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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 81. (Read 109828 times)

newbie
Activity: 48
Merit: 0
All I'm getting now is 502 Bad Gateway
nginx/1.9.1
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Update!

  • [ENC] Add timezone selection for users. *
  • [ENC] Add rocket mining! **
  • [ENC] Add item descriptions to Cargo window. (@unison)
  • [BUG] Newbie scanner is the best one in the game. (@darkky)
  • [ENC] Global chat!
  • [TSK] Crafting/refining several items at once!
  • [ENC] AJAX'ify scanner. (@Mitchełł)

* You now have an option to display all (most) dates in the game (and on the forum) in your local timezone. Otherwise, it will default to UTC, which is still more convenient, than arbitrary server-time we had before.

** With rocket mining, captains are finally able to mine for loss. This popular feature came from the world of hunting, where wasting rockets and not getting any loot in return is already possible. Seriously, though, please only try this if you're feeling your most powerful mining laser is not powerful enough for you, you'll probably be very disappointed otherwise.

And with AJAX'ified scanner, no longer people need to franticly refresh their pages to be on top of latest events in the sector. We're still polishing this feature.

Finally, the Beta test is over! Like I said before, it doesn't mean we're done with the new stuff. Even longer TODO lists await us for the upcoming versions. Yet, we believe this is a reasonable baseline, feature-wise for the beta test to be over.

We still expect to find lots of bugs everyday, so keep those reports coming.

Thank you all for participating!
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Update!

  • [ENC] Show stations on map. (@captcher)
  • [ENC] Show total price when selling stuff.
  • [ENC] Add confirmation dialogs when selling equipment or ships.
  • [ENC] Add auto-scrubbing helper.
  • [ENC] Add map labeling via colors.
  • [ENC] Add squad roles.
  • [ENC] Revamp upgrade system: allow multiple upgrades at once.
  • [BUG] Make sure Ship Blueprints are generated.

The beta is almost over. Once we make sure this latest batch of changes is fine (probably not, as usual), we'll move on to the release.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
hello

I was away for a week is there something wrong with mining. Asteroids are very small ( from 100 to 300 res.).
I m stuck at level 8 skill.

Hello, matek1234

Thanks for your feedback. It's kinda hard to tell, but I *think* you played the game during the 3X bonus and got too accustomed to it?

Otherwise, there were no drops, only raises, in asteroid rewards.



Update!

  • [ENC] Reduce sector image sizes. (@captcher)
  • [ENC] Improve "new messages" icon visibility. (@calamon) 
  • [ENC] Display Warehouse upgrade cost and max capacity. (@quistd1229)
  • [ENC] Add defense note to profile/planet overview.
  • [ENC] Registry now provides look-ups.

You can also now see the health of damaged ships right on the scanner, without having to resort to clicking through each target, which should help players reduce page load/refresh. (And yes, similar thing will happen to planets in the following updates.)
member
Activity: 83
Merit: 10
hello

I was away for a week is there something wrong with mining. Asteroids are very small ( from 100 to 300 res.).
I m stuck at level 8 skill.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Im not sure if that was planned but the pirates with privateer class ships does not have any loot so its completly worthless to attack them.

Thanks for the report! Could you please verify your hunt rolls? And maybe send them to me/post them here, so I could take a look too? I don't have a convenient interface for that :/

Edit: I've taken a look, it appears you've met some of the old-timey pirates with older loot pattern. I suggest you try some more, I think you were just unlucky.
hero member
Activity: 560
Merit: 500
Im not sure if that was planned but the pirates with privateer class ships does not have any loot so its completly worthless to attack them.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Update!

  • [BUG] Same message ("no seams") from planets is sent over and over.
  • [BUG] Planet ACL: possible to steal from other peoples' planets.
  • [BUG] Squad leaderboard: number of planets cache is wrong.
  • [BUG] Can't buy any equipment blueprints. (@przemax)

We have also adjusted the output rate of refineries (this is not final, watch out for further adjustments in the coming days) and altered the way NPC merchants get their stock. Now rare things are more rare, but it's easier to sell stuff. Minor adjustments in shield generator and defense grid rates, also the power of rockets has been significantly increased, as promised.

As for the MLK-inz blueprint bug -- turns out it affected ALL equipment blueprints and NO-ONE was able to buy one. It's now fixed and to make up for it, all equipment blueprints are now 20% off.

