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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 97. (Read 110006 times)

newbie
Activity: 37
Merit: 0
Trying to sign-up, but RECEIVE "This IP address is blocked"(((
No Adblock installed, what i need to do?
newbie
Activity: 5
Merit: 0
Hi,

now i fight against a ship and destroy it. Here is the proof:
http://prntscr.com/9tp4rj

But where i can see, what i get from this?
Better is when all can see this in the chat too!

I can not find my prices.

____________________________________________________________
Very good game and register in satoshigalaxy
full member
Activity: 224
Merit: 100
This user is currently ignored.
Some sector names are in all-caps, some are not. Is there any significance in that?

Also saw a couple of small typos: saphire, advertisment, later (should be "latter"; I think I saw this in the tutorial a while ago).

Regarding crafting multiple amount at the same time, why would it incur severe overhead? Let's say a user crafts 3 copper plate at once, aren't you just repeating the current process/algorithm 3 times? And any time if you don't have enough ingredients, you simply abort the rest of the crafting.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Hi,
what happened really when i destroy a ship?

A suggestion from me:
1. When somebody destroy a ship very fast he get better prices. It schould be a timer.
2. When people destroy ships they get only from the ship materials which we can not find on asteroids. Maybe this things we need to make something.
3. When a ship is detroyed he can not fight in the next X hours.
4. Make produce weapons cheaper (Rocket) because it is cheaper to buy it from market.



I think with this is destroyed ships more interested!

Hello, masterbo2222.

1. No
2. Yes
3. Yes
4. No. They'll get cheaper, promise.
newbie
Activity: 5
Merit: 0
Hi,
what happened really when i destroy a ship?

A suggestion from me:
1. When somebody destroy a ship very fast he get better prices. It schould be a timer.
2. When people destroy ships they get only from the ship materials which we can not find on asteroids. Maybe this things we need to make something.
3. When a ship is detroyed he can not fight in the next X hours.
4. Make produce weapons cheaper (Rocket) because it is cheaper to buy it from market.



I think with this is destroyed ships more interested!

____________________________________________________________
Very good game and register in satoshigalaxy
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Haha just learned the hard way the consequences of getting my ship destroyed. Not as bad as I thought actually. Can't you buy the repair ray and repair yourself (your reply earlier seems to suggest only other ships can fix yours with their ray...)?

We're trying to treat repair as a precious resource which "money can't buy". As more battles commence (especially Squad vs Pirates and Squad vs Squad), the finer parts of the gameplay shall become more and more apparent. (hope that made sense, hm).

In other words, yeah, you can't repair yourself. But your friend can.

I have some suggestions for the game
  • Make the "Undock" button visible no matter which tab you're on (currently it's only visible on "Info" tab)
  • Make it possible to discard stuff from your cargo when you're docked in an outpost or TX
  • Allow us to specify amount in Crafting Area (like how it is in Cargo)
  • Add the ability to move the items between cargo units. For example, if I have 5 copper in a cargo unit (capacity 8), and 3 copper in another cargo unit (capacity 8), I hope to be able to put all 8 in a single cargo unit so I can free up the second cargo unit.

All good suggestions. Expect I'm not sure about crafting, as that would add a severe overhead, as the algorithm is tailored for single items; so that's a rather complicated change, but the rest of the ideas all make sense.

I think I found a possible bug? I took a job to deliver a message to THX-115, and the job says that it is located at Terebellum. I went to Terebellum and the station there is only THX-110. Then I clicked on the job's Terebellum and found out there is another sector called Terebellum! Is that supposed to be right?

No, absolutely not! Woah, good catch! :) In fact, I checked and there are three sectors named Terebellum. Renaming them as we speak. I've also checked for other duplicates, and there were none! So that's rare occurrence too :) Can you tell me you in-game name? (possibly via PM)
full member
Activity: 224
Merit: 100
This user is currently ignored.
Haha just learned the hard way the consequences of getting my ship destroyed. Not as bad as I thought actually. Can't you buy the repair ray and repair yourself (your reply earlier seems to suggest only other ships can fix yours with their ray...)?

I have some suggestions for the game
  • Make the "Undock" button visible no matter which tab you're on (currently it's only visible on "Info" tab)
  • Make it possible to discard stuff from your cargo when you're docked in an outpost or TX
  • Allow us to specify amount in Crafting Area (like how it is in Cargo)
  • Add the ability to move the items between cargo units. For example, if I have 5 copper in a cargo unit (capacity 8), and 3 copper in another cargo unit (capacity 8), I hope to be able to put all 8 in a single cargo unit so I can free up the second cargo unit.

