Updates Regarding Crypto KingdomHIGH!
Building Codebase from Scratch First off, the developers will be building a game/codebase framework from scratch for CK. The current CK codebase does one thing alright -- the market order system -- but the rest isn't developed or documented at all. As we want to allow player modability, the current codebase just doesn't cut it.
Developers are considering Django (as it utilizes Python, which a lot of crypto-interacticing codebases use). Development will be made with open source design in mind. The frontend will be open source and the database will use a public/private key setup so it could be be public as well, and hopefully living inside of a blockchain. The backend will be REST API.
Treating Project as Fork; Game Takeover of Risto-Related AssetsThe game was paused by Risto in 2016. All the depository chaos was in 2017. We got PJ off the codebase here at the start of 2018. That's almost 2 years of pretty much zero activity on a game where the majority of the depth/action happened from its founding in 2014 to around mid 2015 before it was moved over to the "Ultima" version. Once "Ultima" hit, the scale/scope of the game was majorly narrowed, and we never saw the same level of depth as was present in the spreadsheet version of the game. So that is 2 years with nothing going on really and 1 to 1.5 years of sucky gameplay.
The crypto ecosystem has changed a lot since 2014, and we think several things need to happen for CK to have a chance in the current environment. One issue the game has had since 2017 is Risto's depository nonsense. We have PM'ed with Risto some recently, and others have talked with him in person, and it is pretty clear that he has no interest in returning to CK.
CK had a core group of players on IRC near the end of the "Ultima" days, but even before that, there were many more players who also put money into the game. We are still surprised when talking casually with other crypto types and hearing them mention putting 100, 500, or even 1,000 XMR into the game in 2014/2015. Even a mere 100 XMR is more than $30k in the current market environment! We want these casual types to return to the game. And of course, we have major players like Karl Hungus who put 30,000+ XMR (
$9 MILLION PLUS! ) into the game, but who weren't around during the depository madness in 2017.
Overall, the game needs a pathway to growth, which means promotions/marketing to new users, bounties for development efforts, etc. Therefore, what we are going to do is treat this new CK project as a "fork" if you will, meaning that the project/game will be taking over Risto-related accounts and will not be dealing with any of those upaid depository transactions that Risto incurred.
Aside from the fact that the depository withdrawal values are now at laughably high fiat levels due to the recent x10 surge in crypto prices, only about 20 unique users were present and overlapped on the unpaid withdrawal spreadsheets (both B1 and E1). Additionally, many of these same users also still have a sizable amount invested in the game in terms of land, items, and in-game currency, and we hope that revitalizing the game will bring value back to these assets.
To add, there is also the issue of verifying claims, as many did not even include themselves on the spreadsheet (myself included, and I am owed millions of dollars from Risto personally). Just to use one person to illustrate this depository insanity: does it really make sense for the game to compensate a user like "HannaMaaria" 35.8 BTC (so $350k at current values) and 53,500 Euros when she did absolutely nothing for the game and only sang at Risto's embassy for a few hours?
Only looking at major accounts, here is what we are thinking:
Accounts in yellow will be taken over in full by the game. These are either Risto-related accounts or were already game accounts.
Accounts in green are corporations that we believe Risto controlled. In-game currency held by these accounts will be distributed to current shareholders. Then they will just act as holding companies unless a game-specific purpose is created for them later. We are thinking, for example, of NewCorp functioning similar to "Phoenix Trust" as it holds a lot of land/property.
Accounts in orange we are unsure on. If there are any claims to these, let us know. "FuriBliz" in particular looks very suspect.
In any event, this will give the game room to grow without changing relative ownership percentages of in-game currency and items for any other users.