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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 82. (Read 110006 times)

newbie
Activity: 48
Merit: 0
I hope it's back up soon
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Ugh, a streak of bad luck, I guess :(

Our hoster is down, and is not responding... We really don't want to change hosts, as this one was very reliable so far, but if it comes to it, that's what we'll have to do.

The plan is to wait for a while, hopefully it'll come back up on it's own and SOON.
newbie
Activity: 22
Merit: 0
Now ! no site  Huh
newbie
Activity: 4
Merit: 0
hero member
Activity: 574
Merit: 500
Quote
Hello, Przemax!

Thanks for your feedback. I think it should take much less time with the current settings for the quarries to make it worth your while.

The new pacing is not as satisfactory, true, but it is correctly bound to our actual ability to pay people off. (Assuming they would just convert to satoshi and withdraw every day, which is what we have to assume).

We have a plan to drastically improve payout rates, but as it stands right now, that's what we can afford.

Ok i understand. Considering that the price of bitcoin rose a lot, the only fair solution is to leave the yield as it is or even nerf if you like, but make it easier and more affordible for a new players to make colonies. I suggest bringing the price of upgrading the level of building down to match the current bitcoin price just as it is with minerals. In that sittuation you can afford a payouts and players would invest in a long term rather than short term investments. Maybe making blueprints not as expensive is a way to leave the satoshi in the game rather then out.

Another idea to be affordable is to make price of minerals down based on your level of affordability and not just basing it on a price of bitcoin so that players would get the idea to settle their horses.

EDIT: and yeah there is some bug that disable me from buying an inz mining laser blueprint.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Terribly sorry, guys!

Went away on a weekend, hoping I can skip a day or two, but nope, ran out of disk space on the host, which made things go crazy. We're currently making sure this wouldn't happen again any time soon.

Once again, sorry, we'll issue some gifts later on to compensate.

Edit: for the next 3 days, asteroids and pirates have x3 loot. Enjoy!



I've got the same issue as above with the frozen ship.

By the way its good to see that the game is constantly changing. The pricing seems to be more realistic and alive now.

As for the nerf in the planet yield. The old one was a little too much I agree but as for now considering how long it is to make pop grow a planet if you are lucky pays for itself in 4 to 5 months. My math is that it takes a full month on a terra to grow a population and if the planet is fairly rich it gives 1,5k sat in minerals a day and 45k a month and only if you sell at the best price and a refined product. A full colony able to mine is at least 180k in costs if not more with bigger werehouses.

Just a remark. Maybe you wanted that way so its ok but a rich terra planet is hard to find so it should be kind of a worthwhile to colonize it. Most of the planets take at least 2 months if not 3 to grow a population in it and are not very rich heavy.

Hello, Przemax!

Thanks for your feedback. I think it should take much less time with the current settings for the quarries to make it worth your while.

The new pacing is not as satisfactory, true, but it is correctly bound to our actual ability to pay people off. (Assuming they would just convert to satoshi and withdraw every day, which is what we have to assume).

We have a plan to drastically improve payout rates, but as it stands right now, that's what we can afford.
member
Activity: 95
Merit: 10
Energy is not update when click on some tab or reload energy turn back to 0

Same problem u.u

Same problem as above
newbie
Activity: 4
Merit: 0
The energy never refills and after solving the captcha a few times the cpu does not change, what can i do???
hero member
Activity: 494
Merit: 500
This game done?  Doesn't look good when a problem like this goes unanswered.
newbie
Activity: 48
Merit: 0
Just talked to my squadmate.  He left his ship undocked in red space overnight, but did not get attacked by a single npc. 

My planets are still mining resources though.  But now the warehouses are getting full.
hero member
Activity: 574
Merit: 500
I've got the same issue as above with the frozen ship.

By the way its good to see that the game is constantly changing. The pricing seems to be more realistic and alive now.

