Update!
- [ENC] Introduce crafting masteries/item excellence.*
- [ENC] Add critical hits for some damage types.** (@Przemax)
- [ENC] Add crafting cooldowns.***
- [SG2] Make cargo/equipment item tooltips hide when necessary.
* Equipment crafters now have a chance to create "excellent" items. In addition to improved durability, some of the stats might get a boost! NPCs will not pay you extras for such items, and marketplace is not really ready to
correctly deal with them either, but they should work at least.
** Critical hits may occur when you get a perfect "natural" roll. This doubles the hull/def.grid damage. Ion, and other damage is not multiplied.
*** Whelp, the time has finally come to nerf crafters once more. I know full-well, NOBODY is going to be happy with this change, but crafters drain our faucet balances too fast. Note: the cooldown time is not added linearly, the more you want to craft per one click, the longer it will take to cooldown. This is done to offset the "craft in batches to minimize burns" thing that appeared against our will after batch crafting became a thing.
What do not you understand when toecutter says:
"but crafters drain our faucet balances too fast" ?
For me this means that there is at least one player, who is daily damn many Satoshis pay off. This update shows me personally who is interested in playing and who is a greedy, money horny A ... is.
Just to show you where my interests are in this game. I have to pay off as a test 23 Satoshis. 34 Dogecoins because I did not know at this time where I should keep the coins. This update hits those who would ruin
this game with their greed.
http://prntscr.com/efusgnThen it is always argued the poor beginners who hit it particularly hard. Gosh! A novice does not affect this update at all. When did you collect the last ore? With a beginner's ship? Just so that everyone becomes
aware of an example. A beginner ship has 100 power. To mine ore now you need 20 energy for the scanner. So there is still 80 energy remaining. So you can then use 2x 40 energy for the two Mininglaser. Then you
have to wait for a basic reactor of 10 energy per minute to wait 4 minutes until you can again use 1 Mining laser. If you're lucky then you get with these beginners lasers copper ore for 2 copper plates together. How
long do you need to make 2 copper plates? 1 damn minute! Anyone who has taken care of the elementary school in math knows immediately that he has to wait at least 4 minutes anyway until the cool down time of
the laser has expired and enough energy has been recharged. This means that a beginner does not care whether it's time for the crafting or not because he has to wait anyway until the energy is recharged and the
laser is ready again. Can you follow me? If I then yell here the yelp: "HuHuHu ... I need 10 minutes to produce 8 gold bars". Are you crazy? A beginner would be glad if he could find enough gold ores to produce a bar.
Are you really clear how many Satoshis are in 10 minutes for doing nothing? Suppose you sell the gold bars for 300 satoshis per bar, then you have earned 2400 Satoshis in 10 minutes. Do you know what a beginner
earned in 10 minutes if he is lucky? At the moment you get 12 to 15 Satoshis per copper plate. If he is lucky then he can produce 5 copper plates in 10 minutes. 5 x 15 = 75 Satoshis in 10 minutes. And you complain
because you get "only" 2400 Satoshis in 10 minutes. Do you even think about it or do you carry your brain just for a walk around the area?
I am in favor of the fact that the currencies Satoshis and Dogecoins will be replaced by a worthless game currency in order to separate the players who are solely interested in the game from the players who are solely
interested in the money.
@Quellzar: I am the one of the PvP hates. I think Shiv is not averse to it, but I do not know and would not want to subordinate anyone. So I would like to say here in a very clear way that I hate PvP. That's why I sold my planet because it sooner or later comes to turn this against another player. I do not like that.