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Topic: [ANN] Lordmancer II token sale is finished - page 43. (Read 27459 times)

full member
Activity: 294
Merit: 100
How many registered users did Lormancer one have and what are the prediction for the new version?

There have been about 3 mln registered users in Lordmancer I... It is hard to predict exact number of players, but we are going to overcome the prevoius number!

That's huge numbers! LM II will bring even higher figures  Wink

Wow! 3m for LM1?!!

I think I'm gonna give Lordmancer a go as well. Does anyone have any comments about the quality of the game itself? Since it already has such a big gamer community, it must be doing something right. The cryptopart is just a big bonus.

I don't know for Lordmancer I. But I tested Lordmancer II (You should try it, really fast to install).

I could not test everything like PvP (I don't know if it's in the beta).

But so far the game is fun, fluid, the graphisms are really cool for a mobile. If you like tactical RPG and MMORPG I think you should really give it a try, quite similar to FF Crystal Chronicle.
full member
Activity: 644
Merit: 101
How many registered users did Lormancer one have and what are the prediction for the new version?

There have been about 3 mln registered users in Lordmancer I... It is hard to predict exact number of players, but we are going to overcome the prevoius number!

That's huge numbers! LM II will bring even higher figures  Wink

Wow! 3m for LM1?!!

I think I'm gonna give Lordmancer a go as well. Does anyone have any comments about the quality of the game itself? Since it already has such a big gamer community, it must be doing something right. The cryptopart is just a big bonus.
full member
Activity: 294
Merit: 100
These many questions here are showing that the whitepaper is maybe a little bit to general (ok, maybe Not everyone habe read the whitepaper carefully). But also for me (i read the whitepaper) there are open questions. One important Point is: how so you want to get popular? Thats the most important Thing. You already have a great idea. But it needs (unfortunetly) more than this. Advertising ist the most important Thing. Are there any strategies Up to now? I know thats really specific, but important for potencial Investors Like me

Good question! Yes, the games are now all about marketing.

The main KPI that we should consider is LTV - Life Time Value - it is a total amount of revenue that one player brings to the project for their whole period of playing.

For example, the average LTV is $12, it means that we can spend less that $12 for one game install. So, at first stage we need to polish the game and the monetization side and, when we achieve our targeting value of LTV, we can promote the game.

The price per install completely depends on a country, platform and game genre. So the exact values are different for different countries. And it is why we are going to launch on one market after another.

That's interesting. I'm in the marketing and communication fied and it seems that you perfectly know what you're doing. The experience gained from Lordmancer I is visible  Smiley I hope this will be a success for you !
sr. member
Activity: 518
Merit: 250
How many registered users did Lormancer one have and what are the prediction for the new version?

There have been about 3 mln registered users in Lordmancer I... It is hard to predict exact number of players, but we are going to overcome the prevoius number!

That's huge numbers! LM II will bring even higher figures  Wink
full member
Activity: 644
Merit: 101
I've played WoW for sooooo long, so I really believe there's a proper market for ideas like this. This way it's regulated in the sense that no obscure third party in China can walk away with all your funds! Game changer!
full member
Activity: 182
Merit: 100
I am gonna play to this game, i will be the best warrior and at the same time i will win money Smiley Mouah ah ah ah Tongue I joke.... to be serious the concept is pretty cool.
full member
Activity: 294
Merit: 100
I played a little more. The game is quite fun.

I found it hard because I skipped some quest that were not shown. So I was doing the next quests with no stuff and underleveled  Smiley And an indicator for level recommanded for each quest would be cool too.

It would be better if the quest available would be more visible.
sr. member
Activity: 1372
Merit: 259
There must be some kind of shop for this tokens. If there wasn't one, currency would be worthless

There will be three ways to buy tokens:
1. On a cryptocurrency Exchange
2. On the game site for fiat or cryptocurrency
3. Inside the game for another hard currency - Cryslats
and of-course we shall be playing the game for the tokens, i think thats another way to get the tokens aprt from the above mentioned by the dev.

Yes, it is another way. You can mine game recources and sell them on the market for Lord Coins.

You already made shops for this tokens? Or you planning to make? In which exchanges you planning trading tokens?
full member
Activity: 476
Merit: 101
We make a game with real cryptoeconomy
How many registered users did Lormancer one have and what are the prediction for the new version?

There have been about 3 mln registered users in Lordmancer I... It is hard to predict exact number of players, but we are going to overcome the prevoius number!
full member
Activity: 476
Merit: 101
We make a game with real cryptoeconomy
I want to be the man in black. Straight loner, just hunting. Anyway, i was wondering what incentives might be issued, to encourage non gamers to purchase the token from the exchange. If the plan is to issue a new token when the current one has dramatically decreased, how do you induce investors to hold on to the current token for a long time.

