not even begun being built, then less as building nears completion. So we also have variance on the conversion of FreeCiv "gold", so that each "gold" costs 50 amberium to buy but only sells for 20 amberium. This can be thought of at least partly as  beaurocratic overhead involved in turning private personal cash to and from  governmental department budgets.

It might need to be adjusted at some point, basically it means it costs 2.5 million goldpieces per FreeCiv "gold" to buy and each such "gold" can be converted to one million goldpieces cash currency in a character's pocket or a chest of treasure or whatever.

This differential also leaves plenty of room for players to make conversion deals among themselves at potentially better conversion rates than these "official" ones.

Currently we are assuming that the "M tons" of production/trade shown in FreeCiv means thousands (Roman numeral M) rather than millions. If we end up someday having to assume it really is millions of tons probably the conversion between FreeCiv "gold" and amberium will have to change drastically.


-MarkM-
hero member
Activity: 666
Merit: 516
Fuck BlackRock
CrossCiv is a Crossfire RPG server. It is not always shown on their metaserver's list of active servers but clients allow you to directly enter the hostname of the server you want to connect to, which is CrossCiv.knotwork.com.

General info about Crossfire RPG, including client downloads, is at https://crossfire.real-time.com/

Their default distribution is a generic "rogue-like" fantasy world, until we are able to get artists and such to make suitable images for is for science-fiction stuff we just take the Arthur C. Clarke route of "any sufficiently advanced technology is indisinguishable from magic" and use the game's magic wands and staffs and so on to represent blasters laser rifles or whatever for now. Since the important thing is to get the economy up and running in order to hopefully eventually help get artists etc on board once the economy is large and productive.

Crossfire has a basic currency consisting of silver, gold, platinum, jade and amberium pieces with fixed exchange-rates (10 silver to a gold,  gold to a platinum, 100 platinum to a jade, 100 jade to an amberium) plus some standard gems (diamond, ruby, sapphire and emerald) that some banks also exchange; plus a couple of paper/card token type things, one being imperial credits the other being tokens redeemable for 200 standard diamonds at the diamond exchange.

We only bother converting to and from crypto in units of amberium. The asset CCAMB on HORIZON and on Stellar represents CrossCiv AMBerium coins.

Technically we also assume that the goldpieces in CrossCiv and those in the CoffeeMUD MUD are worth the same currently, so in principle MGOLD (meaning MUDgold) should be convertible to and from CCAMB at 50,000 MGOLD per CCAMB.

Looking at what an amberium will buy you in CrossCiv, it looks like an AMBerium ought to be worth a buck or so if you compare to various other games; however usually such games offer discounts so buying 10 or 50 or 100 of their currency at once tends to get you more of their currency per buck. A problem exists too of the probability that large scale players working in the thousands or tens of thousands or hundreds of thousands or millions or more could easily dump the price down like crazy, so the in-game currency is very much like fiat currencies in that they are probably better off being spent than saved.

In the typical off the shelf game-as-distributed items tend to constantly get created too, so massive minting of new items combined with massive minting of new currency supposedly cancels out allowing item values in terms of the currency to be hard-coded into the item templates; in the CrossCiv server though shops do not keep creating new items out of no-where. When the shops were first created some of them had some pretty nifty items for sale, but by now all the really interesting items that had been in them are probably long since sold, so mostly what you will see in them will be loot other players have sold to them.

However we have a lot of vending-machine type buildings available to players, with pre-priced storage bays they can pile stuff in for other players to buy from them. Players can set their own prices simply by using a bay whose pre-set price is higher than the total they want for the stuff they put in it, and put some change (currency) too to bring the actual price down to their desired price.

Thus it can be expected that the more interesting/useful items will end up being sold in such private trading halls owned by players rather than being dumped at the regular shops for quick cash.

Since it is pretty trivially easy for a large scale player to come up with lots of amberium, it might turn out to be much more lucrative for small scale players to seek patronage from such rich players rather than working their way up in scale solely by their own efforts.

The players who have historically gained the most from their presence on the CrossCiv server have been those who leveraged the relationships they made there with other players, getting together to do highly profitable things such as when they initially created the Galactic Financial Corp (GFC, also known as General Financial Corp), since back when they created it they only put in 20 million DeVCoins, making its 1000000 shares worth only 20 DVC each, but once it borrowed oodles of money from the Martians and loaned it out to intergalactic mining Corps it rapidly became much more valuable, each of its shares being worth sGFCrate=4997248.39078124 DeVCoins according to the current (as I write this) Latest Rates include-file.

