Man, dude lives in Serbia, the average wage there is 400$, that's 42 years of average Serbian wages
PJ can live his entire life with that kind of money
Considering he sold right away, if he kept some, he can provide for his fucking grandchildren.
I couldn't go further back in the changelog, but I know there was a confirmed near 5k XMR withdrawal around that time, so $100k in that case minimum. Honestly, I have a remembrance that it was over 10k XMR, maybe even 20k that Risto gave him!
So, Ristos assets should be used to repay his debts.
As a debtholder myself, I obviously would like to be repaid even a portion of what I am owed. My issue with using Risto's assets are, firstly, how are they defined? Do Risto's assets include things like NewCorp, Town Housing Corp., and Hypothecary Bank as well as user assets like "Dark" and "Soul"?
And secondly, where do funds to actually and grow out the game come from? Several didn't seem to like the dilution route I suggested for creation of more M/CKM for a token exchange campaign (TEC). This would impact debt and non-debt holders equally and Smooth was at least warm to the idea. If we don't have any dilution, don't hold a TEC, and use all of Risto's assets to pay off, how will we grow?
A 1/3 of profit by the game going to "debt" payments and 1/3 for CKO holders and 1/3 saved for game growth tries to balance the different factors we need to keep in mind. %'s can change and we can of course think about if we even want "CKO" (ownership) shares that function like old "CK" shares to a degree. Smooth was earlier saying that there needs to be a separation of currency and ownership, but I am not sure to what levels this needs to be done.
A good idea would be to allow people to create a civilization for their currency for a certain price, good funding
Ofc, we would add major currencies ourselves.
That would add a lot to the name Crypto Kingdom.
Well, we can always finally implement the long-promised ShapeShift.io integration.
I think with this aspect as well, we can try to tap into the urge that people have with games such as agar.io or lordz.io. Which is seeing growth, a rising score rank, and competing with other factions.
The least unfair (best we'll all be able to agree to) way to approach this it seems to me would be to essentially integrate the 'death' of the king into the game itself, meaning at face value his assets would belong to the game itself, and would be 'off-limits'.
Risto has not been the king for a long time. That was given to HMC at one point. I believe there was also and "in-game" event turned over all of Risto's assets to the game and they are currently not being used at all.
For them to be used to pay off debts (which is fair in my opinion) the process would be to submit a git issue, which would be turned over to a community vote which could be conducted in-game. It would be impossible to have the system be 100% fair, but something along the lines of an account owning between 1 and infinite units of real estate has a vote weighted with a minimum weight of 5, with an additional weight of X added for every (whatever the community decides) units of real estate .., if you have no real estate but your in game assets have X property your vote has a weight of 2' or whatever is the fairest approach that pisses off the least number of people. I'm sure someone in the community knows game theory better than myself.
All good ideas. I also like how "voting power" can be more than just a single asset type. Perhaps this can be the way to calculate CKO distribution or can be used in place of CKO.
What I'm considering is putting up the site at first, having a dev available for implementing stuff like this (rapidly and responsively) until the project would move along without the training wheels. After nailing down fair voting everything would be up for vote, including who gets dev access to git, where to host server, whether to allow people to create objects at will or assign a cost so that it doesn't get spammed, moving everything to exist within a smart contract block-chain based setup, whatever... We'd have a dev from the start who could implement changes like that overnight, happily, and code would be of good quality. Well, smart contract set-up wouldn't happen overnight. But if this flops it flops, I'm not horrified by that idea. I'd like to let this linger for a bit so as to be able to gauge opposition and see if and to and to what degree there is strong disagreement, which will indicate whether I should try to get things moving or leave it be.
This all sounds great, and many of us got involved in CK for this sort of system!