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Topic: CryptoKingdom Uncensored - page 11. (Read 69696 times)

sr. member
Activity: 756
Merit: 268
March 18, 2018, 09:09:42 PM
It would be a good idea to have Crypto Wars.

To group certain cryptocurrencies in groups that would fight against eachother.


Good idea!

big blockers vs small blockers
PoW vs PoS
XMR vs Z-cash
SIA vs STORJ

 etc

Lots of great match ups in the cryptosphere,
legendary
Activity: 2198
Merit: 1150
Freedom&Honor
March 18, 2018, 04:33:19 PM
It would be a good idea to have Crypto Wars.

To group certain cryptocurrencies in groups that would fight against eachother.
full member
Activity: 260
Merit: 105
A Lingering Ghost
March 18, 2018, 02:47:31 AM
Fun with potential factions...
Been experimenting with potential layouts of factions and their aims and/or motives and how they fit in the lore.
Here's a few world war -type posters that I made for kicks.
Notice that they're quite large, so unless you get 3 "posters" below the chances are imgur died while loading them.



Crown-Thorn Conglomerate:




The Free People:




Society of Conciousness




full member
Activity: 144
Merit: 100
March 16, 2018, 10:25:38 PM
Everyone - please offer thoughts on game design in particular. Syksy has done a great job starting the discussion.    

Agreed, Syksy is doing a good job with design ideas.

Could we organise something using the live DB in this interim period to help get old timers re-engaged with CK again, to help stimulate some feedback and brainstorming over design from old hands.

Maybe some good old fashion gambling, or a tournament with prizes like Risto organised for his Jubilee, anything to get people focusing on CK again while we wait for the new release.
sr. member
Activity: 756
Merit: 268
March 15, 2018, 06:08:58 PM
Let's give this new way a try.

+1

We can go around in circles forever arguing about the depo debts, or we can get behind this fork and try and make a version of the game playable again. Either get on-board, or don't, Loaf has obviously thought everything through, and he's the one investing his time and energy into this, and he isn't going to change his roadmap now.
legendary
Activity: 2198
Merit: 1150
Freedom&Honor
March 15, 2018, 05:53:48 PM
Guys, in regards to the depo items, this same discussion happened in 2017 and it got us nowhere. The depo stuff is not going to happen. 

And the "fork" term is being used here since that can sort of help explain the changes in one word, but to be clear, CK never had a token, blockchain, or anything of the sort. It's just a poorly designed website with a database.

Risto and PJ are not coming back. And in the case of PJ, why would you even want him back? He was paid exceptionally well by Risto (and the community) for many years and it looks like the bulk of his  development time happened all around 2015, when the "Ultima" version of the site was released.

Even the "Ultima" title is a misnomer as it was really an "ultimate fail" in terms of approaching even a fraction of the depth and enjoyment that people saw in the old Google Docs game. We kept being promised this or that feature by Risto, and we thought Risto's seemingly infinite pockets could make it happen, but it didn't happen and it won't happen.

We are hoping to drive change in a way that benefits all stakeholders in the project in an intelligent way. Naturally, there are a lot of factors to balance. The community itself was given a year to address these issues (and Risto and PJ were given even longer). Let's give this new way a try.

You're making a strawman over and over again.

It's been stated that nothing was going on for a year or so a few times already.

How does that have anything to do with the debt Risto and his charachters hold?
sr. member
Activity: 264
Merit: 250
March 15, 2018, 06:58:20 AM
What would happen if the forked CK paid b1 & e1 debts, and later Risto regained his sanity and started working on original CK version with PJ? Could he write off the b1 & e1 debts in CK original, because they were paid in CK fork? I don't think we've seen the last of Risto, so this is possible .... arrgh lol

I agree, leave the depo stuff behind us, and get CK restarted and M listed on an exchange asap!


Which game would repay those debts? Crypto Kingdom certainly would not.
It's Zechariach and other Rpietilas charachters ingame.


If there are two versions of CK ( CK::legacy & CK::fork ), and the b1 debts are paid using Risto's assets in CK::fork, then what would happen if Risto came back and restarted CK::legacy, would you expect Risto to pay the b1 debts again, either as bitcoin or as some repayment inside CK::legacy?


Ofcourse.
If you have 1BTC in Bitcoin Legacy, you'll have 1BTC in Bitcoin fork.
If you have 1BTC in CK Legacy, you should have 1BTC in CK fork.

