Pages:
Author

Topic: [RESURRECTION] Taking Beecoin to the Hive Flying!MANDATORY Client Update! - page 9. (Read 24454 times)

legendary
Activity: 1778
Merit: 1000
Intriguing...Blackcoin has turned out highly successful after POW phase is over and now strictly in POS and Whitecoin is trying to model the same and is doing ok trading at 1500+ satoshis. If we did this and cut off mining after 5 billion more coins, then we'd have to double the block tax to 4% - 4% - 4% to keep the amounts funded to each wallet the same.
This is why I was advocating for a slightly increased mintage, of about 3 - 6bn, so that all of this increment can fund projects and games. Time is running out, people who need lots of coins should have already earned them by now.

We need to spread beecoin to the public, I mean THE REAL PUBLIC, so that it can be really wanted and valued. Block tax is necessary, because people may not have enough bees to physically donate.

The game concept is just a marketing survival strategy, to make people use the qt client more often - we really want people to believe that they can earn a few bucks a day by playing games, instead of receiving them at giveaway faucets. This is an easy way to make beecoin attractive to the public.

The games will act as a MASSIVE FAUCET, open to miners, non miners - EVERYBODY!

BEECOIN MUST APPEAL TO THE PUBLIC!
member
Activity: 74
Merit: 10
Intriguing...Blackcoin has turned out highly successful after POW phase is over and now strictly in POS and Whitecoin is trying to model the same and is doing ok trading at 1500+ satoshis. If we did this and cut off mining after 5 billion more coins, then we'd have to double the block tax to 4% - 4% - 4% to keep the amounts funded to each wallet the same.
legendary
Activity: 2100
Merit: 1167
MY RED TRUST LEFT BY SCUMBAGS - READ MY SIG
It sounds like all that is left is deciding how to break down the block tax.

2% - 2% - 2%

With approx. 10 billion Bees left to be mined that would be 200 million per wallet.

I think Soopy should get more, but this can be made up with donations from the community directly to him.

we could do something radical and ..

accelerate the minting a bit and send beecoin  POS like blackcoin and whitecoin?

we have 10BN bees left to mine.


put blocks back up to 200k fixed for 25k blocks then it's essentially over for POW  reduce reward to just 2 beecoins per block so it can still be POW mined to keep the chain more secure but really not worth mining.

then the POS starts and we have 5BN for POS ........ 2% Per year just leave it at that. Staking will have to be very frequently to keep the chain going like black coin.

Then we get a multi pool going like black coin to keep some buying demand for the coin.


?

Radical idea i know, but actually we get to move to POS faster and 25k blocks is a few weeks for everyone to have another start at the coin. We have been only getting 50k per block these last 41k blocks so it will give people a chance to get back into beecoin with some big block rewards now too.

This way we don't even have to risking swapping algo... in a week or two all POW blocks would be gone and we are mostly on POS. So scrypt asics won't matter.






member
Activity: 74
Merit: 10
It sounds like all that is left is deciding how to break down the block tax.

2% - 2% - 2%

With approx. 10 billion Bees left to be mined that would be 200 million per wallet.

I think Soopy should get more, but this can be made up with donations from the community directly to him.
legendary
Activity: 2100
Merit: 1167
MY RED TRUST LEFT BY SCUMBAGS - READ MY SIG
member
Activity: 74
Merit: 10
x11 pos is ok for me.

and for block tax 5% total is really the max.
2% for the dev himself.
and the 3 left for saving bees and marketing. 1.5 and 1.5 or 2 and 1...

no need to tax for funding gambling, if someone want to setup a gambling site he have to fund it himself. like i do.


and eventually we can increase coin supply (per block) by tax rate.

bye.

Did you read through my post? I only suggest the gambling option to make the coin popular, so that it can achieve a high market cap. There are a lot of coins that always fall below $200,000 market cap, because they do not appeal to the masses. GAMES AND GAMBLING are just a marketing tool.

Actually, I did read through your post John and I do understand what you are saying about funding the game and gambling activities without touching the 24 billion original Bees...over half of which have been mined so those wouldn't be affected by this anyway. I was simply suggesting that the community could help out with some donations to fund this. I don't like the idea of changing the total amount of coins mined. This could give potential Beecoin investors the idea that the amount of coins can be changed at any time to suit any need we may have.

Inflating the currency for any reason is opposite to what crypto is all about imho.  I think 24 billion is too many...but that's just me. It is what it is and shouldn't be decreased either. Miners and investors that are still involved in mining and purchasing Beecoin are doing so knowing there won't be any more than 24 billion mined. POS will be the only inflationary component to Beecoin if implemented. It will also help to secure the blockchain with a lot of wallets staying open for staking so it has another purpose.

