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Topic: Gambling or playing? - page 10. (Read 1893 times)

full member
Activity: 1638
Merit: 122
July 14, 2021, 07:19:02 AM
#72
this was not new tho but some games before already have lotteries and some has other forms of gambling .
 i heard there is also one in gta v where you can play in a casino but this is not going to far as long as there is no real money involved .
every player will still consider this as a video game and not more of a gambling because the story of the game does not totally rely on it


I've found some video games have gambling in them, but as long as it doesn't involve real money it's not really a problem. Because gambling in video
games is only a complement, it is very unlikely that it will have a bad effect. Actually, old video games have had gambling elements for a long time,
and I didn't like playing gambling when I played them. Because gambling in video games is not the main thing in the story, so we will not feel like
gambling. So it shouldn't make we addicted to gambling when playing the video game, but to be safer, it does prohibit underaged players from playing
video games that are a form of gambling.
there are like a mini game . On some games I remember it was Pokemon ,
 it has a slot machine game in there where you can double your money and you can redeem this money with a specific type of Pokemon but there are still different ways to earn money in the game but games like Pokemon are not restricted to younger age people because the battle scenes and game play are not violent .
sr. member
Activity: 2436
Merit: 455
July 14, 2021, 07:00:11 AM
#71
If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.

Underage players are now getting smarter to access gambling sites that do not allow them to access, but they are very difficult to control.
Unfortunately, gambling sites are now very easy to access by underage players, they simply claim to be over 18 years old. I agree that this
will jeopardize the future of the younger generation, so in the end there must be firmness on gambling sites to enforce KYC. The problem is
that there are some gambling sites that don't care about this problem, they only think about profits with the many players who join.
So the role of the government is needed by making rules, so that gambling sites are required to apply KYC,  this is all to protect the future of
the younger generation.

Well, I agree when you said that kids nowadays are getting smarter, but it's not gambling site fault's if there are kids playing on their site, because in the first place, parents are the one who is responsible on monitoring their child's activities in the internet, besides, even if they do KYC, kids might stole their parent's ID to submit it to be verified, easy as that.

There are options in your internet service provider that bans certain sites that is harmful for your child, that way, you coud monitor everything they do.
legendary
Activity: 2562
Merit: 1978
Leading Crypto Sports Betting & Casino Platform
July 14, 2021, 06:32:19 AM
#70
This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.
And they had been banned on other places in the world.
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
https://techcrunch.com/2019/09/12/loot-boxes-in-games-are-gambling-and-should-be-banned-for-kids-say-uk-mps/

every country does had indeed laws against these loot boxes and aside those online engagement with playing games attached with gambling
and this one is totally on point and physical so its no surprise about such decisions.

As far as I know, there are many countries where this is more lenient. In fact, this is a difficult question, and if at one end of the spectrum everything is clear - lootboxing is gambling, then at the other end everything is very blurry - for example, is it possible to consider sharpening knives in Lineage or similar mechanics of a game with a random component as gambling.
sr. member
Activity: 2268
Merit: 275
July 14, 2021, 06:24:36 AM
#69
If the makers include an option for those over the age of 18+ it can minimize that those at that age cannot play for adults. because after all, when the game's presentation does not match the portion, it will have a very bad impact.

Of course, the maker does not want to be at a loss. I think that every player can choose a game based on certain age criteria.
sr. member
Activity: 2618
Merit: 439
July 14, 2021, 05:42:43 AM
#68
If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.
Agreed on that mate, Younger generation are so wild that they can even make decisions ahead of time .

Gambling is basically for adult and they must not get involved until they are in the right age.

If you're worried about underage children gambling or curious about gambling, you might want to be a responsible adult and supervise so you can tell them that's too early for them or that it's not good for them since it's a vice. I think there is nothing wrong with making gambling look like you're just playing, that's part of how they want to make money.
Nowadays it is really hard to maintain our childrens behavior and activities because of the internet.
legendary
Activity: 3514
Merit: 2246
🌀 Cosmic Casino
July 14, 2021, 05:09:24 AM
#67
~
There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable.

They surely might, and for lots of reasons. I think there should be some kind of a warning, somewhere among those lines



there should be something like "Exposure to Gambling" or something.

Is this going too far? What type of effect may this game on underaged players?

