sorry society
i should use word of 'bad design' ?
i didnt mean anything wrong by words bug when i realised i did it myself (i didnt lost anything at the end , simply lots of clicks to add members back).
Seriously, have in mind making DISBAND entire squad a LITTLE more COMPLICATED than just ONE CLICK.... pls.... a tleast captcha or funcaptcha to make sure. invite, kick, disband are almost in one place. Have in mind some android users might missclick like me? i did it on pc... but much ppl claims faucets from mobiles.
Yeah, it's a kinda bad. I've added "confirmation dialog during squad disbanding" to the list.
i cant wait to any update of refferal section , as my list is starting to get a little long to scroll. And is there any possibility of change referal program basics in long future? I mean... i have over 50 refs, i know part of them are active, but i have only 10sato from commision. The thing is they arent paying out any satoshi, as there is no way to deposit it back. So they keep on just collecting to buy Privateer or other improvments not counting owning planets.... How about switch to get less % but from earnings not cashouts? i wouldnt cashout ref coms anyways soon as i want have many planets amoung many systems too...
i would rly appreciate any gift of commisions for making at least 10 active players i bet. i cant even say now who is real active..,. as all gets me "0". I can say only by chaning of their ships in my squad. But its not reliable source of activity atm. at least table with their earnings (so it will give me theirs potential to future).
Not being able to tell much about your referrals is by design; after all, it's not guaranteed they are you friends in-game, so leaking as much information as online presence is kinda problematic. We'll probably add some vague "status" field, but it will say something like "active"
at most. Pagination, on the other hand (and maybe some sorting) is badly needed, aye.
BTW, you ref. earnings go directly to faucetbox, you can't spend them in-game. (So people more interested in promoting/satoshi would get just that, without overwhelming players who engage in the game itself).
There are no current plans to adjust the ref. commission, sorry.
Why is there always a 20-30s delay between you reducing an enemy ship's HP to 0% and that ship exploding (+ looting)?
But the "real" reason is that it takes time for a reactor to explode after a hull breach :)
My ship seems to explode instantly when the hull gets destroyed though, so this explanation seems a bit shaky.
Actually, you spend the same 20-30 seconds in the sector you died in (and can still chat for a little bit) before respawning on the station, so it's kinda consistent. If you engage in PvP, the same looting rules apply too. The design is a bit unclear (because you see the "wrecked" status immediately), but has it ever been clear? :/
Everyone, there's a problem with jettisoning, it's possible to end up with some stuff you can't get rid of. We're working on the fix, but in the meantime, if you are desperate to abandon some stuff, please contact me and I'll help you do it. Sorry for the inconvenience!