I think I found a possible bug? I took a job to deliver a message to THX-115, and the job says that it is located at Terebellum. I went to Terebellum and the station there is only THX-110. Then I clicked on the job's Terebellum and found out there is another sector called Terebellum! Is that supposed to be right?

hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Thanks for you comments, those are indeed helpful, and everyone is welcome to share their notes too!

- Skill progress, everything I'v crafted so far seems to give 1 skill point each, for example the 40nm PCB costs 1 copper plate giving 1 skill point. While the 20nm PCB costing 8 copper plates gives 1 skill point aswell.
The plan (not currently implemented) is to make some crafting give you zero points, if it's too easy for you. So you'll have to move to more difficult items. But giving more points is also an option, we're still evaluating the best approach.

- I'v bought rocket blueprint, which seems pointless to use right now, the costs to craft (the basic rocket) are about 3-4 times higher then selling the materials. I believe the heavy rocket is a bit cheaper in comperison but still a huge loss.
Yes, crafting rockets is kinda pointless now, but we'll fix it, promise!

- It would be nice to see what ingredients a crafting recipe needs before buying it.
See below.

- Often the loading of the page takes a rather long time and somehow when that happens and I stop loading the page I can continue.
That is mostly the fault of adalso.com ad. They are the slowest. We'll simply stop serving those ads quite soon, they are not worth it.

- (This is more for later on development) A wikia and an official forum for different topics and trading etc.
Forum is coming along. But for the wiki, there's probably not going to be one. Players are free to start their own and document all the blueprints, etc, but we don't want that information to be part of the game (mystery factor).

Also I was wondering if there is any cap on the skill level, I hope it goes to level 99 or even higher Tongue

There's actually NO skill cap at all, but realistically, you won't get far after level 30, because it will take you forever. When/if players reach that point in the game, this will probably be adjusted with more new challenges, that are hard, but give you the needed boost.

See'ing a lot of potential in this game and can't wait to see how it will work out once the game has been advertised and more populated!
Time to get a headstart on those people  Cheesy 

Yes, I can't wait too. The full potential, i.e. squad vs squad wars (with planet takeovers), always populated marketplace, etc has not yet been reached.
newbie
Activity: 4
Merit: 0
Hello again,

Thanks for the quick solving of my issue with the jettison "mistake".
I got a couple of suggestions / observations I made, just pointing them out.
If it helps any, I can add more later on once I further progress in the game.

- Skill progress, everything I'v crafted so far seems to give 1 skill point each, for example the 40nm PCB costs 1 copper plate giving 1 skill point. While the 20nm PCB costing 8 copper plates gives 1 skill point aswell.
- I'v bought rocket blueprint, which seems pointless to use right now, the costs to craft (the basic rocket) are about 3-4 times higher then selling the materials. I believe the heavy rocket is a bit cheaper in comperison but still a huge loss.
- It would be nice to see what ingredients a crafting recipe needs before buying it.
- Often the loading of the page takes a rather long time and somehow when that happens and I stop loading the page I can continue.
- (This is more for later on development) A wikia and an official forum for different topics and trading etc.

Also I was wondering if there is any cap on the skill level, I hope it goes to level 99 or even higher Tongue
See'ing a lot of potential in this game and can't wait to see how it will work out once the game has been advertised and more populated!
Time to get a headstart on those people  Cheesy

Greetings,
thijsie90 
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Interesting game so far.

I have a few questions:

1) How do I repair hull damage? I was attacked but escaped.

2) If I want to buy a new ship, can I sell my current ship first to get more satoshi, or do I always have to have a ship in my inventory?

Thanks!

Hello, sportkiller.

Thanks for the enquery.

1) Right now, you can't. You can ask another player to do it (using the "Repair Ray") or you can wait till you explode and the NPCs will fully repair you.

2) Yup, you can't become "shipless" (because that might cause unsolvable problems, like not having enough satoshi to buy a new one  - and becoming stranded; we also don't want people to signup, sell their ships and cash out -- easy route for bots to drain the faucet). We will add an option to "trade in" a ship eventually, but it's not yet ready.
newbie
Activity: 3
Merit: 0
Interesting game so far.

I have a few questions:

1) How do I repair hull damage? I was attacked but escaped.

2) If I want to buy a new ship, can I sell my current ship first to get more satoshi, or do I always have to have a ship in my inventory?

Thanks!
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
The ref. percentage for new signups has spiked to 75%, so we conclude the problem is finally resolved. We have also assigned about 100 players manually. Thanks for everyone reporting refs not working.

