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Topic: Gambling or playing? - page 7. (Read 1867 times)

hero member
Activity: 2884
Merit: 794
I am terrible at Fantasy Football!!!
July 26, 2021, 01:58:42 PM
This is not a matter of time, but a matter of market width. A very small number of players are ready to spend thousands of dollars even for super items and characters, and at the same time, a huge number of players are ready to spend a small amount in their favorite game in order to get a chance for something very good. Loot boxes allow you to combine these two communities - the most massive share of players and the most expensive items in the game.
I understand your point but then if that is the case then those games should be regulated as any other casino and have to pay taxes like one for each one of those transactions and they will have to device a system so those that are underage cannot buy those loot boxes, it is a huge deal of regulations I know, but it is the only way this can be fair as casinos have to do this already and it is still a profitable industry, so the video game industry will have to do the same if they want to offer such products.

Any game publisher pays taxes so there is no problem with that. As for loot boxes, as far as I know, the most common way to bypass the restrictions imposed by regulators is as follows: there is a guaranteed prize in a loot box and the player buys it, and that legendary prize that everyone really wants goes as a free bonus.
Thanks for the info, I will admit that I do no really play a lot of video games and I make an effort to avoid games that try to sell me their stuff 100 times instead of selling me the complete video game from the get go, those are some really dirty tactics they are using in order to try to avoid those regulations and I do not know for how long this can be tolerated as there are people spending a fortune in a video game and they have nothing to show for it except a few more bits of information on their games.
legendary
Activity: 3374
Merit: 2198
I stand with Ukraine.
July 23, 2021, 05:06:23 AM
~

These bad stuff affects kids only when they are dumb. If you (or the school you sent your kids to) educate your kids well enough, they will see right through the garbage they are facing. The more they learn about math and life the better it is. Those neon lights look fascinating at first but in time you understand it is all an act to get your money.

I don't know if you have kids, but trust me, it's not that simple. They could be going to the best school in the world with the best teachers possible, and yet be ignoring all that and listening to some "guru" on YouTube whom they adore at the moment. And if you'll try to forbid them, you'll only make things worse ... All of us are dumb at some point, that's life, there's no such thing as always dumb or always smart people. ... But I agree with you regarding learning math. This process makes kids smarter in various fields somehow.

So, back to "gambling or playing", I guess. Smiley If you don't want your kids were exposed to gambling in early age, I have bad news for you: that isn't a possibility. But it's not like the end of the world, you just have to bear that in mind and act accordingly.
hero member
Activity: 1694
Merit: 516
July 20, 2021, 11:29:16 AM
I think the biggest risk isn't the games itself anymore but the big streamers on Twitch and YouTube. Almost all of the youngster these days spend a lot of time on these streaming platform, and if they see their favourite players to actually gamble online, they want to do the same. It is very hard to explain to kids these days that what they see on the Internet is not real. As parents there is no way to constantly supervise the kids and the line between gaming and gambling is disappearing.
legendary
Activity: 2464
Merit: 1943
Leading Crypto Sports Betting & Casino Platform
July 22, 2021, 01:00:44 PM
This is not a matter of time, but a matter of market width. A very small number of players are ready to spend thousands of dollars even for super items and characters, and at the same time, a huge number of players are ready to spend a small amount in their favorite game in order to get a chance for something very good. Loot boxes allow you to combine these two communities - the most massive share of players and the most expensive items in the game.
I understand your point but then if that is the case then those games should be regulated as any other casino and have to pay taxes like one for each one of those transactions and they will have to device a system so those that are underage cannot buy those loot boxes, it is a huge deal of regulations I know, but it is the only way this can be fair as casinos have to do this already and it is still a profitable industry, so the video game industry will have to do the same if they want to offer such products.

Any game publisher pays taxes so there is no problem with that. As for loot boxes, as far as I know, the most common way to bypass the restrictions imposed by regulators is as follows: there is a guaranteed prize in a loot box and the player buys it, and that legendary prize that everyone really wants goes as a free bonus.
hero member
Activity: 2884
Merit: 794
I am terrible at Fantasy Football!!!
July 22, 2021, 12:55:45 PM
In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.
Depends on them because time would be the main issue on here here these dev/team arent really that patient enough on waiting for accumulating thousands of bucks for a long time
and to know that there are indeed rich kids or people who would really be buying out those loot boxes as long there is something worth in behind those.
Yes, lowering the price could give out equal chance and interest would even go higher but they've seen that more expensive one is really worth for their time and effort.
Playing computer games and other forms could really be attached to gambling depending on the integration and its been already in a while.