Same as with porn and violence, the effect on young players can be pretty bad. People should be warned about possible risks.
hero member
Activity: 2870
Merit: 574
Vave.com - Crypto Casino
July 14, 2021, 04:21:51 AM
#66
I think that the effects on the players are usually diverse, there are many who seek to get out of the monotony, in fact this type of game within another game in my opinion causes much more concentration and makes the player develop more strategy and continue to another level , There are many players who enter among them minors, it is difficult to control it, but I think that if a game becomes more complicated, it implies that they must try harder to win, I think it would serve a lot for players who are bored with the routine. I think the combination of both makes it more interesting, because strategy and randomness play a much stronger role.
It will be okay if they want to temporarily get out of the monotony by playing the game and returning to their routine with a fresh mind.
But if they become deeper and only playing or search for the other games, that will be a problem for them, especially for teenagers who still need guidance from the adult.
When they enjoy the game, it will be hard to tell them that it is time to stop playing and do something else because they will continue and say I need 5 minutes more and then I will stop it.
sr. member
Activity: 1876
Merit: 318
July 13, 2021, 09:12:11 PM
#65
If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.

Underage players are now getting smarter to access gambling sites that do not allow them to access, but they are very difficult to control.
Unfortunately, gambling sites are now very easy to access by underage players, they simply claim to be over 18 years old. I agree that this
will jeopardize the future of the younger generation, so in the end there must be firmness on gambling sites to enforce KYC. The problem is
that there are some gambling sites that don't care about this problem, they only think about profits with the many players who join.
So the role of the government is needed by making rules, so that gambling sites are required to apply KYC,  this is all to protect the future of
the younger generation.
hero member
Activity: 2044
Merit: 784
Leading Crypto Sports Betting & Casino Platform
July 13, 2021, 08:52:30 PM
#64
I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?
I started seeing this feature in online games about ten years ago from on. It was a strategy used by these games to increase their receipt besides selling traditional membership packages (cosmetic items were also introduced on those times). There is the traditional wheel of fortune which you need to buy spins with real money or win one or few spins daily for login into the game. This was adopted by several online games.
Some prizes were common items you could acquire anytime in the game, but others were rare and offered for limited time, so people felt under pressure to buy those spins before the time ran out.

However, I've never seen these games involving real money prizes. They get your money, but offer only virtual rewards to you. For me that isn't interesting for this reason. Now blockchain mmorpgs will change this scenario and make things interesting for both sides: developers and players.
legendary
Activity: 2632
Merit: 1883
Leading Crypto Sports Betting & Casino Platform
July 13, 2021, 07:08:44 PM
#63
I think that the effects on the players are usually diverse, there are many who seek to get out of the monotony, in fact this type of game within another game in my opinion causes much more concentration and makes the player develop more strategy and continue to another level , There are many players who enter among them minors, it is difficult to control it, but I think that if a game becomes more complicated, it implies that they must try harder to win, I think it would serve a lot for players who are bored with the routine. I think the combination of both makes it more interesting, because strategy and randomness play a much stronger role.
hero member
Activity: 3010
Merit: 794
July 13, 2021, 06:44:36 PM
#62
I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.
And they had been banned on other places in the world.
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
https://techcrunch.com/2019/09/12/loot-boxes-in-games-are-gambling-and-should-be-banned-for-kids-say-uk-mps/

every country does had indeed laws against these loot boxes and aside those online engagement with playing games attached with gambling
and this one is totally on point and physical so its no surprise about such decisions.
legendary
Activity: 2562
Merit: 1978
Leading Crypto Sports Betting & Casino Platform
July 13, 2021, 06:34:06 PM
#61
I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.
full member
Activity: 1708
Merit: 126
July 13, 2021, 06:27:01 PM
#60
If it has a big risk for the younger generation then the developers should ask for KYC. We aren't sure if underage players would be honest about their age and it might only lead them to gambling addiction which will surely affect their lives negatively if they couldn't handle it well. Developers should consider this possible scenario since most players are underage these days.
hero member
Activity: 2884
Merit: 794
I am terrible at Fantasy Football!!!
July 13, 2021, 04:32:23 PM
#59
I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?
As long as you are allowed to only use in-game currency and not real money then I do not see anything wrong with it, after all when it comes to RPGs and their many variations if you kill a boss and you do not like the drop and then kill it again to try to get what you want then you are in a way gambling but instead of using in-game currency you are using your time to get the item you want, but as soon as those games allow you to spend real money to try to get those items then the game transforms itself in a pay-to-win game and it becomes a real gambling game which should be regulated as any other casino.
full member
Activity: 2086
Merit: 193
July 13, 2021, 04:24:49 PM
#58
While the idea is creative, this may pose potential problems with existing laws regarding gambling as it exposes such to minors.

