Even equipment that are in your cargo slots? (Unmounted) I think that is probably what darkky is asking as well. Just to get clarity on it.
yes i asked about euqiped that is not mounted and that is in the ship cargo, if can be looted, like sleepyjoe said :) thanks
Oops, nope. Unmounted equipment is not safe, like you said. Anything in your cargo hold is a fair game when it comes to looting!
So many frustrating things happening :-\
http://prntscr.com/cfk9bzHow is he able to attack me when I have destroyed him?? I was literally just waiting on his loot. By the time stamp you can see he shot after me, which means he was already killed, yet was able to retaliate and kill me.
EDIT: and so it gets even stranger. Turns out he didn't die even though his hull was on 20 or 25 and I shot him for 35 damage...
EDIT 2: This I did kill one after which he retaliated.
http://prntscr.com/cfla9lEDIT 3: So when attacking a pirate and killing him, and then a rocket is shot at you, the dead pirate just disappears from the Ship list. No Loot, no exploding, just gone without a trace.
OK, this has 2 aspects to it. First of all, yes, the perfect sync is not really achievable with our current architecture, like ever. We're processing too many requests at the same time, and putting them all into one queue (to ensure orderly execution) would just introduce a giant bottleneck. The downside of our approach is evident.
(BTW, that is why you really
do get an evade bonus from rockets when docked to a station. That wasn't a jest, things like that sadly can happen).
However, the magnitude of the problem scales down as server is feeling healthy. On good days (most of them?) you shouldn't feel anything wrong at all. Yesterday was a very bad day for our server. And we did some background updates, which likely explain the missing rockets/pirates -- sorry!
It should work fine now (relatively to our definition of "fine" above) and maybe even a tad better.
If someone does not know yet there is feature about wrecked ship: you'll be repaired not on nearest green stantion, but on last one you visited
Uh-oh ;)
Update!
- [TSK] Make different optimizations, introduce new bugs.
- [ENC] Ability to sell planets. (~@FUCKUP)
- [BUG] Hangar repair bars are visually misleading.* (@darkky)
- [BUG] Exploded rockets throw players to 404 page. (@darkky)
- [ENC] Add links to rolls. (@Przemax)
- [BUG] Rockets prevent docking even across sectors. (@5leepyJoe)
- [ENC] Make crafting skill falloff more gradual. ** (@5leepyJoe)
- [TSK] Blueprint generation was adjusted. **
- [TSK] REMOVE Pirate chatter.
- [ENC] Add "fleet overhead" mechanic. *** (@?)
- [TSK] Ship transfer: Buckaneers and Buckshots get discounts.
- [TSK] Ship transfer: Maulers are forbidden.
- [ENC] Ion Beams were placed into item hierarchy more firmly.
- [ENC] Ensure all blueprints can be crafted with Trucker.
* I'm very happy to report, that the "2 privateers" bug was finally pinpointed. Turns out, ships with long names pushed their repair bars away, making it really hard to understand which is being repaired and which is fine. The new display should be a little bit less misleading. But if this still bothers you, please give your ship a shorter name.
** 5leepyJoe, I'm terribly sorry for not confirming this earlier. Turns out you're right, blueprints in red sectors did become scarce. That was indeed intended -- advanced NPCs no longer deal with common/newbie blueprints. In this update, we made it a little bit more random and not as strict.
** And, you will now receive 1/2, 1/4, 1/8 and finally, ZERO skill points when crafting stuff that is too easy for your skill level.
***
Now, for the "fleet overhead". It grows the more ships you have in your possession. It's balanced back by the Navigation skill, but not to the extent you'd like.
The actual value is a penalty, which manifests in a few different ways:
- NPC repair times are longer
- Transfer costs are larger (and take more time too)
- (But Wharf repairs are still fast, no matter what)
- ...to be continued, some more penalties will be added in the future...
Therefore, you can probably STILL overcome it, if you're rich and interested in pushing the game limits, but hopefully it would calm down the Multi-Privateer situation in PvP.
OK, I think that's it.
And a small announcement: we're winding down with development a bit, you can expect bug fixes and tunage, but no major new features are to be introduced until we're sure all new bugs are exterminated.
Ah, one more thing. Quarry rates x2 till end of week, and all planets receive 6 population bumps.