if anyone can help that would be great ...
it seems that the settings for duration is not being adhered to ... i set it at 52 ( which im assuming is 52minutes ) and the each of the pool weight at 1 ( which im assuming is even 52minutes per pool ) ...
this is obviously wrong as the pools rotate at intervals much less than 52minuts ... i couldnt tell you how long between rotation - but its definitely NOT 52minutes ...
can someone please shed some light on how this is to be accomplished please? .. pfool? ...
btw - it is the latest version 0.8.0 - running in centos 7 x64 ...
#crysx
The "weightedRoundRobinRoundDuration" define the duration of a round robin cycle. During the cycle, each pool will become active in turn. The time a pool is active is defined by the Round time, the pool weight and the total weight of all pools :
miningTimeOfPool = (poolWeight * roundDuration) / totalPoolWeight
So, in your case, if all pools have a weight of 1 and for example you have 4 pools configured, each pool will mines 52/4 = 13 minutes before switching to the following.
tanx for the info pfool ...
i was wondering how to piece it all together ... is this documented anywhere? ...
this explains why they are such small intervals ...
if the weight was raised for any one or another ( like in the sample conf file - where pool one has a weight of 9 and pool two has a weight of one ) where they have different weights for the pool - how is it calculated then? ...
edit - never mind ... i worked it out from the calculation ... i must have been asleep while i was responding to you ( which seems to be quite often lately ) ...
from the formula - i would need to increase the roundDuration to 208 for the pools to mine at 52minutes each with a weight of 1 ... or as you would have it ...
roundDuration = ( miningTimeOfPool * totalPoolWeight ) / poolWeight
who said learning maths at school was useless? ... ...
what i didnt realize also was that the calculation is for EACH pool ... so the weight of each pool affects the time mined ...
tanx again mate ...
#crysx
You've got it!