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Topic: Gambling or playing? - page 6. (Read 1893 times)

legendary
Activity: 3486
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Leading Crypto Sports Betting & Casino Platform
July 29, 2021, 09:34:38 AM

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

Of course, there will be an effect, children know that gaming is for fun and they are developing their skills on judging a situation, but if you put gambling alongside gaming, children will be confused because they are presented with a luck-based game and this will be their introduction to gambling, which is not good for a very young age.

The reality is, not every game you can gamble or you look to gamble on it, anyone who plays a game and gamble at the same time is called a gambler, and kids should just play the game, enjoy it, consider it a fun activity and don't gamble from it. There's a reason why casinos only allowed 18 up customers to be able to enter, that is because they want to ensure that you are already matured enough once you enter a casino.
But with the games that children play, if they apply the game to gambling, then any game they play still has a chance to be used as gambling too. Gambling will come at any time in children and it can be realized or not, because the simple things in games even though they do not involve real money but allow there to be bets made in them. Therefore, gradually they will begin to realize about gambling as well and things like this have often happened in the environment where they play.
legendary
Activity: 3080
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Hhampuz for Campaign management
July 29, 2021, 09:01:05 AM

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far? What type of effect may this game on underaged players?

Of course, there will be an effect, children know that gaming is for fun and they are developing their skills on judging a situation, but if you put gambling alongside gaming, children will be confused because they are presented with a luck-based game and this will be their introduction to gambling, which is not good for a very young age.

The reality is, not every game you can gamble or you look to gamble on it, anyone who plays a game and gamble at the same time is called a gambler, and kids should just play the game, enjoy it, consider it a fun activity and don't gamble from it. There's a reason why casinos only allowed 18 up customers to be able to enter, that is because they want to ensure that you are already matured enough once you enter a casino.
hero member
Activity: 2002
Merit: 534
July 28, 2021, 03:50:14 PM
Having an in app gambling on a gaming app doesn't hide the fact that, gambling is still being exposed to minors. Gambling has never been a minors thing and as such, gaming and gambling is actually a way of luring them into the gambling life and frankly speaking, most persons especially the minors would always go for anything that has a price and the thing about gambling is that, it always looks for a small fee, for a stake. A fee that often means nothing to you until it accumulates and becomes something. So, having minors exposed to this lifestyle is like grooming them for what is to come and when it comes, they are no longer scared of it and just like that, you've got a teenage gambler.

I agree, if games are being sold to kids below 18 or even 16 years we need to make sure that it doesn't involve a gambling system. Parents can't be able to check every game of their kids, especially if there are a lot of mods and secondary service providers. The gaming industry became a billion dollar market over the last few years that attracts many new companies. Gambling should only be for 18+ year olds.
legendary
Activity: 2506
Merit: 1113
There's no need to be upset
July 29, 2021, 08:18:08 AM
Having an in app gambling on a gaming app doesn't hide the fact that, gambling is still being exposed to minors. Gambling has never been a minors thing and as such, gaming and gambling is actually a way of luring them into the gambling life and frankly speaking, most persons especially the minors would always go for anything that has a price and the thing about gambling is that, it always looks for a small fee, for a stake. A fee that often means nothing to you until it accumulates and becomes something. So, having minors exposed to this lifestyle is like grooming them for what is to come and when it comes, they are no longer scared of it and just like that, you've got a teenage gambler.

I agree, if games are being sold to kids below 18 or even 16 years we need to make sure that it doesn't involve a gambling system. Parents can't be able to check every game of their kids, especially if there are a lot of mods and secondary service providers. The gaming industry became a billion dollar market over the last few years that attracts many new companies. Gambling should only be for 18+ year olds.

I agree that gambling should be restricted for those under 18 or even 21.
but why do you say parents can't check all games their kids play?
this is possible and as investors should do their own research parents should also do their due diligence on what they allow their kids to consume specially at really young age (before 7-12).
sr. member
Activity: 1932
Merit: 442
Eloncoin.org - Mars, here we come!
July 28, 2021, 05:06:57 PM
well you may be converting them to be a gamber if it interest the gamer. most gamers have budget. if it works then maybe the KYC is needed. kids often play thise video games.
It's up to the gamer and the approach or motive behind the video games if it's strictly for fun then it remains a game but if it involves staking then gambling is involved. Kids shouldn't be involved in the gambling part of this video games but sometimes they may be tempted to gamble as well that's where close monitoring from parents and loved ones is needed
Well, it could be they attempt but for sure it will not survive even though they know how to gamble in that mobile games, most likely teenagers now are in fun not on the income and perhaps they can gamble in a short time but they can survive of course due to the source of fund. However, that is good if parents were able to always monitor their activity to avoid possible addiction to gambling in any online games. Just like the game that I usually played here in my place, you know this game [Rules of Survival], they had a betting every weekend using your gems, but I think no one will gamble and everyone chooses to play.
hero member
Activity: 2730
Merit: 632
July 28, 2021, 04:57:36 PM
Having an in app gambling on a gaming app doesn't hide the fact that, gambling is still being exposed to minors. Gambling has never been a minors thing and as such, gaming and gambling is actually a way of luring them into the gambling life and frankly speaking, most persons especially the minors would always go for anything that has a price and the thing about gambling is that, it always looks for a small fee, for a stake. A fee that often means nothing to you until it accumulates and becomes something. So, having minors exposed to this lifestyle is like grooming them for what is to come and when it comes, they are no longer scared of it and just like that, you've got a teenage gambler.