Besides, his assets are nowhere near the value of the actual debt.
It's almost worthless, it won't cover over 10% of the actual money owed.

I think when people sent b1 to NEW to exit the Game there is only one debt then, so I agree that assets inside CK::legacy will be duplicated inside CK::fork, but I disagree with the debt, once it's outside CK it's one debt, and if it's paid anywhere it's paid, and can't exist again. Remember, the b1 debt is recorded in a spreadsheet, not in CK DB anymore.

afaik this was one of the main disagreements ever since HMC and two other mods took over the Game, did anyone have the authority to confiscate Risto's assets for any purpose against his wishes, and I think consensus was 'NO', that's why his accounts have been frozen. That means any change from current situation requires a fork, either to pay debts, or to use for dev funds. Either way, if we use Risto's accounts against his will I think everyone saw that as a 'fork' and not the original CK. I know that's the way I saw it, you can't confiscate Risto's accounts and still call it CK::legacy, it'll be a fork no matter what, unless we continue with the account freeze, and hope Risto negotiates which doesn't look possible now.
hero member
Activity: 763
Merit: 534
March 15, 2018, 04:29:27 PM
Guys, in regards to the depo items, this same discussion happened in 2017 and it got us nowhere. The depo stuff is not going to happen. 

And the "fork" term is being used here since that can sort of help explain the changes in one word, but to be clear, CK never had a token, blockchain, or anything of the sort. It's just a poorly designed website with a database.

Risto and PJ are not coming back. And in the case of PJ, why would you even want him back? He was paid exceptionally well by Risto (and the community) for many years and it looks like the bulk of his  development time happened all around 2015, when the "Ultima" version of the site was released.

Even the "Ultima" title is a misnomer as it was really an "ultimate fail" in terms of approaching even a fraction of the depth and enjoyment that people saw in the old Google Docs game. We kept being promised this or that feature by Risto, and we thought Risto's seemingly infinite pockets could make it happen, but it didn't happen and it won't happen.

We are hoping to drive change in a way that benefits all stakeholders in the project in an intelligent way. Naturally, there are a lot of factors to balance. The community itself was given a year to address these issues (and Risto and PJ were given even longer). Let's give this new way a try.
legendary
Activity: 2198
Merit: 1150
Freedom&Honor
March 15, 2018, 04:00:03 PM
I think when people sent b1 to NEW to exit the Game there is only one debt then, so I agree that assets inside CK::legacy will be duplicated inside CK::fork, but I disagree with the debt, once it's outside CK it's one debt, and if it's paid anywhere it's paid, and can't exist again. Remember, the b1 debt is recorded in a spreadsheet, not in CK DB anymore.

afaik this was one of the main disagreements ever since HMC and two other mods took over the Game, did anyone have the authority to confiscate Risto's assets for any purpose against his wishes, and I think consensus was 'NO', that's why his accounts have been frozen. That means any change from current situation requires a fork, either to pay debts, or to use for dev funds. Either way, if we use Risto's accounts against his will I think everyone saw that as a 'fork' and not the original CK. I know that's the way I saw it, you can't confiscate Risto's accounts and still call it CK::legacy, it'll be a fork no matter what, unless we continue with the account freeze, and hope Risto negotiates which doesn't look possible now.


The consensus was because most of us believed Risto will come around and that was just destructive behavior because of his wife leaving him and other things going on with his life.

However, today, the story is different since it's pretty obvious Risto isn't coming back.

Besides, saying 'we don't have the authority to distribute Ristos funds' and then seize his funds, but not for the debtors? Instead, nationalizing them.

I don't think that's a way to go even though it is a fork.
If it were a real legit work, then the debts an ingame account has and the means to pay them should be carried over too.

Imagine there was a BTC fork that used every exchanges address to take for themselves for marketing and not carry over the BTC fork coins so users of the exchanges can use them.
legendary
Activity: 2198
Merit: 1150
Freedom&Honor
March 15, 2018, 06:52:50 AM
What would happen if the forked CK paid b1 & e1 debts, and later Risto regained his sanity and started working on original CK version with PJ? Could he write off the b1 & e1 debts in CK original, because they were paid in CK fork? I don't think we've seen the last of Risto, so this is possible .... arrgh lol

I agree, leave the depo stuff behind us, and get CK restarted and M listed on an exchange asap!


Which game would repay those debts? Crypto Kingdom certainly would not.
It's Zechariach and other Rpietilas charachters ingame.


