KH might not come back himself anytime soon, but I invested in Gringotts last year at Karl's invitation, and I'm managing the Gringotts market making account that has the ~460 bil 'M', and the remaining 'Phoenix Trust' shares which Karl setup in 2017 to assetize his large property portfolio.
Gringotts account is below
https://cryptokingdom.me/player/playerItems/1963PhoenixTrust had a manager (hopefully still active), and PhoenixTrust assets are trading on Agora, so those real estate assets are still in play.
afaik he put all his remaining collectible items like coins in a FOC managed by Roopatra, and they also had a joint venture partnership in UnicornCorp which I don't know much about, other than it exists since the beginning of the Game almost.
So KH's economic footprint is still 100% active.
Okay, awesome to hear that someone is still in touch with Karl Hungus! Just to be clear, by the talk of "economic arguments" it wasn't that we planned on taking over Karl's items/accounts at all.
It was more in line with the fact that some people said one reason to keep Risto's items just "there" is that it would work as a way to reduce supply and increase market cap (sort of like Satoshi's 1 million Bitcoins).
In response to that, Satoshi only owns 4.75% of the supply cap of Bitcoin. Also, if you factor in lost or inaccessible Bitcoins (lost via boating accidents perhaps), that is maybe another 15%-20% lost of the total supply.
So for one we are talking about a lot smaller portion "lost" in Bitcoin and we can't ignore the fact that Bitcoin has pretty much had a use case since the 10k BTC pizza days. CK has had a very minor use case and, looking at the game changelog for the past year, essentially zero use-case during its most recent history. 50% just sitting there won't cut it.
Still, even if Karl's land, currency, and items are fully active, that doesn't mean the 50% of player accounts that aren't Risto-related will suddenly come online all at once. Going down the M "rich list," we see plenty of 0.5% - 3.0% supply cap owners that have not been seen for a very long time. So surely 10% - 20% of all currency and items in the game could just "remain" there until accessed by owners (if at all), reducing the supply float.
CK is like a DAO where the game is owned by the players, Loaf is correct, nobody will invest new funds into a venture with this level of debt
what CK needs most to recover is a critical mass of active players, so the choice is between:
1- a fresh start, start by auctioning off game currency like gold or M as Risto did originally in 2014 to get dev funds i.e an ICO
2- write off the existing debts and fork the DB, use Risto's accounts as dev funds
Neither is a good option, 1- writes off everyone's in-game wealth, but 2- writes off only those owed b1 and e1 by Risto and some proxy accounts that might be his friends.
Part of the value we see for CK is that it did have a fair-ish distribution pattern over its lifetime (until it was heavily skewed back to Risto during the depo business).
It also is obvious that CK has one hell of a "proof of burn" valuation model. Just thinking of a few larger investors, easily 150k XMR was "lost" or "used" (depends on perspective) in the game, so around $50 million. And the total amounts could be far higher.
Finally, the original CK thread is still the 2nd most viewed thread of all time in "altcoin discussion" on BTCTalk. And it's been closed for posts for almost a year! From the names of the properties in CK to the posts on the threads, it is certainly part of the history of XMR in particular and crypto in general.
Why not issue b1 & e1 debt tokens in the CK DB, let them trade @ junk bond and distressed asset prices for a few years, so the bold & brave can buy from current creditors for later profit.
Set a clause that should CK marketcap reach some hugely success level of 1 Billion USD, then CK treasury account pays out the b1 & e1 bonds @ face value as at the date the debts were incurred.
Setup option to use Karpeles Mt Gox accounting trick to pay out fiat value of debt at a time when crypto prices including M could be very high.
Just a suggestion, e1 and b1 debts from time when rpietilia was crazy, but if you want to honor them just create junk bonds and let them trade.
This was considered (the token part, not the "trick" part). But while this worked for something like Bitfinex, we don't think it is prudent to utilize here. For one, Bitfinex only lost a small portion of total assets and was able to "recover" those lost funds over time as people still traded there. Close to no one is using CK.
And even in light of some of the insane valuations out there on crypto projects, we think there is a long way to go from where we are ($0) to say where PepeCash was during the recent BTC surge ($100 million). We think more than raw market cap, actual in-game transactional volume is a better barometer of activity of anyway. We'd all prefer a game that has a $10 mil market cap and $1 mil in daily game volume than a $100 mil market cap and $100k in daily volume.
Back on the topic of the B1 and E1 debts, if you look at the Google Doc linked in smooth's "CK scam" thread, you'll see that there are only about 20-25 or so unique people on the lists, and there is a lot of overlap between the two lists. This doesn't compare to Bitfinex at all where EVERY user took a haircut and then received the BFX tokens. Overall, Risto's B1 and E1 depos is a really unnecessary can of worms to open (I mean what about M2 as well, I have a ton of those
), and the fairest solution is to try to grow the game's purpose and value for everyone still around, rather than a select few (and I am saying this as someone owed millions from the Risto's depos - so shooting myself in the foot here).
If those debts are later found to be invalid it would create a hornets nest of problems paying bond holders for debts that don't exist, also, would the SEC be interested in these 'securities' ... best to leave these issues for Risto and his creditors.
Didn't really want to mention this, but since you brought it up: if someone really wanted to get technical, anyone paid via Risto's depos could have their funds "clawed back" (as the assets that remain have to be shared among all users affected). So take out 50 BTC and have Risto accidentally send you another 50 BTC and he let you keep it? (And -- yes -- for those not aware, this really happened!) That technically needs to go back to the Risto settlement pot :/
If gringotts takes over from Coinshop as primary market maker it makes the game much more decentralized, previously with risto in control of so many things there was a lot of unavoidable perception of possible conflicts of interest, but now that's gone, and CK has a sizable war chest for development and promotion, awesome!
Will there be any airdrops?
Gringotts will continue to be its own entity. Coinshop used to do most of the market making in the game. But Risto cleared out a large amount of the assets and items. For what remains, they will be used to help grow and enhance the game. This will include market making (of not just Coinshop, but the other game and Risto-related accounts).
Airdrops and "giveaways" will be a big part of the initial push on CK, possibly in combination with a game currency purchase opportunity. We discussed in earlier posts a push to 1 quadrillion (1,000,000,000,000,000) in-game currency (don't worry: your % ownership will remain the same, as it will scale). We could airdrop 1 billion in-game currency units to each user across 100k users and still have plenty left over to grow the game further.
I know this is a very broad oversight and potentially unusable as it is, but I thought it'd be time for somebody to put something concrete in regards to how the gameplay emerges from the underlying mechanics. Feel free to give comments on what you think of it.
Ending thought: Syksy is awesome!