Online games like those are surely for 18+ only, you can find them in their TOS.
I'm totally aware that these companies cannot identify the age of the players playing the game, since majority of these games are downloadable to the Pc or mobile.
Kids and below 18 shouldn't be playing this kind of game. Besides, it's always gonna the parents responsibility to look for their children.
Though there are things that these companies can do to identify and get rid of minors. KYC verification yeah, but that will usually drive the clients away. So, they're not going to do it anyway.
There are different markets between fiat gambling sites and crypto gambling sites and we know that here on crypto then this isnt really requiring anything but rather just funds for you to
play on and youre good to go and detecting minors is something that cant really get rid of 100% and its true that the rest would really be depending on parenting on where to guide
your children about the awareness on how gambling would really be that bad for them. For playing games then it would be just natural but when it comes to the point
that money is already involved then its an another story.
hero member
Activity: 2814
Merit: 553
July 28, 2021, 04:36:36 PM
Having an in app gambling on a gaming app doesn't hide the fact that, gambling is still being exposed to minors. Gambling has never been a minors thing and as such, gaming and gambling is actually a way of luring them into the gambling life and frankly speaking, most persons especially the minors would always go for anything that has a price and the thing about gambling is that, it always looks for a small fee, for a stake. A fee that often means nothing to you until it accumulates and becomes something. So, having minors exposed to this lifestyle is like grooming them for what is to come and when it comes, they are no longer scared of it and just like that, you've got a teenage gambler.


Online games like those are surely for 18+ only, you can find them in their TOS.
I'm totally aware that these companies cannot identify the age of the players playing the game, since majority of these games are downloadable to the Pc or mobile.
Kids and below 18 shouldn't be playing this kind of game. Besides, it's always gonna the parents responsibility to look for their children.
Though there are things that these companies can do to identify and get rid of minors. KYC verification yeah, but that will usually drive the clients away. So, they're not going to do it anyway.
sr. member
Activity: 1694
Merit: 268
Binance #SWGT dan CERTIK Audited
July 28, 2021, 04:03:46 PM
Having an in app gambling on a gaming app doesn't hide the fact that, gambling is still being exposed to minors. Gambling has never been a minors thing and as such, gaming and gambling is actually a way of luring them into the gambling life and frankly speaking, most persons especially the minors would always go for anything that has a price and the thing about gambling is that, it always looks for a small fee, for a stake. A fee that often means nothing to you until it accumulates and becomes something. So, having minors exposed to this lifestyle is like grooming them for what is to come and when it comes, they are no longer scared of it and just like that, you've got a teenage gambler.

I agree, if games are being sold to kids below 18 or even 16 years we need to make sure that it doesn't involve a gambling system. Parents can't be able to check every game of their kids, especially if there are a lot of mods and secondary service providers. The gaming industry became a billion dollar market over the last few years that attracts many new companies. Gambling should only be for 18+ year olds.

Apart from game developers, of course, we as parents also have to be able to keep away any games that smell like gambling and violence from minors, so that children can enjoy their lives naturally and not get involved with anything bad that can actually happen destroying their future, besides that in my opinion the government should be able to monitor every site or game circulating in a country with strict supervision for children because after all children are the future of the country and if their morals are starting to break now, of course it can be ascertained if the future of the country will also be ruined.
legendary
Activity: 1554
Merit: 1139
July 28, 2021, 03:39:10 PM
Having an in app gambling on a gaming app doesn't hide the fact that, gambling is still being exposed to minors. Gambling has never been a minors thing and as such, gaming and gambling is actually a way of luring them into the gambling life and frankly speaking, most persons especially the minors would always go for anything that has a price and the thing about gambling is that, it always looks for a small fee, for a stake. A fee that often means nothing to you until it accumulates and becomes something. So, having minors exposed to this lifestyle is like grooming them for what is to come and when it comes, they are no longer scared of it and just like that, you've got a teenage gambler.
legendary
Activity: 2996
Merit: 1054
Leading Crypto Sports Betting & Casino Platform
July 28, 2021, 03:37:58 PM
It can teach the young players to gamble. If that's sort of an in-game NPC and place, those kids will gamble at their will as part of being curious. That's the side effect of having a game with a gambling game inside and you'll never know what will be the implication of it. They can bring that gambling experience even if it's just inside a game into the outside and real world until they grow up and the rest would be history. That's the side effect that I can see and for sure that I'm not the only one that's concerned with the young ones who will be introduced to gambling by that way.
Preventing those young child to take part with this kind of games, you never know what would be the impact once they learned this kind of activities, at first it's just curiosity until they reached the peak and realize that they wanted to excel.