Oh, almost forgot! Domain name has been changed to .com. Your referral links will keep working, but from this point on, please use the new one.
newbie
Activity: 4
Merit: 0
Ugh, a streak of bad luck, I guess Sad

Our hoster is down, and is not responding... We really don't want to change hosts, as this one was very reliable so far, but if it comes to it, that's what we'll have to do.

The plan is to wait for a while, hopefully it'll come back up on it's own and SOON.

Web is online.

Thanks
newbie
Activity: 4
Merit: 0
Fixed now, and the cpu and energy problems are fixed as well, thanks  Cheesy
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Aaand we're back!

The bonus rates are prolonged till the end of week to make up for all the trouble.



Im still getting the blocked ip message, any help please

Please see if it's any better now?



EDIT: and yeah there is some bug that disable me from buying an inz mining laser blueprint.

Ooh? Thanks for the report, we'll check it out.

As for the balancing adjustments - we've actually considered many of your suggestions. Maybe we'll go there. The constant/not-linked-to-BTC cost of planetary modules is a bug/feature, we're still not sure. It's nice and interesting to have some prices fixed, because as other prices change around, this creates interesting opportunities and situations for players. On the other hand, if we end up with some crazy high BTC price, it might become unfeasible. There are certainly going to be some changes with the game balance along the way.
newbie
Activity: 4
Merit: 0
Im still getting the blocked ip message, any help please
newbie
Activity: 48
Merit: 0
newbie
Activity: 48
Merit: 0
I hope it's back up soon
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Ugh, a streak of bad luck, I guess :(

Our hoster is down, and is not responding... We really don't want to change hosts, as this one was very reliable so far, but if it comes to it, that's what we'll have to do.

The plan is to wait for a while, hopefully it'll come back up on it's own and SOON.
newbie
Activity: 22
Merit: 0
Now ! no site  Huh
newbie
Activity: 4
Merit: 0
hero member
Activity: 560
Merit: 500
Quote
Hello, Przemax!

Thanks for your feedback. I think it should take much less time with the current settings for the quarries to make it worth your while.

The new pacing is not as satisfactory, true, but it is correctly bound to our actual ability to pay people off. (Assuming they would just convert to satoshi and withdraw every day, which is what we have to assume).

We have a plan to drastically improve payout rates, but as it stands right now, that's what we can afford.

Ok i understand. Considering that the price of bitcoin rose a lot, the only fair solution is to leave the yield as it is or even nerf if you like, but make it easier and more affordible for a new players to make colonies. I suggest bringing the price of upgrading the level of building down to match the current bitcoin price just as it is with minerals. In that sittuation you can afford a payouts and players would invest in a long term rather than short term investments. Maybe making blueprints not as expensive is a way to leave the satoshi in the game rather then out.

Another idea to be affordable is to make price of minerals down based on your level of affordability and not just basing it on a price of bitcoin so that players would get the idea to settle their horses.

EDIT: and yeah there is some bug that disable me from buying an inz mining laser blueprint.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Terribly sorry, guys!

Went away on a weekend, hoping I can skip a day or two, but nope, ran out of disk space on the host, which made things go crazy. We're currently making sure this wouldn't happen again any time soon.

Once again, sorry, we'll issue some gifts later on to compensate.

Edit: for the next 3 days, asteroids and pirates have x3 loot. Enjoy!



I've got the same issue as above with the frozen ship.

By the way its good to see that the game is constantly changing. The pricing seems to be more realistic and alive now.

As for the nerf in the planet yield. The old one was a little too much I agree but as for now considering how long it is to make pop grow a planet if you are lucky pays for itself in 4 to 5 months. My math is that it takes a full month on a terra to grow a population and if the planet is fairly rich it gives 1,5k sat in minerals a day and 45k a month and only if you sell at the best price and a refined product. A full colony able to mine is at least 180k in costs if not more with bigger werehouses.

Just a remark. Maybe you wanted that way so its ok but a rich terra planet is hard to find so it should be kind of a worthwhile to colonize it. Most of the planets take at least 2 months if not 3 to grow a population in it and are not very rich heavy.

Hello, Przemax!

Thanks for your feedback. I think it should take much less time with the current settings for the quarries to make it worth your while.

The new pacing is not as satisfactory, true, but it is correctly bound to our actual ability to pay people off. (Assuming they would just convert to satoshi and withdraw every day, which is what we have to assume).

We have a plan to drastically improve payout rates, but as it stands right now, that's what we can afford.
member
Activity: 95
Merit: 10
Energy is not update when click on some tab or reload energy turn back to 0

Same problem u.u

Same problem as above
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