This is not a matter of time, but a matter of market width. A very small number of players are ready to spend thousands of dollars even for super items and characters, and at the same time, a huge number of players are ready to spend a small amount in their favorite game in order to get a chance for something very good. Loot boxes allow you to combine these two communities - the most massive share of players and the most expensive items in the game.
I understand your point but then if that is the case then those games should be regulated as any other casino and have to pay taxes like one for each one of those transactions and they will have to device a system so those that are underage cannot buy those loot boxes, it is a huge deal of regulations I know, but it is the only way this can be fair as casinos have to do this already and it is still a profitable industry, so the video game industry will have to do the same if they want to offer such products.
hero member
Activity: 2730
Merit: 632
July 20, 2021, 04:06:57 PM
In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.
Depends on them because time would be the main issue on here here these dev/team arent really that patient enough on waiting for accumulating thousands of bucks for a long time
and to know that there are indeed rich kids or people who would really be buying out those loot boxes as long there is something worth in behind those.
Yes, lowering the price could give out equal chance and interest would even go higher but they've seen that more expensive one is really worth for their time and effort.
Playing computer games and other forms could really be attached to gambling depending on the integration and its been already in a while.

This is not a matter of time, but a matter of market width. A very small number of players are ready to spend thousands of dollars even for super items and characters, and at the same time, a huge number of players are ready to spend a small amount in their favorite game in order to get a chance for something very good. Loot boxes allow you to combine these two communities - the most massive share of players and the most expensive items in the game.
You are right on this one in terms of combining those two communities which is on point but overall there are lots of various ways on how those companies do really make out some money in
form of those kind of set-ups.

Players or common engagers isnt really that much of aware that they are simply doing gambling in the first place because putting up money into something for some expected
results would really be always considered.

This had been a typical thing and engagement will vary on each person.
legendary
Activity: 2464
Merit: 1943
Leading Crypto Sports Betting & Casino Platform
July 20, 2021, 04:02:04 PM
These bad stuff affects kids only when they are dumb. If you (or the school you sent your kids to) educate your kids well enough, they will see right through the garbage they are facing. The more they learn about math and life the better it is. Those neon lights look fascinating at first but in time you understand it is all an act to get your money.

By the way, since we started talking about the correct attitude to negative experiences, I can tell the story that happened to my daughter - once in the game she was deceived (the scammer took her expensive in-game items). It was a lot of tears and disappointment, but I can say that it was a good life lesson and I thought that it is better to be deceived in the game and understand that one must be careful than to be deceived in life (perhaps much more strongly).
legendary
Activity: 3486
Merit: 1055
Leading Crypto Sports Betting & Casino Platform
July 20, 2021, 12:11:59 PM
I think the biggest risk isn't the games itself anymore but the big streamers on Twitch and YouTube. Almost all of the youngster these days spend a lot of time on these streaming platform, and if they see their favourite players to actually gamble online, they want to do the same. It is very hard to explain to kids these days that what they see on the Internet is not real. As parents there is no way to constantly supervise the kids and the line between gaming and gambling is disappearing.
Not only that, a streamer or those with influence are sometimes endorsed by gambling companies allowing anyone who is a fan of the channel to try it out. This will indeed be of great concern because we know that fans can come from many circles, including children. If those who have been able to sort and choose the best for themselves then of course it will be safe, but for those who are new and still have high enthusiasm for something new then of course it will be dangerous if there is no further guidance.
sr. member
Activity: 2394
Merit: 454
July 20, 2021, 10:46:42 AM
I have a kid and I don't like it when he is playing games like GTA which are accessible thru Google Play. There is one time that I saw him being really brutal while playing it and I immediately take it off his phone.
The problem:
1. We don't know how the restrictions are set.
2. Some applications don't really put the real age requirement for their games.
Brutality, gambling, bad words or anything that may lead to addiction is not a good thing for new era kids. It affects them and I can see it with my kid although I did try keep him away from all of it.

For me, if it's gambling then stick with it. If its an MMORPG that offers in game gambling, I don't like the idea anymore, it ruins the fun. But that's just my own opinion.

You certainly have a point there, but I see it in a bit different way. I have kids too, and from my experience it's not only gambling inside a game is what might be dangerous, but many other things, like the case with GTA that you described, for instance. The thing is that we can't dictate to game producers what games to release, so the only option we have is to not leave our kids unsupervised for a long time while they are playing. Play together with your kids and give them the right understanding of what's going on in the game.

I agree.

Since we don't have any control on the games that's being published in the internet, at least let us always supervised our child activity especially in gadgets and social media. I just want to add that not only in gambling or 18+ rated games your child could be in danger but also in games where they talk to other people all around the globe, my example for that would be Minecraft.

