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Topic: CryptoKingdom Uncensored - page 14. (Read 69696 times)

hero member
Activity: 763
Merit: 534
February 02, 2018, 03:26:45 AM
Already posted this list of Development Ideas/Milestones (with SWOT analysis) on the CK IRC and Ryver, but posting here for additional discussion as well:

https://docs.google.com/spreadsheets/d/1fXXPEJs4j5azoJpwZgIwB6-6lPfSZZqFkZ2ftF1Sw7c/edit?usp=sharing
hero member
Activity: 763
Merit: 534
January 31, 2018, 12:50:11 AM
How are things progressing with the exchange listing?

Are the new devs working on that too?

We want a more solid technical base in place as well as a basic, automated gameplay structure around land/property and production/consumption for the houses and NPCs. Once that is done, current plan is to launch a Counterparty (XCP) token for M.

Long-term, looking at additional integration of XCP assets in CK as well as using the XCP blockchain for things like account access, public/private key signing, item ownership checkpointing and the like.
sr. member
Activity: 264
Merit: 250
January 30, 2018, 11:51:54 PM
How are things progressing with the exchange listing?

Are the new devs working on that too?
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
January 27, 2018, 01:56:11 PM
This is an uncensored topic for cryptokingdom. And if the topic- starter is scamming post about it in scam accusations

Not sure what you are talking about? I haven't seen generalizethis post anywhere in a long time regarding CK.

I guess they are talking about smooth's thread--though not sure what that has to do with this thread other than Risto's editing forced us to create this thread.
hero member
Activity: 763
Merit: 534
January 26, 2018, 11:52:20 PM
This is an uncensored topic for cryptokingdom. And if the topic- starter is scamming post about it in scam accusations

Not sure what you are talking about? I haven't seen generalizethis post anywhere in a long time regarding CK.
newbie
Activity: 79
Merit: 0
January 26, 2018, 11:17:57 PM
This is an uncensored topic for cryptokingdom. And if the topic- starter is scamming post about it in scam accusations
hero member
Activity: 763
Merit: 534
January 24, 2018, 10:18:32 PM
Break the CK Test Server!



Test site available here: http://174.138.54.127

Has self-signing SSL, so that is why you may get an error in your browser.

This is an old version of the Agora database, so item ownership and prices may be different compared to the live implementation.

Any changes made on the test server DO NOT carry over to the live cryptokingdom.me implementation.

So feel free to dump all your CAN at 1 M like you've always wanted to Tongue

Some changes mentioned by the devs (I took snippets, so they may be jumbled or repeat):

Quote
talking game architecture

any moment now we should have test server live with a bunch of fixes: buying / selling property , CLI bug squashes like commas in sell prices, different pages (like property editor) having CLI broken .. we'll get an actual log of changes once we get it up

map display bug has been squashed, i'm working on getting them knocked out for most of the chapelries.

moving forward we'll post link to testing site here in a bit and people can give feedback / try to hack / if new bugs popped up help identify

if no hack-holes have presented themselves then we'll move those change to live site

then our priorities have been in the direction of moving almost all functionality into API, which would help in the code cleanup process and improve API funcitonality

also we are thinking that CLI for basic users is perhaps offputting

so allowing CLI for "advanced" users .. but essentially weeding it out, so that CLI would be optional

We're hoping to provide link to test server in few minutes, pretty much all of the frantic bug squashing is knocked out. So once I finish out the maps, that should have CK back to around the days of its having most functionality

We figure once all the changes seen in test-server have been seen and .. well .. tested .. and changes are pushed to live .. we'd sit back and work on migrating functionality to API calls, as well as phasing out CLI, and listen to what the community wanted to happen next

so the major fixes:

advanced cli works no matter where the cursor is, and can handle commas

and buy/sell of lots is fixed. sales can be managed on the lot details pages.
hero member
Activity: 763
Merit: 534
January 23, 2018, 03:11:25 PM
market dead ?

The game is inactive at the moment, but players can still log in. Please join the Ryver link in the first post of the thread:

CK Channel: https://cryptokingdom.ryver.com/application/signup/members/njw9Z-TTBMjyruB

This is where the CK relaunch and revival discussion is happening.
slk
newbie
Activity: 53
Merit: 0
January 23, 2018, 11:28:56 AM
market dead ?
hero member
Activity: 763
Merit: 534
January 20, 2018, 03:13:19 PM
Greetings to everyone!
There is a pretty new anonymous cryptocoin which has a huge potential and is currently at a low price.
Is called BitcoinZ and is inspired from ZCash. Here is a video about it and an interactive explanation of the zkSNARKS algorithm:

https://youtu.be/3hVG888tOpY

If you have some free time, please check it out.
Have a nice day!

Thanks for the spam. Anyway, XMR has already won the privacy game from a technical and fairness (in terms of distribution) standpoint. Don't know why we need more shitcoins crowding the space...
hero member
Activity: 763
Merit: 534
January 20, 2018, 12:55:10 AM
I've been reviewing the old CK Google Docs again and am amazed at the variety and depth of some of the subgames that were proposed as well as those that were actually played.