Young mindsets are very explorer they wanted to know deeper and for sure they will engaged to much especially if they find pleasures.

As much as possible better to keep your eye with how young child acts inside your premises, better to act immediately than to find things late and the problem is already deep.
hero member
Activity: 3066
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20BET - Premium Casino & Sportsbook
July 28, 2021, 01:14:20 PM
It can teach the young players to gamble. If that's sort of an in-game NPC and place, those kids will gamble at their will as part of being curious. That's the side effect of having a game with a gambling game inside and you'll never know what will be the implication of it. They can bring that gambling experience even if it's just inside a game into the outside and real world until they grow up and the rest would be history. That's the side effect that I can see and for sure that I'm not the only one that's concerned with the young ones who will be introduced to gambling by that way.
member
Activity: 840
Merit: 23
July 28, 2021, 01:01:34 PM
well you may be converting them to be a gamber if it interest the gamer. most gamers have budget. if it works then maybe the KYC is needed. kids often play thise video games.
It's up to the gamer and the approach or motive behind the video games if it's strictly for fun then it remains a game but if it involves staking then gambling is involved. Kids shouldn't be involved in the gambling part of this video games but sometimes they may be tempted to gamble as well that's where close monitoring from parents and loved ones is needed
hero member
Activity: 1834
Merit: 879
Rollbit.com ⚔️Crypto Futures
July 28, 2021, 11:25:21 AM

There is currently quite an effort on using these techniques in games that should not be about gambling or chances playing and some people may find undesirable. Is this going too far?
I would find it undesirable but I think these addons are deliberately put in there to try make extra sales from players that find them entertaining. It would be an issue if such were a must play but these are optional games most of the time.

What type of effect may this game on underaged players?
I think for most games with such kind of extras have age ratings as high as 18+, which protects the gaming studio . Players playing these kind of games are expected to make the right decisions whether to continue playing  or quit the game should they find something unappealing.
legendary
Activity: 2506
Merit: 1113
There's no need to be upset
July 28, 2021, 10:43:51 AM
What type of effect may this game on underaged players?
I think there are different points of view in online games as a whole, online games can have positive effects, if minors do not play excessively.

Of course what's in the game play as we know there are positive and negative elements, that happens if judging from one point of view or from one side, online games look bad/negative, but from a positive point of view in online games, of course there are, for example: children can be entertained by activities in the games they play, can also stimulate children's brain activity and sportsmanship, so not all online games can have an impact on the bad, some have an impact on the good of the child himself, on condition that control and not overdo it.

yes, time of activity plays a role too
have you heard that the difference between the medicine and the poison is the dose?
this applies here

a bit of videogames can be good for exercising creativity, improving perception and visual acuity
too much? dopamine addiction, making all other activities seem not fun anymore
hero member
Activity: 2282
Merit: 795
July 28, 2021, 09:22:44 AM
What type of effect may this game on underaged players?
I think there are different points of view in online games as a whole, online games can have positive effects, if minors do not play excessively.

Of course what's in the game play as we know there are positive and negative elements, that happens if judging from one point of view or from one side, online games look bad/negative, but from a positive point of view in online games, of course there are, for example: children can be entertained by activities in the games they play, can also stimulate children's brain activity and sportsmanship, so not all online games can have an impact on the bad, some have an impact on the good of the child himself, on condition that control and not overdo it.

I think the general rule is that, anything that is too much is detrimental and bad- this also applies to gambling and playing in general.

For underaged player, playing online games have its own share of positive effects on the individual. Like what YOSHIE mentioned, it stimulates the brain function of the player which improves their concentration ability, their focus, and their reflexes. But anything that is beyond the time limit imposed upon these children can be detrimental to their health.

Like in gambling, you can gamble away your resources but you should know when and how to stop. Without any self-control and discipline, this would lead to negative effects that would be very costly in the future.
legendary
Activity: 2128
Merit: 1775
July 28, 2021, 08:50:46 AM
What type of effect may this game on underaged players?
I think there are different points of view in online games as a whole, online games can have positive effects, if minors do not play excessively.

