can we actually get a fucking plan going?
I have some thoughts, some of them are contradictory. But the good news is the game is fun and the site is just a front end to an sql database, so solutions are not impossible.
HIGH™
I'm probably a bit too dense (i.e., stupid) to grasp what you are proposing without some numeric examples. Maybe a few would help based on the current M supply and XMR spot price.
At the same time, I'm not sure if we need to re-peg ourselves in some fashion to the spot price for XMR or any other sort of crypto.
Let me discuss one possible route and others can chime in. I discussed earlier CKM (money/currency) and CKO (ownership/power). For recognition of Risto's debts, I would add CKD (debts), to be issued to depo-share debtholders in relation to their claims.
Current M amounts would be removed in exchange for equal amounts of both CKM and CKO. If you own 1mil M now, you will own 1mil each of CKM and CKO.
CKM will be the exclusive currency unit (like M before).
CKO will return to the sort of "Crypto Kingdom - CK" shares we had before. Overall, I think CKM could act as a voting unit for a more decentralized and emergent parliament/governing body/crown/etc. Want to have the country go to war? You vote yes or no relative to the # of CKO you own. Want to figure out what technology should be researched next? Vote on it.
Also, this could be a way to collect profit from the game/crown/etc. The game will takeover risto's share, as well as the game/corporate entities he controlled (such as Bank, NewCorp, etc.). While it's no longer up, the "Crypto Kingdom Herald" that ranked all M ownership made it clear that a good 25%-50% of the game was still in Risto's control/ownership. Whatever is taken over will be operated to the benefit of CKO and CKD holders (more on the latter in a moment).
Overall, there will be a game entity like Linden Labs in Second Life that is controlling a large portion or current assets, that will over time be spread out among the players through market operations. Linden Labs, for example, makes most of their money on selling land in Second Life.
Anyway, for example, you have "Dark" (Player ID 139) with 200mil M (5% of total M) and a decent amount of property assets ("impassable" or not). That needs taken over or utilized in some fashion.
We also have a ton of old accounts that could be Risto's dummy accounts as well, like "Soul" (Player ID 19). They are sitting on 435mil M (8.7% of total M) and 27 pages of items. I would argue that needs to be taken over by the game.
Additionally, a review period of 6 months or so should occur for account activity. As a one time only affair, if it looks like the accounts are abandoned, they should be taken over for the benefit of the game. There are other ways these inactive accounts could be slowly taken over by the game (say fees/taxes), but overall I think it's worth cleaning out old accounts as we relaunch/restart the game.
Finally, just as Bitfinex issued its BFX token when hacked, we should issue a CKD token. This way, people can choose to sell their tokens on the open market or hold them for possible repayment/retirement. Main issue here is the establishment of what is owed. For example, while I owned millions of E1 at one point, I eventually only "withdrew" 170k E1 on July 1, 2017. So what's the value of that?
170k Euros = roughly 200k USD. On July 1, 2017, the low price of Monero was $40 (0.01669790 BTC). That means $200k should have been paid in 5k XMR or 83.4895 BTC. At current prices (as of December 17, 2017):
5000 XMR = $1,752,150
83.4895 BTC = $1,650,762
So depending on how CKD tokens are pegged, I would get either 5000 XMR or 83.4895 BTC's worth. In terms of repayment, the game can dedicate a portion of its earnings (from controlling and utilizing Risto's 25%-50% of the game and all of its assets for market making and game operations) to repayment of these debts. Perhaps 1/3 of game earnings go towards CKD holders, 1/3 for CKM holders, and 1/3 is held as an asset for growth/expansion.
Any thoughts/suggestions?