For example, anyone remember this: a chalpery being opened up and being utilized for (A) farming before (B) quarrying and finally (C) dividing into buildable lots. No idea why Risto didn't try to bring such things over to the UltimaDB version of the game.

Also saw references to Poloniex being very open to a CK asset being listed in 2015 Sad The ball was really dropped here not getting this done back then Cry

Anyway, anyone interested in building out any of these subgames? What sort of subgames would you like to see?

And BTW: does anyone recall why Risto staggered the placement of chapleries and what was going to fill out the extra tiles? As you can see from some of the earlier Google Docs, the map is not completely square...
hero member
Activity: 763
Merit: 534
January 19, 2018, 07:29:49 PM
We have regained a bit of the map functionality, it is live (still a bug or 2) but can be seen:

https://cryptokingdom.me/land/chapelry/1:SE

For the purists out there please know that the slippage in space/time is purely temporary and will be shuffled again shortly


The neat part about this is it is data-driven Wink Unlike the extremely old RPG-style pic that some of you may remember that was made by hand by someone in RPGMaker.
sr. member
Activity: 478
Merit: 250
January 19, 2018, 07:59:46 AM
We have regained a bit of the map functionality, it is live (still a bug or 2) but can be seen:

https://cryptokingdom.me/land/chapelry/1:SE

For the purists out there please know that the slippage in space/time is purely temporary and will be shuffled again shortly
hero member
Activity: 763
Merit: 534
January 17, 2018, 10:26:36 PM
Any game ideas please keep them coming! Also feel free to check out the CK public chat:

https://cryptokingdom.ryver.com/application/signup/members/njw9Z-TTBMjyruB

Quote
Meteorites are rarer than gold, platinum, diamonds or emeralds. Owning one is the only way to touch the cosmos, and the demand for such an experience is quite high all over the world! Many have called them the “truest form of black gold,” and they often sell for $300.00 per gram or more - meaning a 1 pound meteorite can be worth a million dollars.

Some sort of bombardment activity would also help explain the weirdly shaped plots of land held by DARK (ID: 139):

https://cryptokingdom.me/player/playerItems/139
hero member
Activity: 763
Merit: 534
January 16, 2018, 12:51:29 AM
Anyone looking to sell CK accounts/related items, feel free to PM me. Thanks!
hero member
Activity: 763
Merit: 534
January 15, 2018, 09:22:03 PM
Wts acc 33 proride. Please pm.

PM'ed
sr. member
Activity: 367
Merit: 255
January 15, 2018, 08:07:39 PM
Wts acc 33 proride. Please pm.
hero member
Activity: 763
Merit: 534
January 14, 2018, 02:29:18 PM
Zechariah's Troll Throne

What about deciding who sits on the Troll Throne by:
1- a vote by nobles, bribes allowed
2- a game of skill, weighted by the amount wagered by each candidate
3- a game of chance, weighted by the amount wagered by each candidate

Give a third weighting to each component, the winner takes 50% of the pot from 2- & 3-, the remainder goes to the town coffers.

Either have challengers pay a fee to challenge, or have a periodic selection at regular intervals.

Always the option of fighting battles to decide who is King, but a formal process could work too.

Interesting. Does up the complexity somewhat as well introduce more variables that need to be defined/calculated.

Really, I'd say anyone interested in thinking about CK's game design to join the Ryver chat room as it does have some good features for at least organizing ideas.

HMC has an interesting general idea as well, but it does up the complexity a good amount:

Quote
HMC: What if land and payouts were representations of real world nodes? This would make land desirable and the payout could be based on how many tx the node processed .

I'm talking about any coin--monero makes the most sense as a testbed as there is already a M3 item that can be donated by the community. Most coins have node issues, so a way for the community to donate and monitor would be beneficial.

An m/m3/b1/xx per tx payment scheme would work until donation runs out. Node operators could decide how they want to get paid and which coin's tx they want to handle.

Loaf: and you then rank the nodes by tx # + volume and assign them with declining macrolocation? so the most txs + volume in movement goes to the highest macrolocation?
sr. member
Activity: 307
Merit: 250
January 14, 2018, 08:38:15 AM
Zechariah's Troll Throne

What about deciding who sits on the Troll Throne by:
1- a vote by nobles, bribes allowed
2- a game of skill, weighted by the amount wagered by each candidate
3- a game of chance, weighted by the amount wagered by each candidate

Give a third weighting to each component, the winner takes 50% of the pot from 2- & 3-, the remainder goes to the town coffers.

Either have challengers pay a fee to challenge, or have a periodic selection at regular intervals.

Always the option of fighting battles to decide who is King, but a formal process could work too.
full member
Activity: 144
Merit: 100
January 13, 2018, 03:45:07 PM

As the crown weighs you down and you find yourself seeking comfort in wine, women, and song, the schemers scheme at garden parties and gallant tourneys, and before you know it...


This is a great idea, being King should have many benefits, and those who want them should be prepared to fight to first get them, then keep them.
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