As for the nerf in the planet yield. The old one was a little too much I agree but as for now considering how long it is to make pop grow a planet if you are lucky pays for itself in 4 to 5 months. My math is that it takes a full month on a terra to grow a population and if the planet is fairly rich it gives 1,5k sat in minerals a day and 45k a month and only if you sell at the best price and a refined product. A full colony able to mine is at least 180k in costs if not more with bigger werehouses.

Just a remark. Maybe you wanted that way so its ok but a rich terra planet is hard to find so it should be kind of a worthwhile to colonize it. Most of the planets take at least 2 months if not 3 to grow a population in it and are not very rich heavy.
newbie
Activity: 4
Merit: 0
Got the blocked ip address message, my ip 192.168.0.1
newbie
Activity: 8
Merit: 0
Energy is not update when click on some tab or reload energy turn back to 0

Same problem u.u
hero member
Activity: 494
Merit: 500
Same, energy stuck goes to zero with any action.

Tried logging out for a while, still same problem.

Was looking to add the game to some game lists.
newbie
Activity: 48
Merit: 0
Hey, I'm experiencing an energy glitch again.  Whenever I try to do anything, my energy drops to 0.  I waited for my energy to recharge up to 50%, tried to jump to another system, and got the message "Unable to jump: Not enough energy"

Please fix this.  Otherwise I'm stuck.
newbie
Activity: 22
Merit: 0
Energy is not update when click on some tab or reload energy turn back to 0
newbie
Activity: 48
Merit: 0
Well that is certainly going to slow things down.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Update!
  • [ENC] Add ability to combine items. (@captcher)
  • [BUG] "Saphire" typo in everything (@captcher)
  • [ENC] Improve moderator abilities on the forum

Also there was a noticeable revamp of blueprint recipes and planetary mining.

Have you made a major change to planetary mining?  Resources that used to take an hour to mine are now taking an entire day.

Yeah, that's about it.
newbie
Activity: 48
Merit: 0
Have you made a major change to planetary mining?  Resources that used to take an hour to mine are now taking an entire day.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Hello, unison.

Thanks for your feedback!


??? ISSUE ??? I recently bought 1 unit of Iron plate for 88 from the market(which was a good price), but it is not in my cargo bay!  or anywhere else for that matter, am I doing something wrong?

If so, where do I collect my item from?

It did deduct satoshis from my account for the purchase...

I feel I cant move on with the game until this major problem is resolved!


Look for "Claim" tab on the marketplace page (in the top right corner of the main section).


??? ISSUE ??? I am having an issue where my previously mined cargo (raw mats) is showing up on some pages, after refining and selling, but then, thinking that the transaction never went through properly, I go back to the station, but when I go back to the station to refine and sell it (again), it has gone!...

This tends to resolve its self after navigating around the site a bit but it leaves me with little confidence,


I'm 100% sure there's no such issue. If you keep only one page open, you'll always see up-to-date data on... everything. If you have multiple tabs open, then, yeah, you might miss an update, as there's no auto-update. Refreshing those extra pages is up to you!

BTC suggestion BTC A message to tell players that the buttons will not be active until the ads have fully loaded in would be nice...

I don't know about others but I much prefer honesty and a little distraction while I wait and am even willing to wait an extra 10 secs or so(whatever that may be) so that you get a higher payment for the ad(I don't even know if it even works like that anymore)...

More money for you for ads equates to more satoshis available for the game logic to use, Win, Win for all I say!

In any case a polite message never goes a miss

Really don't see why, but OK, probably worth adding into the manual or the FAQ...

BTC suggestion BTC When a player hovers over an item in the shop, it would be nice to have a popup showing a description and effect it would have on your ship(if any)...

Also when you click on an item it would be nice if it pops out a box same as the one in the factory, with vital info on that item (reusable code would be good here)...

either, and, or, would be good!

Yup, point taken.

BTC suggestion BTC A numbered countdown timer on the scan/mine/jump buttons when they are on cool down, this would really save my eyes when trying to judge on a tiny pixel by pixel basis when a button is ready!

That last pixel seems to last an eternity, lol


Good point, and that last pixel is indeed the longest ;)
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