Remember that most MMORPGs have a player-base composing of minors to adults. Implementing an in-game gambling system within the game would be contrary to law since minors would be involved in them at an early age. This is also the reason on why most games have problems with the "loot box" system where some laws force these game developers to publish the rates of acquiring rare-legendary items as it is concealed in the form of gambling.
This is also my concern when minors are not allowed to gamble on any site despite of being anonymous but once you’ve violate this, bigger problem will come to you. Better to focus on gambling itself, it is profitable and many crypto users are into gambling than to gaming, you have to consider the rules and regulations on most of of the country including your origin to avoid law suit.
hero member
Activity: 2926
Merit: 722
July 13, 2021, 03:59:17 PM
#57
While the idea is creative, this may pose potential problems with existing laws regarding gambling as it exposes such to minors.

Remember that most MMORPGs have a player-base composing of minors to adults. Implementing an in-game gambling system within the game would be contrary to law since minors would be involved in them at an early age. This is also the reason on why most games have problems with the "loot box" system where some laws force these game developers to publish the rates of acquiring rare-legendary items as it is concealed in the form of gambling.
This had long existed but i never see any issues or events that government or any about legal aspects that do really touched out about gambling like activities on online games.

This is part of the business on where those companies would really be giving out some option for people or players to get involved even on the sense it is similar to betting

and also its up to someones choice whether they would purchase up something or not, no one is been forced to do so.
legendary
Activity: 2352
Merit: 1121
☢️ alegotardo™️
July 13, 2021, 12:14:42 PM
#56
[...] Is this going too far? What type of effect may this game on underaged players?

I believe this is a one-way street at games... buying items, upgrading, selling, etc.
Most games have a very strict policy regarding blocking the game or certain functions according to the age of the players, but everyone knows how easy it's to circumvent this control even because the creators themselves want to make the entry of players as easy as possible and of the money too.

I also see it as worrying, as the younger the person is, the more likely they are to fall into addiction and have more serious consequences for it.
hero member
Activity: 2282
Merit: 795
July 13, 2021, 11:24:33 AM
#55
While the idea is creative, this may pose potential problems with existing laws regarding gambling as it exposes such to minors.

Remember that most MMORPGs have a player-base composing of minors to adults. Implementing an in-game gambling system within the game would be contrary to law since minors would be involved in them at an early age. This is also the reason on why most games have problems with the "loot box" system where some laws force these game developers to publish the rates of acquiring rare-legendary items as it is concealed in the form of gambling.
legendary
Activity: 3374
Merit: 1922
Shuffle.com
July 13, 2021, 10:49:14 AM
#54
Now as for the latter, which I think is gacha maybe? or maybe something like apex's (BR FPS game) game packs or something? They're completely optional. It's not a necessity nor is it something one should actively spend money on, but rather a free feature of the game.
Even though it's not necessary I think the overall issue is there are games that encourages you to spend money whether it's pay to win or not and the distribution of these cosmetics/items is very similar to gambling. On top of this there are platforms that lets you sell these items for real money even though it's not allowed people still find ways given that the game is very popular. I agree on the first part of what you said though it's not that bad when it's just play money and for now it pretty much depends on how the parents handle it.

legendary
Activity: 2338
Merit: 1775
Catalog Websites
July 13, 2021, 10:01:11 AM
#53
I am sure most of you have played videogames of one short or another and many have noticed that may offer gambling in-game options - I am thinking mostly of Role Games and MMPORGs -  like implementing a casino or some short of fortune game. As an old example, Fallout New Vegas has an in-built game called Caravans, but you can play blackjack, roulette, etc... Newer games that are free to play or cheap to play offer lotteries that award prices such as unique or rare in-game items...

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

This is a very dangerous trend.  

Children do not distinguish between play and real life.  Adults too.  The skills that people learn in games, they automatically apply in life.  If you are planning to raise a world poker champion, then it makes sense to give him the opportunity to play a game with a built-in poker championship.  

This will be very helpful.  

However, if you do not want your children to gamble, then such games should be avoided.
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