Note: due to the fact some refs were not assigned from the get-go, you may see a discrepancy between "Referral Paid" value and the sum of your referrals "Earned" values. This is unfortunate, but was not worth fixing; it will not happen again. The missed payments were about 100-200 satoshi per referrer, and were hopefully covered by the gifts we issued. Sorry for this hickup.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Many Mysterys in this game, i hope another Mystery are secret shipyards that sell Emperor-Class Battleships :P *joke* ^^

Not yet, but one day for certain ;)



Everyone, we think we've fixed another major bug regarding referrals not properly registering. As before, we'll now go back to logs and try to manually assign as many as possible.

However, it would be hard for us to track all the refs. down due to the influx of all the new players. If you know some of your friends who have not registered as your referrals, please feel free to post them here, via PM, or via support e-mail.

As an apology, we're issuing a gift for each and every player ever registered in the game. Sorry for letting you down, hopefully it won't happen again.

To help us test, feel free to attempt registering a self-ref account or ask your friend for a quick signup (no obligations to play) -- you will not be banned. Thanks for understanding.

Update: gifts issued.

Update: please don't self-ref anymore, we see everything is fine.
newbie
Activity: 7
Merit: 0
Wow, fast support and fast fixes, very nice Cheesy


Many Mysterys in this game, i hope another Mystery are secret shipyards that sell Emperor-Class Battleships Tongue *joke* ^^
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Hello,

as a big Sci-Fi fan i say, very nice idea :D

But i have 2 Questions.

1. A friend uses my ref link, i dont see this in my list. Why? Only if he made a withdraw?

2. Trucker and Mauler, only 2 Equipment slots, Trucker is ok, i can change modules from the cargo slots.
But for what is the Mauler? Need jump engine and generator, but what can i do with mauler without a laser? Or Cargo slots?


kind regards
Slavik

Hello, Slavik88.

Thanks for your report!

1. As far as ref.links go, there's probably a bug somewhere in our code, or maybe your friend didn't use the link correctly? We had a problem with ref.links earlier, which we think was fixed. About 50% of our players are referrals, so it looks good. We would LOVE to delve deeper into it, but I fear there's not enough information as it is.

For the reference: your referrals should appear in the list as soon as they sign up, no other conditions (like e-mail verification of first withdrawal) needed.

If you can tell me your in-game name and the name of your friend (and if he doesn't mind), we can assign him to you.

If you (or someone else) can reproduce the bug, we'll definitely not issue a ban for multi-accounts/self-ref, but give you praise instead.

2. Trucker, as it's name implies, is good for trucking large amount of cargo from one place to another.

As for Mauler, that was an oversight on our part. Should've had either 3 equipment slots, either 1 extra cargo slot. That bug is now fixed, thank you! If you're wondering what is it good for, it's a mystery :) Easily solved if you examine different equipment at the store, though ;)
newbie
Activity: 7
Merit: 0
Hello,

as a big Sci-Fi fan i say, very nice idea Cheesy

But i have 2 Questions.

1. A friend uses my ref link, i dont see this in my list. Why? Only if he made a withdraw?

2. Trucker and Mauler, only 2 Equipment slots, Trucker is ok, i can change modules from the cargo slots.
But for what is the Mauler? Need jump engine and generator, but what can i do with mauler without a laser? Or Cargo slots?


kind regards
Slavik
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
to pay sathosi the game uses FaucetBOX and then when it gets to 100% will pay for my xapo is that I wanted to know

Oh. Yes, Faucetbox (and Paytoshi) are services that accumulate micro-payments and then send to your wallet as soon as you reach 100%. You can change the threshold value yourself.
newbie
Activity: 3
Merit: 0
Xapo doesn't allow you to sign messages nor can you export the private key.

Thanks for confirmation. Whelp, here you go, speedtuning.

OK I understand but when I reached the limit for payment pay to my account xapo this pay ' that's my xapo doubt

I don't think I understand your question.

For future reference: wallet signing is not mandatory, it's a security measure for your own well-being (we recommend you do it). Either use something other than XAPO, either forget about it.


to pay sathosi the game uses FaucetBOX and then when it gets to 100% will pay for my xapo is that I wanted to know
sr. member
Activity: 518
Merit: 254
★YoBit.Net★ 350+ Coins Exchange & Dice
Another bitcoin game and looks like interesting i will try this site and i hope this game is entertaining.
I will added it to my collection...
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Xapo doesn't allow you to sign messages nor can you export the private key.

Thanks for confirmation. Whelp, here you go, speedtuning.

OK I understand but when I reached the limit for payment pay to my account xapo this pay ' that's my xapo doubt

I don't think I understand your question.

For future reference: wallet signing is not mandatory, it's a security measure for your own well-being (we recommend you do it). Either use something other than XAPO, either forget about it.
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