When a new token is issued, Lord Coin will be exchanged to that new one by a hight rate. For example, 1 LC = 10^18 new tokens. We will need this change only to make the money base bigger.
full member
Activity: 476
Merit: 101
We make a game with real cryptoeconomy

The game requires Android 4.4 with minimum 512MB memory, but it is better to have 1GB.

this requirement is not very high ,popluar phone reach this , i think if lc is profitable to mine ,someone will make PC phone VM to mine

In general we don’t see Lordmancer II as a tool for earning money for living. The amount of cryptocurrency that a player can mine will depend only on the market price of Lord Coin. We will make all effort to find the best balance between exciting gameplay and the opportunities to make money while playing.

For our gamer fun is on the first place, money is on the second Smiley
full member
Activity: 476
Merit: 101
We make a game with real cryptoeconomy
These many questions here are showing that the whitepaper is maybe a little bit to general (ok, maybe Not everyone habe read the whitepaper carefully). But also for me (i read the whitepaper) there are open questions. One important Point is: how so you want to get popular? Thats the most important Thing. You already have a great idea. But it needs (unfortunetly) more than this. Advertising ist the most important Thing. Are there any strategies Up to now? I know thats really specific, but important for potencial Investors Like me

Good question! Yes, the games are now all about marketing.

The main KPI that we should consider is LTV - Life Time Value - it is a total amount of revenue that one player brings to the project for their whole period of playing.

For example, the average LTV is $12, it means that we can spend less that $12 for one game install. So, at first stage we need to polish the game and the monetization side and, when we achieve our targeting value of LTV, we can promote the game.

The price per install completely depends on a country, platform and game genre. So the exact values are different for different countries. And it is why we are going to launch on one market after another.
full member
Activity: 356
Merit: 100
Interesting whitepaper, couldn't find system requirements, which android version is needed to play this game?


The game requires Android 4.4 with minimum 512MB memory, but it is better to have 1GB.

this requirement is not very high ,popluar phone reach this , i think if lc is profitable to mine ,someone will make PC phone VM to mine
full member
Activity: 476
Merit: 101
We make a game with real cryptoeconomy
Interesting whitepaper, couldn't find system requirements, which android version is needed to play this game?


The game requires Android 4.4 with minimum 512MB memory, but it is better to have 1GB.
legendary
Activity: 1694
Merit: 1003
hunter coin is the first to implement on game mining but the resources is too high for average PC spec does making it unpopular, Lordmancer II is build on unity 3D and also have an android app which almost everyone can download from playstore does making it accessible to anyone with android phone to mine it.
full member
Activity: 547
Merit: 109
Cryptocurrency based of game, I really like it, I think Lordmancer II  the first and really integrated with the game platform on android OS, the concept of mining just by playing games very friendly and familiar for eveyone, every people and all age. if LC tokens have inside the exchange market, there are seller and buyer regulations, there is a certainty of the transaction between the seller and the buyer, LC tokens are definitely needed and bought, farmers and gamers will need each other. Especially with the number of people who use OS smartphones android around the world.  Lordmancer II is great and will be successfull
full member
Activity: 476
Merit: 101
We make a game with real cryptoeconomy
There must be some kind of shop for this tokens. If there wasn't one, currency would be worthless

There will be three ways to buy tokens:
1. On a cryptocurrency Exchange
2. On the game site for fiat or cryptocurrency
3. Inside the game for another hard currency - Cryslats
and of-course we shall be playing the game for the tokens, i think thats another way to get the tokens aprt from the above mentioned by the dev.

Yes, it is another way. You can mine game recources and sell them on the market for Lord Coins.
hero member
Activity: 1092
Merit: 500
There must be some kind of shop for this tokens. If there wasn't one, currency would be worthless

There will be three ways to buy tokens:
1. On a cryptocurrency Exchange
2. On the game site for fiat or cryptocurrency
3. Inside the game for another hard currency - Cryslats
and of-course we shall be playing the game for the tokens, i think thats another way to get the tokens aprt from the above mentioned by the dev.
full member
Activity: 476
Merit: 101
We make a game with real cryptoeconomy
There must be some kind of shop for this tokens. If there wasn't one, currency would be worthless

There will be three ways to buy tokens:
1. On a cryptocurrency Exchange
2. On the game site for fiat or cryptocurrency
3. Inside the game for another hard currency - Cryslats
full member
Activity: 336
Merit: 112
i would like to dream about a game that  makes me win money, now it's not dream, its become a reality Smiley


Yes, this is the perfect opportunity for all the gamers to earn money while playing Smiley
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