Bugs?
Ads in the top advertising block in SG1 lead straight to coinzilla not to the actual advertisers site. I don't know if this is effecting your earnings or not.
Additionally ads in the second (middle bottom) block states (SG1 again) "advertise in this spot" lead me to a blockadz site which displays a 404 error for site not found.
Thanks for the report!
It appears blockadz has died as a service, expect it to be removed soonish. The were supposed to send us some satoshi, oh well.
As for the discussion. I've read all of it, but I just can't reply to everything with quotes, like I usually do, there's just too much stuff :)
However, I'll comment on some points.
1. Planet ownership. It's not a problem for us, they are indeed not as profitable as newbies may think, and on top of that, the number of planets is limited. So, from financial standpoint, one player owning ALL THE PLANETS is the same thing as 1-planet-per-player situation or whatever permutation of those.
2. We will adjust the crafting / cooldown rates. For guys following the development process, it shouldn't be a surprise, we often first introduce the feature, then iron out the bugs in said feature, then finally fine-tune the actual numbers. So chances are,
crafting will become easier again in the following updates.
3. Posting your earnings is not necessary, I mean, feel free to do it, but we're not upset about it in any way, this is the point of the game (to some) anyway.
4. There is a clear conflict of interests in regards to players who play just to play and players who play to withdraw. Former deserve faster earning rates, later deserve slower, and we're kinda stuck in-between those two realities. I believe I said it before: without the withdrawal feature, the game would've been balanced
entirely differently, with things taking days and hours instead of months and days. Similarly, the equipment cooldowns would've been seconds, not minutes.
5. The main resource in the game is satoshi. Skills, time, gear, ships, planets, allies, information, etc -- are all important. However, your real progress is measured in satoshi, because you can simply buy lots of stuff you need. And that
was a problem, even without the withdrawal aspect. You need something that costs 250k? No problem, click-click-click, 250k worth of stuff crafted. Need something that's worth a mil? No problem either. I'm exaggerating here, but this was bothering us for a long time.
Side-note: for the same reason, shortage was met with some hostility. It was the only thing stopping people from buying stuff. Money was never a problem. Which is wrong.
6. Ability to buy everything is a two-edged sword. We can't turn it off, because the game is supposed to work even with one lone player online (he can't rely on marketplace in that case), but without the cooldown, people were just buying everything off NPCs and not giving the marketplace proper attention.
By design, you were never supposed to be able to craft everything on your own, it was always supposed to be a team effort. Some people smelt stuff, some people make circuits out of that stuff, other people make components, etc.
Oh, one more thing worth mentioning. The bitcoin network is acting very slow this month, at least that's how we see it. The faucet balances were supposed to be refilled long time ago, the transactions are just not confirming :( So, just so you know, it's not a deliberate measure on our end.
Everyone's CPU has been restored.