If there are two versions of CK ( CK::legacy & CK::fork ), and the b1 debts are paid using Risto's assets in CK::fork, then what would happen if Risto came back and restarted CK::legacy, would you expect Risto to pay the b1 debts again, either as bitcoin or as some repayment inside CK::legacy?


Ofcourse.
If you have 1BTC in Bitcoin Legacy, you'll have 1BTC in Bitcoin fork.
If you have 1BTC in CK Legacy, you should have 1BTC in CK fork.

Besides, his assets are nowhere near the value of the actual debt.
It's almost worthless, it won't cover over 10% of the actual money owed.
sr. member
Activity: 264
Merit: 250
March 15, 2018, 06:41:19 AM
What would happen if the forked CK paid b1 & e1 debts, and later Risto regained his sanity and started working on original CK version with PJ? Could he write off the b1 & e1 debts in CK original, because they were paid in CK fork? I don't think we've seen the last of Risto, so this is possible .... arrgh lol

I agree, leave the depo stuff behind us, and get CK restarted and M listed on an exchange asap!


Which game would repay those debts? Crypto Kingdom certainly would not.
It's Zechariach and other Rpietilas charachters ingame.


If there are two versions of CK ( CK::legacy & CK::fork ), and the b1 debts are paid using Risto's assets in CK::fork, then what would happen if Risto came back and restarted CK::legacy, would you expect Risto to pay the b1 debts again, either as bitcoin or as some repayment inside CK::legacy?

legendary
Activity: 2198
Merit: 1150
Freedom&Honor
March 15, 2018, 06:16:36 AM

We are not dealing with the B1 and E1 depos. If someone has issues with Risto, get in touch with him. There is Malla Manor / Bitcoin castle and tens of millions (at current values if he kept what he had) in that Poloniex account he flashed to us in 2017.

Let us try to actually do something with the game and leave this depo stuff behind us.

The main motivation for reviving CK is -- honestly -- it is insane that something like this with such a history/lineage and so much money moving around it is dead now.



What would happen if the forked CK paid b1 & e1 debts, and later Risto regained his sanity and started working on original CK version with PJ? Could he write off the b1 & e1 debts in CK original, because they were paid in CK fork? I don't think we've seen the last of Risto, so this is possible .... arrgh lol

I agree, leave the depo stuff behind us, and get CK restarted and M listed on an exchange asap!


Which game would repay those debts? Crypto Kingdom certainly would not.
It's Zechariach and other Rpietilas charachters ingame.
sr. member
Activity: 939
Merit: 256
March 15, 2018, 04:43:28 AM
It also is obvious that CK has one hell of a "proof of burn" valuation model. Just thinking of a few larger investors, easily 150k XMR was "lost" or "used" (depends on perspective) in the game, so around $50 million. And the total amounts could be far higher.

Good point, Counterparty always stands out coz they they used proof of burn for their distribution, after 4 years watching this space burning and PoW are the only ways to distribute coins without any bad smell.



Ending thought: Syksy is awesome! Smiley

Yes, Syksy would make an excellent game master!
sr. member
Activity: 264
Merit: 250
March 15, 2018, 03:22:45 AM

We are not dealing with the B1 and E1 depos. If someone has issues with Risto, get in touch with him. There is Malla Manor / Bitcoin castle and tens of millions (at current values if he kept what he had) in that Poloniex account he flashed to us in 2017.

Let us try to actually do something with the game and leave this depo stuff behind us.

The main motivation for reviving CK is -- honestly -- it is insane that something like this with such a history/lineage and so much money moving around it is dead now.



What would happen if the forked CK paid b1 & e1 debts, and later Risto regained his sanity and started working on original CK version with PJ? Could he write off the b1 & e1 debts in CK original, because they were paid in CK fork? I don't think we've seen the last of Risto, so this is possible .... arrgh lol

I agree, leave the depo stuff behind us, and get CK restarted and M listed on an exchange asap!
full member
Activity: 144
Merit: 100
March 15, 2018, 12:50:19 AM
Syksy mentioned this in chat, but I think it's fantastic enough that it should be posted here as well:

Quote
one idea I had in mind, is that maybe the old map could be discarded and people just credited using a relevant proxy of some sort; re-make the map with weighted turns based on their prior ownership of buildings etc in the old world, and give a corresponding amount of land/materials to re-create whatever they wish in the new world (just a thought)


This is a great idea, and a good way to re-issue game items generally, so if a player owns 5% of a current item class like wine, and the new game design decides we only need 1 type of wine instead of 20, then that player gets allocated 5% of the new wine float. We could use that method to re-issue almost any item, and if some items are going to be deleted completely we can just allocate M from game funds based on estimated value of the deleted item. Let the Game restart with a clean slate, if the game designers want to.