A news here in our country (Philippines) says that his child was talking someone in Minecraft, and luckily the parent (mother) heard it that the stranger was asking something on his child like to go on a certain address (if I remember it correctly) and when the strangers noticed that they are heard by the parent, they got disconnected.
legendary
Activity: 3276
Merit: 2442
July 20, 2021, 05:43:09 AM
I have a kid and I don't like it when he is playing games like GTA which are accessible thru Google Play. There is one time that I saw him being really brutal while playing it and I immediately take it off his phone.
The problem:
1. We don't know how the restrictions are set.
2. Some applications don't really put the real age requirement for their games.
Brutality, gambling, bad words or anything that may lead to addiction is not a good thing for new era kids. It affects them and I can see it with my kid although I did try keep him away from all of it.

For me, if it's gambling then stick with it. If its an MMORPG that offers in game gambling, I don't like the idea anymore, it ruins the fun. But that's just my own opinion.

You certainly have a point there, but I see it in a bit different way. I have kids too, and from my experience it's not only gambling inside a game is what might be dangerous, but many other things, like the case with GTA that you described, for instance. The thing is that we can't dictate to game producers what games to release, so the only option we have is to not leave our kids unsupervised for a long time while they are playing. Play together with your kids and give them the right understanding of what's going on in the game.

These bad stuff affects kids only when they are dumb. If you (or the school you sent your kids to) educate your kids well enough, they will see right through the garbage they are facing. The more they learn about math and life the better it is. Those neon lights look fascinating at first but in time you understand it is all an act to get your money.
legendary
Activity: 3374
Merit: 2198
I stand with Ukraine.
July 20, 2021, 05:33:58 AM
I have a kid and I don't like it when he is playing games like GTA which are accessible thru Google Play. There is one time that I saw him being really brutal while playing it and I immediately take it off his phone.
The problem:
1. We don't know how the restrictions are set.
2. Some applications don't really put the real age requirement for their games.
Brutality, gambling, bad words or anything that may lead to addiction is not a good thing for new era kids. It affects them and I can see it with my kid although I did try keep him away from all of it.

For me, if it's gambling then stick with it. If its an MMORPG that offers in game gambling, I don't like the idea anymore, it ruins the fun. But that's just my own opinion.

You certainly have a point there, but I see it in a bit different way. I have kids too, and from my experience it's not only gambling inside a game is what might be dangerous, but many other things, like the case with GTA that you described, for instance. The thing is that we can't dictate to game producers what games to release, so the only option we have is to not leave our kids unsupervised for a long time while they are playing. Play together with your kids and give them the right understanding of what's going on in the game.
legendary
Activity: 2464
Merit: 1943
Leading Crypto Sports Betting & Casino Platform
July 18, 2021, 08:59:59 AM
In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.
Depends on them because time would be the main issue on here here these dev/team arent really that patient enough on waiting for accumulating thousands of bucks for a long time
and to know that there are indeed rich kids or people who would really be buying out those loot boxes as long there is something worth in behind those.
Yes, lowering the price could give out equal chance and interest would even go higher but they've seen that more expensive one is really worth for their time and effort.
Playing computer games and other forms could really be attached to gambling depending on the integration and its been already in a while.

This is not a matter of time, but a matter of market width. A very small number of players are ready to spend thousands of dollars even for super items and characters, and at the same time, a huge number of players are ready to spend a small amount in their favorite game in order to get a chance for something very good. Loot boxes allow you to combine these two communities - the most massive share of players and the most expensive items in the game.
hero member
Activity: 2730
Merit: 632
July 17, 2021, 04:53:53 PM
Agreed, loot boxes should be banned all around the world, if the developers of the game want to sell some extra content and items for real cash then they can do it, but when all of what you are buying is the chance of getting the item you want then you are gambling, and this is especially dangerous when the game is aimed at underage people as they simply do not have the mental maturity to actually analyze if what they are doing is right and they could lose all their money this way.

In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.
Depends on them because time would be the main issue on here here these dev/team arent really that patient enough on waiting for accumulating thousands of bucks for a long time
and to know that there are indeed rich kids or people who would really be buying out those loot boxes as long there is something worth in behind those.
Yes, lowering the price could give out equal chance and interest would even go higher but they've seen that more expensive one is really worth for their time and effort.
Playing computer games and other forms could really be attached to gambling depending on the integration and its been already in a while.
legendary
Activity: 2464
Merit: 1943
Leading Crypto Sports Betting & Casino Platform
July 17, 2021, 04:34:56 PM
Agreed, loot boxes should be banned all around the world, if the developers of the game want to sell some extra content and items for real cash then they can do it, but when all of what you are buying is the chance of getting the item you want then you are gambling, and this is especially dangerous when the game is aimed at underage people as they simply do not have the mental maturity to actually analyze if what they are doing is right and they could lose all their money this way.

