CrossCiv is a Crossfire RPG server. It is not always shown on their metaserver's list of active servers but clients allow you to directly enter the hostname of the server you want to connect to, which is CrossCiv.knotwork.com.
General info about Crossfire RPG, including client downloads, is at
https://crossfire.real-time.com/Their default distribution is a generic "rogue-like" fantasy world, until we are able to get artists and such to make suitable images for is for science-fiction stuff we just take the Arthur C. Clarke route of "any sufficiently advanced technology is indisinguishable from magic" and use the game's magic wands and staffs and so on to represent blasters laser rifles or whatever for now. Since the important thing is to get the economy up and running in order to hopefully eventually help get artists etc on board once the economy is large and productive.
Crossfire has a basic currency consisting of silver, gold, platinum, jade and amberium pieces with fixed exchange-rates (10 silver to a gold, gold to a platinum, 100 platinum to a jade, 100 jade to an amberium) plus some standard gems (diamond, ruby, sapphire and emerald) that some banks also exchange; plus a couple of paper/card token type things, one being imperial credits the other being tokens redeemable for 200 standard diamonds at the diamond exchange.
We only bother converting to and from crypto in units of amberium. The asset CCAMB on HORIZON and on Stellar represents CrossCiv AMBerium coins.
Technically we also assume that the goldpieces in CrossCiv and those in the CoffeeMUD MUD are worth the same currently, so in principle MGOLD (meaning MUDgold) should be convertible to and from CCAMB at 50,000 MGOLD per CCAMB.
Looking at what an amberium will buy you in CrossCiv, it looks like an AMBerium ought to be worth a buck or so if you compare to various other games; however usually such games offer discounts so buying 10 or 50 or 100 of their currency at once tends to get you more of their currency per buck. A problem exists too of the probability that large scale players working in the thousands or tens of thousands or hundreds of thousands or millions or more could easily dump the price down like crazy, so the in-game currency is very much like fiat currencies in that they are probably better off being spent than saved.
In the typical off the shelf game-as-distributed items tend to constantly get created too, so massive minting of new items combined with massive minting of new currency supposedly cancels out allowing item values in terms of the currency to be hard-coded into the item templates; in the CrossCiv server though shops do not keep creating new items out of no-where. When the shops were first created some of them had some pretty nifty items for sale, but by now all the really interesting items that had been in them are probably long since sold, so mostly what you will see in them will be loot other players have sold to them.
However we have a lot of vending-machine type buildings available to players, with pre-priced storage bays they can pile stuff in for other players to buy from them. Players can set their own prices simply by using a bay whose pre-set price is higher than the total they want for the stuff they put in it, and put some change (currency) too to bring the actual price down to their desired price.
Thus it can be expected that the more interesting/useful items will end up being sold in such private trading halls owned by players rather than being dumped at the regular shops for quick cash.
Since it is pretty trivially easy for a large scale player to come up with lots of amberium, it might turn out to be much more lucrative for small scale players to seek patronage from such rich players rather than working their way up in scale solely by their own efforts.
The players who have historically gained the most from their presence on the CrossCiv server have been those who leveraged the relationships they made there with other players, getting together to do highly profitable things such as when they initially created the Galactic Financial Corp (GFC, also known as General Financial Corp), since back when they created it they only put in 20 million DeVCoins, making its 1000000 shares worth only 20 DVC each, but once it borrowed oodles of money from the Martians and loaned it out to intergalactic mining Corps it rapidly became much more valuable, each of its shares being worth sGFCrate=4997248.39078124 DeVCoins according to the current (as I write this) Latest Rates include-file.
Once you have some amberium in the game, the dungeonmaster character "Fox" can convert it to CCAMB on the HORIZON or Stellar platforms from where you can proceed to trade to umpteen other currencies and assets.
Or vice-versa, I can convert CCAMB for you just like converting other tokens back and forth to/from "actual coins".
You do not even have to catch Fox online, as the "imperial post office" in the diplomacy city can do packages so you could just mail her some amberium coins with instructions as to what HORIZON or Stellar account you want credited.
-MarkM-