I always thought the game had too many items, and a lot of duplication for the early alpha stage, and it made things overly complicated. Wherever possible I hope things get simplified as much as possible, and automated based on known rules wherever possible. Get back to the original idea of crypto monopoly in a Game of Thrones setting.
full member
Activity: 144
Merit: 100
March 15, 2018, 12:31:10 AM
Quote
If Ristos items are going to be taken away without refunding the creditors, the game should at least be forked from a date prior to the depo scam.

We won't be doing a prior date fork. For one, CK is not a blockchain so a database fork, especially given how the data was stored, would be an absolute mess.

Just to give one example, what happens with Karl Hungus and Gringotts? All those items him and Roopatra auctioned off are now back in his account to sell again, and honestly based on earlier posts from him, it looks pretty clear he wants the position that he has now (not as a player but as an asset-holder). He even killed off both of his characters!

Quote
I have no XMR, no CKG and no BTC.
Fork prior to the depo scam or refund the debt holders from Zechariach.
At least use other chars for the good of the game, but use at least Zechariach to repay his debts.

We are not dealing with the B1 and E1 depos. If someone has issues with Risto, get in touch with him. There is Malla Manor / Bitcoin castle and tens of millions (at current values if he kept what he had) in that Poloniex account he flashed to us in 2017.

Let us try to actually do something with the game and leave this depo stuff behind us.

The main motivation for reviving CK is -- honestly -- it is insane that something like this with such a history/lineage and so much money moving around it is dead now.

I mean on just what Risto paid PJ (was it 10k or 20k XMR, can't remember now) to "never work for money again," that is $2mil to $4mil at current market values (and was $200k to $400k when paid). Why do we not have a game after that?

Hell, Risto had upwards of 50k XMR in just his CK XMR wallet around the same time. Ten million dollars go poof and still no game?!?


We should take the path that requires the least amount of changes, and that's what Loaf trying to do, turn Risto's accounts into communal Game funds, simple!

Anything else, like trying to resolve b1 debts is too difficult, too impractical, and there will never be universal agreement, I for one think Risto was impaired mentally during the whole depo era, and all withdrawals during that time are questionable, and would need to be returned first in order to distribute to everyone effected fairly. Is that ever going to happen ... no way, what happened can't be reversed, and trying to pay Risto's debts now causes more problems than it solves, and just as many people will disagree, probably more. I don't want to be diluted, and I don't want the potential dev funds reduced to create b1 whales with dubious origins.

None of that means I don't feel for those who lost money, but the biggest loser in CK so far is Risto himself (+50K XMR), and then guys like Karl Hungus (+30K), and then all the rest of us. We all lost, and trying to make some people whole by essentially giving them dev funds will cause more problems than it solves.

All people on the b1 spreadsheet have the option to deal with Risto IRL, but the result might not be what you expect. A contract entered into with a mentally ill person is probably void in most jurisdictions, if you KNOWINGLY profited from a contract with a mentally ill person, what then? Probably a crime in many countries, and really dangerous territory to enter. I remember during the depo crisis Risto was giving away wads of money, and people were withdrawing XMR & bitcoin while Risto was talking about his family crisis interspersed with weird religious 'voices' and talk of suicide and how depressed he was. Seriously, if the Game needs to use Risto's assets to pay b1 debts then ALL those withdrawals and giveaways need to be revisited, to keep things 'fair'.

What we need to do is think like a triage nurse in a battle hospital, who can we help, who is going to die no matter what, who can be saved and needs attention immediately? We can save CK, but not if we spend scarce resources on Risto's b1 & e1 debts.
hero member
Activity: 763
Merit: 534
March 14, 2018, 10:33:24 PM
Syksy mentioned this in chat, but I think it's fantastic enough that it should be posted here as well:

Quote
one idea I had in mind, is that maybe the old map could be discarded and people just credited using a relevant proxy of some sort; re-make the map with weighted turns based on their prior ownership of buildings etc in the old world, and give a corresponding amount of land/materials to re-create whatever they wish in the new world (just a thought)



This in particular, combined with the other items and design considerations he mentioned in his earlier posts, will be a great place to start CK from Smiley
full member
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A Lingering Ghost
March 14, 2018, 09:30:51 PM

It looks like a reasonable topology, yet the logical attribution of the order matching isn't mentioned, neither is the api. So possibly ht sees no benefit in third party additions? Or possibly just focusing on the system as a standalone game for the sake of presenting the topology?