Once you have some amberium in the game, the dungeonmaster character "Fox" can convert it to CCAMB on the HORIZON or Stellar platforms from where you can proceed to trade to umpteen other currencies and assets.

Or vice-versa, I can convert CCAMB for you just like converting other tokens back and forth to/from "actual coins".

You do not even have to catch Fox online, as the "imperial post office" in the diplomacy city can do packages so you could just mail her some amberium coins with instructions as to what HORIZON or Stellar account you want credited.


-MarkM-


Great explanation thank you for taking the time. Also the "imperial post office" you say? How curious I am now that you say that. Tongue Just bc of past and present events concerning post offices, pobox(es), email addresses, git commits and everything left to be sorted out is all.
legendary
Activity: 2940
Merit: 1090
CrossCiv is a Crossfire RPG server. It is not always shown on their metaserver's list of active servers but clients allow you to directly enter the hostname of the server you want to connect to, which is CrossCiv.knotwork.com.

General info about Crossfire RPG, including client downloads, is at https://crossfire.real-time.com/

Their default distribution is a generic "rogue-like" fantasy world, until we are able to get artists and such to make suitable images for is for science-fiction stuff we just take the Arthur C. Clarke route of "any sufficiently advanced technology is indisinguishable from magic" and use the game's magic wands and staffs and so on to represent blasters laser rifles or whatever for now. Since the important thing is to get the economy up and running in order to hopefully eventually help get artists etc on board once the economy is large and productive.

Crossfire has a basic currency consisting of silver, gold, platinum, jade and amberium pieces with fixed exchange-rates (10 silver to a gold,  gold to a platinum, 100 platinum to a jade, 100 jade to an amberium) plus some standard gems (diamond, ruby, sapphire and emerald) that some banks also exchange; plus a couple of paper/card token type things, one being imperial credits the other being tokens redeemable for 200 standard diamonds at the diamond exchange.

We only bother converting to and from crypto in units of amberium. The asset CCAMB on HORIZON and on Stellar represents CrossCiv AMBerium coins.

Technically we also assume that the goldpieces in CrossCiv and those in the CoffeeMUD MUD are worth the same currently, so in principle MGOLD (meaning MUDgold) should be convertible to and from CCAMB at 50,000 MGOLD per CCAMB.

Looking at what an amberium will buy you in CrossCiv, it looks like an AMBerium ought to be worth a buck or so if you compare to various other games; however usually such games offer discounts so buying 10 or 50 or 100 of their currency at once tends to get you more of their currency per buck. A problem exists too of the probability that large scale players working in the thousands or tens of thousands or hundreds of thousands or millions or more could easily dump the price down like crazy, so the in-game currency is very much like fiat currencies in that they are probably better off being spent than saved.

In the typical off the shelf game-as-distributed items tend to constantly get created too, so massive minting of new items combined with massive minting of new currency supposedly cancels out allowing item values in terms of the currency to be hard-coded into the item templates; in the CrossCiv server though shops do not keep creating new items out of no-where. When the shops were first created some of them had some pretty nifty items for sale, but by now all the really interesting items that had been in them are probably long since sold, so mostly what you will see in them will be loot other players have sold to them.

However we have a lot of vending-machine type buildings available to players, with pre-priced storage bays they can pile stuff in for other players to buy from them. Players can set their own prices simply by using a bay whose pre-set price is higher than the total they want for the stuff they put in it, and put some change (currency) too to bring the actual price down to their desired price.

Thus it can be expected that the more interesting/useful items will end up being sold in such private trading halls owned by players rather than being dumped at the regular shops for quick cash.

Since it is pretty trivially easy for a large scale player to come up with lots of amberium, it might turn out to be much more lucrative for small scale players to seek patronage from such rich players rather than working their way up in scale solely by their own efforts.

The players who have historically gained the most from their presence on the CrossCiv server have been those who leveraged the relationships they made there with other players, getting together to do highly profitable things such as when they initially created the Galactic Financial Corp (GFC, also known as General Financial Corp), since back when they created it they only put in 20 million DeVCoins, making its 1000000 shares worth only 20 DVC each, but once it borrowed oodles of money from the Martians and loaned it out to intergalactic mining Corps it rapidly became much more valuable, each of its shares being worth sGFCrate=4997248.39078124 DeVCoins according to the current (as I write this) Latest Rates include-file.

