The only practical use of DigiByte to gamers would be dumping DGB -> BTC -> $$ or the DBG Market... which even then would require someone to play games for very long before buying anything. Now I understand and it's been said, the whole ploy of being able to gain DGB for free by playing games is a marketing tactic; It's not suppose to generate real money for gamers. However, this form of advertisement could be utilized by other coins better if they mimiqued the implementation and advertisement scheme, no?
This is all theoretical, but given GBT's market platform of tailoring to items on steam it makes a lot of sense to me that if they used the same advertisement scheme it would be more beneficial to them. Users who play CSGO who sign up through the site, refer users and share the site with their friends so they could do the same are likely to also gamble on the site with their steam items.
Likewise C2 could look to do something similar since they're developing their own game. The purpose of advertising through this method would serve a slightly different purpose. They would be offering free C2 so that people playing LOL and CSGO became more aware of their game where you can use C2 as an ingame currency. It's a bit counter intuative, but it still makes more sense then what DGB is doing right now.
I'm sure there are alternate uses that I haven't thought about and I'm sure someone's going to try to undermine the validity of this post but it's alarming to me as someone who's invested in DGB to realize that other coins could take DGB's strategy and do way more with it then DGB is doing itself.
Well for a lot of people in Asia $2 is a lot of money. Rich kids won't bother but people can use $2 a month can keep them alive and help feed their families, it's a big deal.
All the people in Asia to whom 2$ would be a lot of money dont have enough money to buy computer games and pay for internet.