In fact, this is a difficult question and I cannot say that a ban is a better solution. If you look at the situation from the developer's point of view, the reasons for the appearance of loot boxes are clear - they cannot introduce characters or things worth $ 1000 into the game for obvious reasons - a very small number of players can afford it. Therefore, they lower the entry threshold and make a $ 10 loot box with a 1 percent chance of getting a top character or item. In theory, this will equalize the chances of all players.
hero member
Activity: 2884
Merit: 794
I am terrible at Fantasy Football!!!
July 17, 2021, 03:20:09 PM
This is an old problem - just drive "lootbox gambling" into Google and you will see that this has been discussed for a long time and even at the legislative level, different countries have resolved this issue in different ways. In some countries, this is regarded as pure gambling and, accordingly, age restrictions apply to games in which it is.
And they had been banned on other places in the world.
https://screenrant.com/lootbox-gambling-microtransactions-illegal-japan-china-belgium-netherlands/
https://techcrunch.com/2019/09/12/loot-boxes-in-games-are-gambling-and-should-be-banned-for-kids-say-uk-mps/

every country does had indeed laws against these loot boxes and aside those online engagement with playing games attached with gambling
and this one is totally on point and physical so its no surprise about such decisions.
Agreed, loot boxes should be banned all around the world, if the developers of the game want to sell some extra content and items for real cash then they can do it, but when all of what you are buying is the chance of getting the item you want then you are gambling, and this is especially dangerous when the game is aimed at underage people as they simply do not have the mental maturity to actually analyze if what they are doing is right and they could lose all their money this way.
member
Activity: 1162
Merit: 58
July 17, 2021, 06:54:38 AM
well you may be converting them to be a gamber if it interest the gamer. most gamers have budget. if it works then maybe the KYC is needed. kids often play thise video games.

I agree that is the only way to make sure that only adults are playing these games with gambling features, although not 100% foolproof at least we have a good parameter that will make sure that only adults are playing, but I don't know the chances of the players will approve to verify themselves through KYC.
The problem is would adult agreed on KYC verification ?

remember that this is crypto world when we are tend to deny having KYC in Exchange and specially in Gambling sites.

With or without real money involved yet the issue is somewhat like gambling.
sr. member
Activity: 2338
Merit: 365
July 17, 2021, 06:46:00 AM
well you may be converting them to be a gamber if it interest the gamer. most gamers have budget. if it works then maybe the KYC is needed. kids often play thise video games.

I agree that is the only way to make sure that only adults are playing these games with gambling features, although not 100% foolproof at least we have a good parameter that will make sure that only adults are playing, but I don't know the chances of the players will approve to verify themselves through KYC.
You can see what happens to online casinos that require KYC, there will be some rejections...

I've read in an article that underage gambling players have increased during this pandemic, and the majority are active gamers. For parents who have children over 9 years old, you should monitor your child's online activities.
legendary
Activity: 2464
Merit: 1943
Leading Crypto Sports Betting & Casino Platform
July 17, 2021, 06:04:53 AM
We should not introduce gambling to young minds but gaming is ok because they can learn a lot of skills here without money involved, but if you put gaming with money involve they will likely lose control of themselves and will find a way to fund their account, let the young enjoy the game with monetary consideration so they can develop their skill, they can learn how to gamble when they are mature enough.

In fact, even regular games contain a large gambling element. For example, if you take strategies, then a lot of development options are gambling - an early rush into the troops or into the economy. Depending on the game and balance, this can mean guaranteed victory or defeat, depending on which path the opponent has chosen. If these are tournament games with prizes, then it becomes even closer to gambling.
full member
Activity: 2520
Merit: 214
Eloncoin.org - Mars, here we come!
July 17, 2021, 04:16:35 AM

It gonna be worse when these kinds of young minds are already engaged in gambling, that gonna be possible for early addiction.
This is not the concern because they can earn some money but they are not supposed to be exposed to this thing as gambling addiction could lead them into making illegal activities if they are at the level of addiction.

We should not introduce gambling to young minds but gaming is ok because they can learn a lot of skills here without money involved, but if you put gaming with money involve they will likely lose control of themselves and will find a way to fund their account, let the young enjoy the game with monetary consideration so they can develop their skill, they can learn how to gamble when they are mature enough.
As long as the parent is in supervision , it is ok that children will learn to play strategically , because this will help improve their mind and skills.
But once that they are being let alone ? then this will start the problem as they will surely miss the opportunity to learn and earn with good attitude.
games in internet is tricky and also very dangerous in the mind of youngsters, so best to just let them play when we are around and stops when we are not.
best also to limit the access in internet as this is what I'm doing in our house.
the children is only allowed to access the internet when needed and they will Play physically when its not available.
plr
member
Activity: 1162
Merit: 24
July 17, 2021, 01:48:07 AM
well you may be converting them to be a gamber if it interest the gamer. most gamers have budget. if it works then maybe the KYC is needed. kids often play thise video games.

I agree that is the only way to make sure that only adults are playing these games with gambling features, although not 100% foolproof at least we have a good parameter that will make sure that only adults are playing, but I don't know the chances of the players will approve to verify themselves through KYC.
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