Once you have some amberium in the game, the dungeonmaster character "Fox" can convert it to CCAMB on the HORIZON or Stellar platforms from where you can proceed to trade to umpteen other currencies and assets.

Or vice-versa, I can convert CCAMB for you just like converting other tokens back and forth to/from "actual coins".

You do not even have to catch Fox online, as the "imperial post office" in the diplomacy city can do packages so you could just mail her some amberium coins with instructions as to what HORIZON or Stellar account you want credited.


-MarkM-
hero member
Activity: 666
Merit: 516
Fuck BlackRock
markm your game is amazing and certainly one of the longest running metagames if not the first in blockchain-based currency history as far as using DeVCoin (DVC) and others that you list on your makemoney.knotwork.com site. Sometimes I wonder if we can simplify it so even devs/A-Team like myself can better relate to your game. So focusing one ? at a time. Simply put, what does one earn in the CrossCiv game described above and how does one use it to trade for or acquire DVC?. Can you describe the process?
legendary
Activity: 2940
Merit: 1090
Hello community DVC. Are there many free ways to get DVC?

You can also of course become a player in the Galactic Milieu, which has many currencies of which DeVCoin is one.

The free way into the Galactic Milieu is to join the "CrossCiv" Crossfire-RPG server located at CrossCiv.knotwork.com. The "metaserver" your Crossfire client uses to get a list of servers might not list the CrossCiv server but you can tell your client directly to connect to CrossCiv.knotwork.com to access the Galactic Milieu's Crossfire-rpg server.

You can get Crossfire-RPG clients at https://crossfire.real-time.com/clients/index.html

https://crossfire.real-time.com/ is a good site to learn about Crossfire-RPG although the specific maps it focusses on are the generic fantasy-world maps that come with the free open source server.

The Galactic Milieu's "CrossCiv" server uses the free open source software but has its own custom maps, not just for the Science-Fiction Milieu but also for the Fantasy milieu that characters not suitable for the Sci-Fi milieu (fantasy characters, basically) get put into.

We used to be able to use the maps to control where all the various races/species and professions start, but then Crossfire came up with new clients in which characters are created mostly by the client so the server had to have a quarantine added where new characters who try to go to the Galactic Milieu get put until an admin can check they are not fantasy characters.

You can play fantasy characters if you wish, players can have multiple characters, but to enter the Galactic Milieu you need a human character of a non-fantasy profession, such as Warrior, Thief, Ninja, Barbarian or Swashbuckler.

You will be put in a "schoolhouse" where you can learn to play, and can gain levels by things like reading books to get literacy experience, but cannot exit the quarantine schoolhouse. Once an admin has checked your character you will either be moved to a copy of the schoolhouse whose exit door out to the capital city of the Galactic Diplomacy Planet works (if you are non-fantasy) or to a tuturial map in the fantasy milieu (if a fantasy character).

Once free in the Galactic Diplomacy city you can negotiate with various other players representing various civilisations, as well as earn money looting goblins orcs and such provided for entertainment and training.

If you use a client that still uses the old server-side character creation (such as the old java client) you will even have the opportunity, if you choose Warrior, to pick a civilisation to be a member of, in which case instead of starting on the Diplomacy Planet you will start in the capital of your civilisation on whatever planet that is located. Since you can have more than one character you can have one or more on your home planet as well as one or more on the diplomacy planet and of course some fantasy ones to play around with and perhaps learn about potential "alien species" that might somehow find their way into the science-fiction milieu.

(There are for example orcs, goblins, elves and fenx on the diplomacy planet, just not available for starting players to play outside of the fantasy milieu.)

DeVCoin is only one of many currencies you can earn in the Milieu, by way of converting the various currencies among one-another. See https://galaxies.mygamesonline.org/digitalisassets.html for lists and plots of relative values over history; the "Latest Rates include file" there shows value in DeVCoins of the various other assets.

The assets can be traded on HORIZON and/or Stellar platforms, see http://makemoney.knotwork.com/

Once active on the Diplomacy Planet there are various routes of scaling up from individual character scale toward FreeCiv scale in which one FreeCiv unit of settlers creates a city of population 10,000 when it settles somewhere.

-MarkM-
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