I mean have we considered the reality that some NPCs could just be made as player accounts and bot whatever needs to be done through a third party? I mean with everything changing this can all be different and nocs could be a part of the server of course. I guess we were kinda doing that before with the npccs, having their own player accounts and such.

Also lore really intrigues me also, so we got a lot of stuff to draw off of. Do we have any kind of distance or logic set up with regards to a player interacting with a square/hexagonal world grid?

Also I'm confused what he means by 'pseudolanguage for in game modifications ' does he mean he'd like the gm side of the game to be more automated? Like just type in a command like ' create win 500 yellow ..' and have 500 yellow wins appear in an inventory or is something else being discussed here?


Thanks for the comments! It was a very broad overview, so many aspects of it are still vague. It was just one proposal to get the wheels turning.

Specific responses:
"It looks like a reasonable topology, yet the logical attribution of the order matching isn't mentioned, neither is the api. So possibly ht sees no benefit in third party additions? Or possibly just focusing on the system as a standalone game for the sake of presenting the topology?"

1)
Aye, apologies for vagueness on some parts. It's a kind of an "opener", so I just wanted to lay down maybe some of the most important differences. I do acknowledge the background aspects that are important, even if I don't enumerate them here yet explicitly - but I acknowledge e.g. the importance of a well functioning item-trade and API; on this oversight they just weren't yet included. In my proposed approach, items and characters would be time and location bound. Therefore order matching (I suppose you mean here how to do actual trades) has to happen locally (or by acknowledging that certain goods are located in an another position) and is more complicated as we wouldn't have the always-accessible universal type of Agora market. I think this has potential to make certain emergent phenoma such as trade hubs, "trader-career", "logistics-career/services", "highway-robbery", etc.
2)
API is obviously an important aspect; I'd say we ought to implement a similar level API e.g. which was usable by Saddam's IRC-bot in the past. The coordinate/time-bound aspects do bring new challenges, but definitely a strong API-support is important.
3)
As you can notice this whole new system only briefly even addresses e.g. Item-class and Event-class (which prob would include subclasses Trade, Give, etc events), so if the overall topology looks feasible I could delve deeper into the details.

"I mean have we considered the reality that some NPCs could just be made as player accounts and bot whatever needs to be done through a third party? I mean with everything changing this can all be different and nocs could be a part of the server of course. I guess we were kinda doing that before with the npccs, having their own player accounts and such.

1)
In my vision, there would ideally be no distinguishing between PC and NPC. Only in practice there would be; nobody wants to play the NPC that goes to work and returns home with a cabbage to feed his family, nor was there real incentive to do so. We could see an extreme tilt in the active player base in the old game, where basically anybody who was even remotely active were (high-end) nobles, and even the middle-class was lacking, even if in theory the levels tried to portrait all hierarchies of such a society. The only time lower level chars made an appearance was when people were abusing the free CAN gift to spam accounts and then sell the CAN...
2)
In this new proposition, at least according to the PC/NPC hierarchy you can see that they both inherit from the main upper classes, belonging to a family etc. While NPC families (or houses or whatever you want to call them) would be only minor, at least in theory somebody who wants to set up and run a company of say masons could do so. By leaving a bit of lenience between the borderline of PC and NPC, we could end up in a world that's entirely habitated by PCs (majority of whom are the "peasants"). Main thing is I'd suggest inhabitating a large quantity of NPCs into the world with a certain logic AI (be it stochastic or deterministic) that would allow us to have a living, breathing world to begin with. Say, these NPCs  would naturally look for a place to rent/own, a work that would suit their attributes, stay healthy (i.e. buy a variety of edible goods).
3)
I think the biggest difference here in comparison to the old world is that instead of running the whole supply/demand market based on "expert-curated formulae", where the NPCs were either embedded into the yearly fees (e.g. farm-items) or to NPC-items (like the soldiers/butlers whatnot with fixed fees per year), the system would be emergent based on the largely NPC-inhabitated world (at least first). If the game catches wind under its wings I don't see a reason why the whole world wouldn't eventually be habitated by PCs mainly (I'm a bit sceptic of this though).
P.S. I'm a big fan of emergent phenomena Smiley

"Also lore really intrigues me also, so we got a lot of stuff to draw off of. Do we have any kind of distance or logic set up with regards to a player interacting with a square/hexagonal world grid?"

