i love bitcoin sites which are based on games.
your site looks good but it's little complex.
i'll check it again because last time i checked i was in hurry and i didn't understand it ;D
Hello, donaldcoin.
Your faucets are legendary :) I hope you'll find the game interesting on a closer look.
I don't understand that game. Tried with tutorial but nothing. ;dd
Hello, creepland.
Thanks for your feedback. Feel free to ask any clarifying questions.
As for your second question, yes, sadly, that's correct. That will be fine-tuned, but not to the "10 minute" value, more likely to something like "3 hours", or somewhere along the lines. I'll keep you posted.
I hope you mean min(expiry time, 3 hours)? It'd be bad if I have to wait 3 hours after dismissing a job that's going to expire in 30 mins.
Good point, that's how it should work.
Req: Adding sound + reload when fully repaired
Req: Non-refreshing chat message
Req: Docking/Liftoff button
Req: Showing the minutes in job description
Bug: typo in planet module (warf=>wharf)
No comments, all good ideas (or correct bugs), will be implemented.
Req: Showing the limitsThere are limits
- on the number of items you can place in the marketplace (5 or 6?)
- on the number of jobs you can take (6)
I think it'd be nice if the limit is displayed somewhere so that we don't have to perform an action and wait for the page to reload only to error out on the limit.
Agreed. FYI, trade limit is 5 + Trading Skill, job limit is 5 + Nav Skill.
Bug: farther distance, less reward
Came across an odd situation in Alfecca Meridiana outpost
Sualocin is 1 sector away, Algol is 6 sectors away, yet the reward for the former is double that of the latter. Doesn't seem to make sense.
That is a problem which I readily admit, but can't promise fixes right away. We're currently
not doing our best job when calculating distance between sectors. There's a plan to rewrite that bit of code.
Bug: cooldown of newly mounted mining laser
After buying a new mining laser, I unmounted one of the older ones to mount this new one, meanwhile the other (still-mounted) is still cooling down.
After mounting the new one, the cooldown time got shifted to the new one instead, i.e. it shows the newly mounted mining laser to be in the midst of cooling down.
As far as I know, you shouldn't be able to unmount equipment that is still cooling down. Filed.
Thanks for the extensive bug report/request list, that's appreciated!