- [ENC] AJAX'ify scanner planets + add defense grid indicator.
- [ENC] Revert Orbital Cannon/overheat nerf.
- [ENC] Orbital Cannon now disrupts the ship instead.
- [ENC] Distance to targets is now important!*
- [ENC] Increase output for all reactors.*
- [ENC] Halve energy and cooldown costs for all engines.*
- [ENC] Increase tracking for all scanners.*
- [ENC] Make NPCs much less agressive.*
- [ENC] Increase mining/hunting rewards.*
- [ENC] Do not allow 0/1 durability repair for equipment. (@rehbell)
- [BUG] Broken equipment had no penalties. (@shivasimha)
- [BUG] Rockets were not leveling the aiming skill. (@matek1234)
*OK, I fear many of you will not like this change. However, it allows a wide range of tactical improvements to PvP/PvE. As promised, moving around is no longer decorative. You now must approach stations/planets/jumpgates to dock/land/jump. And that requires you to use an engine. To that end, all engine costs were halved. And all reactor rates were bumped.
The interface in both SG1 and SG2 is subpar. We will address this in the following updates. In addition, Profile page will show MORE stuff in regards to your planets in the future, since moving around is not as simple anymore. This is on the TODO list with a high priority.
Because playing the game is a bit more painfull now, we have increased the rewards for asteroid mining and pirate hunting.
Since lots of stuff has been rebalanced, things might not work as smoothly as they were. New bugs are expected Please report everything you see.