1)
The lore is going to be quite a large divider of people, some of whom wanted to model specific non-fictional history (which was CK's early history), but it deviated more and more going as far as Dragons, Unicorns and whatnot, though the game did model a country somewhat similar to renaissance-era Baltic country/countries.
2)
I like writing fiction, and would most definitely be up for writing the background premise. Most likely it would be steampunk'ish fic with a twist of dieselpunk, depending how we'd want to model future development of potential technology. This might be off-putting to some people who'd like to stick to strict historical premises, but I think the game's gone far past that already years ago. My preliminary idea was some sort-of a post-apocalyptical rebuilding of society in an alternate universe (i.e. not bound to real world map or how historical progression truly happened in neighboring counties). I think this would be highly beneficial also for emergence-driven gameplay, as we'd have pretty much no historical bounds to work within, except the ones we want to incorporate.
3)
Yup, I've worked quite a bit of with hexagonals. I think the main questions are:
Continuous or discrete world space? Both square and hexagonal grid are discrete choices, which obviously affect the gameplay a lot. I see more benefits in a discretized world rather than a continuous {x,y} coordinates (or possibly even {x,y,z}), but this can be of course debated. This was just a starter.
If we go with a discretized world:
3a) Square grid's main advantage is that it's easier to implement and often more intuitive, and to a degree easier to draw using conventional graphics (many pre-existing assets, and we don't have a paid artist so that's a bottleneck if we want to make a visually appealing game)...
3b) Hexagonal grid has the main advantage that it's more realistic geometrically, thinking about i.e. the Manhattan-type distance from location A to location B. For example in square grid moving diagonally is basicly sqrt(2) worth of {x,y} movement, while vertical or horizontal movement is worth only 1. I might be a bit biased towards hexagonal grid because many of games I've liked have functioned using such an implementation. Hexagonal grid can be modeled using mainly two different coordinate systems, for which an excellent article can be found here (covers also path-finding algorithms and other essentials for a functional game): https://www.redblobgames.com/grids/hexagons/
3b) In terms of player-interaction with the world, I think I might've abused the notation with the WorldTile, LocalTile and ZoomTile, but the basic idea depth of vision is described like:
- Grid doesn't necessarily have to have a unit distance between each grid element; say, moving from a tile with a cobblestone road to an adjacent cobblestone road tile ought to take less time units than moving from heavily forrested area to rocky and snowy terrain.
- WorldTile compromise of say woods, town district blocks, major roads, mountains, lakes/rivers, etc. Basically the typical world map you see in many hex-based games.
- LocalTile goes deeper into say a town district. It'll show minor/major roads, shops, factories, homes, etc and this would most likely be the level where most of the NPC simulations would occur. For PCs, they might still want to go a bit deeper but for major actions such as navigating from a major building (say, the home of the Family/Guild) to an another (say the Auction Hall) would happen on this level. I'm also thinking if/when there would be battle-conflicts, they would occur on LocalTile-level.
- ZoomTile would be a bit of vanity-level detail or inspecting micro-level details e.g. for NPC behavior or fine-tuning your houses/guards/etc.
Basically what I was initially thinking of, is that for example characters would consist of a 3-tier "location":
{x_world, y_world}>{x_local, y_local}>{x_zoom, y_zoom}.
For different actions, one might have to use the world-level (say pre-plan on which way to expand to), for others (say trade for example) local-coordinates could suffice. For more detailed actions, like emotes or discussing on game map, this could occur on zoom level, or if you want to make sure your character is at a certain position for example in regards to an upcoming potential battle or something.

I know this level is still very vague, but I could try find the time to draw example tiles on each level and see how they'd look like visualized. I think I was one of the few who contributed original graphical assets to the game in the past, but if there's an artist among us willing to contribute then of course that'd be very welcome.


"Also I'm confused what he means by 'pseudolanguage for in game modifications ' does he mean he'd like the gm side of the game to be more automated? Like just type in a command like ' create win 500 yellow ..' and have 500 yellow wins appear in an inventory or is something else being discussed here?"

