So, I just got finished reviewing the white paper. Wow, this game, plus the lord coin system, makes this a potentially huge market. Only thing needed will be an steady economy of loyal players who keep coming back for more. How will inflation be dealt with? Lets say lord coins reach $10 a coin, will purchasable in game content be adjusted to match the price? Do players set the bar, as far as price is concerned?
Good question!
The majority of trading deals will be between players. So the open market will define the price of Lord Coin.
Price of game contents that are purchased from the game will be adjusted to the new price of Lord Coin.
The price won't change for players, they will just buy an amount in dollars, so whatever the price will be, the amount in dollars stays the same, this will make possible that the token's price change constantly inside the game, because if for example each token start at 10$ and then it goes up to 25, then if I was able to buy a sword at 1 token or 10$ now i will have to spend 15$ more for the same sword, which won't e good for the game, the player and the token, so the prices must change inside the game to allow the prices match in fiat currencies, this will make irrelevant for people to buy low or high, because the value of their dollars won't change at all, so sellers will pump the price in trading, the other option is that the token has a fixed price in dollars, but that won't be good for the outside market, the other options would be as follow, there won't be a inside market run by NPC, but everything will have to be bargained from player to player, i mean, some players could become merchants themselves, and interact with other players that want to buy, so they bargain a price based on the token, the current price in exchanges and the value inside the game, together with a webpage with list of items that are being sold, that will create an active economy inside the game