Of course what's in the game play as we know there are positive and negative elements, that happens if judging from one point of view or from one side, online games look bad/negative, but from a positive point of view in online games, of course there are, for example: children can be entertained by activities in the games they play, can also stimulate children's brain activity and sportsmanship, so not all online games can have an impact on the bad, some have an impact on the good of the child himself, on condition that control and not overdo it.
legendary
Activity: 2506
Merit: 1113
There's no need to be upset
July 28, 2021, 08:21:48 AM
I think the biggest risk isn't the games itself anymore but the big streamers on Twitch and YouTube. Almost all of the youngster these days spend a lot of time on these streaming platform, and if they see their favourite players to actually gamble online, they want to do the same. It is very hard to explain to kids these days that what they see on the Internet is not real. As parents there is no way to constantly supervise the kids and the line between gaming and gambling is disappearing.

Even if it's hard to keep up on what these kids are watching we should still keep, check the history of what they are surfing, and if you have a good anti-virus that can block certain sites, then block all these sites that you think can harm your children, we don't want our kids exposed to gambling at a very young age, this is too risky and we will regret later if the kids gets hooked on gambling at a very young age.

I do agree, if you can block certain sites that would be great. Because these days, youngsters can easily be influenced by social media or their peers. If you can't track their activities, better also to instill on them about the significance of money and how gambling may affect their lifestyle in the future. You need to lay out the consequences involved once they venture into this industry. They need to understand the risks involved.

many executives on silicon valley that work and build these businesses don't let their children use social media and sometimes even any screen/internet at all until certain age like 12 years old
may sound radical for some but its possible a way to go.
sr. member
Activity: 1988
Merit: 275
July 27, 2021, 06:18:00 PM
I think the biggest risk isn't the games itself anymore but the big streamers on Twitch and YouTube. Almost all of the youngster these days spend a lot of time on these streaming platform, and if they see their favourite players to actually gamble online, they want to do the same. It is very hard to explain to kids these days that what they see on the Internet is not real. As parents there is no way to constantly supervise the kids and the line between gaming and gambling is disappearing.

Even if it's hard to keep up on what these kids are watching we should still keep, check the history of what they are surfing, and if you have a good anti-virus that can block certain sites, then block all these sites that you think can harm your children, we don't want our kids exposed to gambling at a very young age, this is too risky and we will regret later if the kids gets hooked on gambling at a very young age.

I do agree, if you can block certain sites that would be great. Because these days, youngsters can easily be influenced by social media or their peers. If you can't track their activities, better also to instill on them about the significance of money and how gambling may affect their lifestyle in the future. You need to lay out the consequences involved once they venture into this industry. They need to understand the risks involved.
legendary
Activity: 3416
Merit: 1225
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July 27, 2021, 06:10:54 PM
I think the biggest risk isn't the games itself anymore but the big streamers on Twitch and YouTube. Almost all of the youngster these days spend a lot of time on these streaming platform, and if they see their favourite players to actually gamble online, they want to do the same. It is very hard to explain to kids these days that what they see on the Internet is not real. As parents there is no way to constantly supervise the kids and the line between gaming and gambling is disappearing.

Even if it's hard to keep up on what these kids are watching we should still keep, check the history of what they are surfing, and if you have a good anti-virus that can block certain sites, then block all these sites that you think can harm your children, we don't want our kids exposed to gambling at a very young age, this is too risky and we will regret later if the kids gets hooked on gambling at a very young age.
legendary
Activity: 2506
Merit: 1113
There's no need to be upset
July 27, 2021, 04:33:28 PM
This is not a matter of time, but a matter of market width. A very small number of players are ready to spend thousands of dollars even for super items and characters, and at the same time, a huge number of players are ready to spend a small amount in their favorite game in order to get a chance for something very good. Loot boxes allow you to combine these two communities - the most massive share of players and the most expensive items in the game.
I understand your point but then if that is the case then those games should be regulated as any other casino and have to pay taxes like one for each one of those transactions and they will have to device a system so those that are underage cannot buy those loot boxes, it is a huge deal of regulations I know, but it is the only way this can be fair as casinos have to do this already and it is still a profitable industry, so the video game industry will have to do the same if they want to offer such products.

Any game publisher pays taxes so there is no problem with that. As for loot boxes, as far as I know, the most common way to bypass the restrictions imposed by regulators is as follows: there is a guaranteed prize in a loot box and the player buys it, and that legendary prize that everyone really wants goes as a free bonus.
Thanks for the info, I will admit that I do no really play a lot of video games and I make an effort to avoid games that try to sell me their stuff 100 times instead of selling me the complete video game from the get go, those are some really dirty tactics they are using in order to try to avoid those regulations and I do not know for how long this can be tolerated as there are people spending a fortune in a video game and they have nothing to show for it except a few more bits of information on their games.

many games (and other things specially in web 2.0) use these tatics, cognitive biases and ways to catch us by the emotion to be able to profit more
definitely something to keep eyes open about and don't forget

even with gambling

controlling time and bankroll is really important
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