Sorry I was way too vague on this. Yep, you're pretty much right: basically I'm thinking of a scripting language that would allow for GM's to make changes to the real-time world. Say, spawn item, monster, alter terrain/building, etc.
Some of this functionality was readily available in past versions like CREATE command with a list of pre-determined parameters to create a new item with certain name, id, description, item_type, quantity, ckg_contained, etc fields. When there were bigger flaws, basicly the way for anybody trying to game master was to go through GM -> || Barrier ||->  HM -> || Heavy filter ||-> PJ. Maybe it's because of my experiences as a GM in the past implementation that I wanted to bring this issue up already now; maybe it's not one of the first things to implement, but it would lessen the burden on people working on code level to share it to the people creating content, refuting blatant abusers/cheaters and making sure the world's on its tracks (=GMs) who'd need it to be able to function in the first place.


I am by no means a zealot in regards to any of the particular choices in my suggested overview, so feel free to propose other alternative routes. I don't think I'll be the one in charge of making the ultimate decisions anyway, as I'm more of a game dev hobbyist trying to contribute in my own fashion (albeit I've always only worked on single player games). Although given the game's history, the "game dev" stamp will usually end up on people who seemingly volunteer to such by thinking about/contributing to such things Smiley

Cheers,
Syksy
hero member
Activity: 763
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March 14, 2018, 08:10:12 PM
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Are Speed and the King in on this fork or are they planning/making another version of CK? Or are they out of the game completely?

Speed has not been on IRC, CK Slack, etc. in forever. His last post on BTCTalk was in September 2017. If HMC wants to make his own thing, he is welcome to, but he is also welcome to play in this CK with his items/etc.

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I spent 200 XMR to purchase CKG just before the game was unpaused

We all lost money on the game. Even those who were able to get something out of the depo are still way down on crypto terms (but possibly up on fiat terms).

We were all misled by things like "unpausing" and the like. I know I'm not alone in thinking (at least at one time) that all of Risto's nonsense was some sort of alternative reality game (ARG) to promote a new version of CK.

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If Ristos items are going to be taken away without refunding the creditors, the game should at least be forked from a date prior to the depo scam.

We won't be doing a prior date fork. For one, CK is not a blockchain so a database fork, especially given how the data was stored, would be an absolute mess.

Just to give one example, what happens with Karl Hungus and Gringotts? All those items him and Roopatra auctioned off are now back in his account to sell again, and honestly based on earlier posts from him, it looks pretty clear he wants the position that he has now (not as a player but as an asset-holder). He even killed off both of his characters!

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I have no XMR, no CKG and no BTC.
Fork prior to the depo scam or refund the debt holders from Zechariach.
At least use other chars for the good of the game, but use at least Zechariach to repay his debts.

We are not dealing with the B1 and E1 depos. If someone has issues with Risto, get in touch with him. There is Malla Manor / Bitcoin castle and tens of millions (at current values if he kept what he had) in that Poloniex account he flashed to us in 2017.

Let us try to actually do something with the game and leave this depo stuff behind us.

The main motivation for reviving CK is -- honestly -- it is insane that something like this with such a history/lineage and so much money moving around it is dead now.

I mean on just what Risto paid PJ (was it 10k or 20k XMR, can't remember now) to "never work for money again," that is $2mil to $4mil at current market values (and was $200k to $400k when paid). Why do we not have a game after that?

Hell, Risto had upwards of 50k XMR in just his CK XMR wallet around the same time. Ten million dollars go poof and still no game?!?
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March 14, 2018, 07:27:18 PM
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I appreciate the consideration to keep it open source. I agree that Ultima was probably one of the largest bottlenecks in trying to play the game. It became all about buying and selling as the entire game for newer players, while when I was watching during the spreadsheet days it seemed much more open ended.


Agreed. As anyone who has ever had admin access in CK can attest to, it was very disheartening to see that there was no "gamemaster" console or anything like that Sad For example, probably the most developed module was the "health game," and all that was was a single admin page where the values were changed manually on a per item basis. Even for something like that, some degree of automation should be possible.  

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Also, doing some research about haanamaaria would reveal there there was a much longer engagement than a night of singing going on, so I'm not sure what that examples supposed to prove?

On the Google Doc spreadsheets, across both E1 and B1 she has about $400k in depo payments. I was in CK 2016 onward and read most of the thread posts before then before buying into the game and never saw mention of her.

Risto may have mentioned that she gave him money to "invest" in the game (recall, also, that he pretty much said this about everyone "new" around the 2017 days). Again, if Risto was the proxy for all these people, they need to take up any issues with him.

Anyway, just using her as an example of someone who was not in CK that long (if at all) and would be a net outflow of funds that would do nothing to help grow the game. I am sure we could all agree that there are many others users who contributed more to CK that didn't get anything out of the depos at all and are not on those lists.

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Overall I agree that a fork is the only path forward for this. Maybe we should take account of the percentage of the Risto controlled accounts amount compared to the rest of the assets in the game? Any good numbers exist on this yet? Either way - maybe an auction of some sort with like 95% of the proceeds going proportionally to the old players that are on the sheet as being owed and 5% going to the new development is a reasonable idea, so long as the past generosity of the players is remembered knowing that with most of these people all you really need is a good idea and the balls to ask for a few dollars to get something off the ground.

Risto-related accounts are around 50% of in-game currency (just going to call this M from now on to save typing). Again, we will not be recognizing the depo-related items. That is only for about 20-25 unique people, and there are far more that lost big in XMR and/or opportunity costs terms who are not on that list. Many of those same users are (or were at one time) major holders of M and game items. If they sold for pennies on the dollar post Risto exit, that was their choice.

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Firstly, negative M balances pay interest, and if you check the changelog you can see lots of accounts are currently being slowly eaten away by this 'inactivity tax', and this has been part of the Game rules for a while now, and it's a good mechanism to reduce the negative effects of inactive accounts over time, plus it adds realism to game play.

On the new Agora, negative balances won't be allowed; at least as has been done in the past with CK (as mainly, it was a way for hackers to abuse the system).

However, yes an "inactivity tax" may be imposed (partly to see which accounts are inactive). Currently, we are considering a "Player House" and "Investment House" breakdown.  An Investment House would not have health, NPCs, and if it had property, it may only be able to engage in one pool (say rents) versus some of the higher activity ones (shops, lab, office, etc.).

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Also, have we rehashed any discussions about how this in game currency isn't a security yet? Because as long as there is an expectation of profits, it would seem like a security is being distributed and traded internally.


We are talking solely about in-game currency M. M will not have quasi-stock properties (like dividends). There may be things like voting power/delegation and the like, but we will leave these open for now based on pending game design considerations.

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And if the chars are inactive, better for us, it means it's more scarce and therefore more valuable.

There is a balance for this. As Gaben and I outlined above, many players beyond Risto accounts will probably be inactive (at say 10%-20% of total M supply cap). That is reasonable. But adding Risto's 50% of the game makes the distribution look terrible.

I know you are on the E1 and B1 depo sheets, but you and everyone else will be far better served by the game just progressing/developing than worrying about those amounts (which were made when Risto was in a poor mental state, so would a reasonable person looking on this scenario in hindsight even allow full recovery of those amounts anyway?).

Also, this very topic (Risto depos) made it where pretty much nothing happened during all of 2017 after Risto left. The current team now has the domain, source code, and complete database of the game. Some lines have to be drawn in the sand to move forward, and the removal of all this depo stuff is one of them.

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Everyone - please offer thoughts on game design in particular. Syksy has done a great job starting the discussion.    


HM was embedded in his personal life for quite some time before CK. When I did my reading there were numerous references to this girl as well as a video where she could be identified doing some promo video eating or drinking at a table.

While I don't currently remember the depth of their involvement, I am sure that it began well before CK. This was revealed to me by reading the dudes profile up until he discovered monero. Whether or not this information is still there is unknown to me, but naturally I took screenshots and copied links and buried them in a hard drive.

Aside from the things I did to remain sane/rationalize a reasonably traumatic situation .. I see you had meant for us to discuss syksys game design ideas.

It looks like a reasonable topology, yet the logical attribution of the order matching isn't mentioned, neither is the api. So possibly ht sees no benefit in third party additions? Or possibly just focusing on the system as a standalone game for the sake of presenting the topology?

I mean have we considered the reality that some NPCs could just be made as player accounts and bot whatever needs to be done through a third party? I mean with everything changing this can all be different and nocs could be a part of the server of course. I guess we were kinda doing that before with the npccs, having their own player accounts and such.

Also lore really intrigues me also, so we got a lot of stuff to draw off of. Do we have any kind of distance or logic set up with regards to a player interacting with a square/hexagonal world grid?

Also I'm confused what he means by 'pseudolanguage for in game modifications ' does he mean he'd like the gm side of the game to be more automated? Like just type in a command like ' create win 500 yellow ..' and have 500 yellow wins appear in an inventory or is something else being discussed here?

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