I would rather see a little higher block tax (3% dev, 5-7% for everything else) to help support the gaming and gambling aspect than to have the total coinage increased. I agree that Beecoin needs something to make it stand out amongst all the other coins out there and gaming/gambling does attract people by the boatload. We also need to make people aware in a big way that bees and other pollinators such as butterflies, etc are responsible for at least 1/3 of the entire world's food supply. Their decline over the last couple of decades has already caused shortages which in turn cause higher prices for those foods at the grocery. This in itself should be something everyone could get behind if marketed properly to the crypto community.

I really am not too worried about POS all of a sudden causing everyone to hold their Bees and not spend them. If no one is going to spend any Bees, why have any games at all?

legendary
Activity: 1778
Merit: 1000
Like I said, donations from the community are more than welcome also. I will gladly start with a 10 million bee donation to be used explicitly for game and gambling development.
When the proverbial "sh*t hits the fan", nobody will be donating BEES for anything, because of POS gains. It is good to get the bees from the block tax.
I simply suggest slightly increasing coinage, so that the tax for all projects will come from this increment, not from the original 24bn. WITH GAMES AND GAMBLING, miners could be able to retrieve some coins back.

My ideas are imaginary, soopy will make final decision.
legendary
Activity: 1778
Merit: 1000
x11 pos is ok for me.

and for block tax 5% total is really the max.
2% for the dev himself.
and the 3 left for saving bees and marketing. 1.5 and 1.5 or 2 and 1...

no need to tax for funding gambling, if someone want to setup a gambling site he have to fund it himself. like i do.


and eventually we can increase coin supply (per block) by tax rate.

bye.

Did you read through my post? I only suggest the gambling option to make the coin popular, so that it can achieve a high market cap. There are a lot of coins that always fall below $200,000 market cap, because they do not appeal to the masses. GAMES AND GAMBLING are just a marketing tool.
member
Activity: 74
Merit: 10
Like I said, donations from the community are more than welcome also. I will gladly start with a 10 million bee donation to be used explicitly for game and gambling development.
newbie
Activity: 38
Merit: 0
x11 pos is ok for me.

and for block tax 5% total is really the max.
2% for the dev himself.
and the 3 left for saving bees and marketing. 1.5 and 1.5 or 2 and 1...

no need to tax for funding gambling, if someone want to setup a gambling site he have to fund it himself. like i do.


and eventually we can increase coin supply (per block) by tax rate.

bye.
legendary
Activity: 1778
Merit: 1000
I agree with the POS figures, as POS may cause coinage to slightly exceed 24bn in the distant future.

However, BEECOIN needs features to make it an expensive high demand coin - people must really want beecoin - this is where the gambling game concept becomes useful.

A teenager on a train, or an office worker will be attracted to beecoin, if they discover that they can earn a few bees by merely downloading the wallet and playing games.

I wanted a game reservoir to be funded from the block tax, that will in turn work as a large faucet to reward gamers, instead of giving them coins for free.

Jealous miners can also play games to earn the coins back, while their rigs are also mining coins.

People on this forum do not understand - My reason for advocating for slightly increased coinage is to fund games that will create a magnetic attraction of the masses to beecoin.

We do not want beecoin to be stuck at $20,000 or $200,000 market cap, rather we should aim to reach $5,000,000 to $20,000,000, even to exceed blackcoin and whitecoin.

I feel that mere x11 plus POS will not take us far beyond $200,000, unless we are lucky.

WE NEED SPECIAL FEATURES TO SUCCEED.
legendary
Activity: 1778
Merit: 1000
member
Activity: 74
Merit: 10
I was including the "saving the bees" fund in the same project wallet as all other projects if that's possible.
legendary
Activity: 2100
Merit: 1167
MY RED TRUST LEFT BY SCUMBAGS - READ MY SIG
member
Activity: 74
Merit: 10
1. My vote for algo is still Blake256 + POS....if X11 + POS wins in voting then that's what it should be.

2. I've seen the block tax amount go from 4-5% to 10-12% since it was first mentioned. I'm all for a block tax to help pay for coin development going forward but 10-12% is too high in my opinion. I think 6-7% is a nice middle ground with 3% to the dev (I think 2% is too low for Soopy's efforts). The other 3-4% would be used for any and all projects including games, faucets, charities, foundation projects, etc. We don't need to separate games and faucets from charity type projects. They can all come from the same bucket. I think the wallets for the dev and projects should be public and viewable by anyone. Of course Soopy can use any coins in the dev wallet for whatever he wants but the community should know how much is going to each.

A block with a 50,000 coin reward would mean 1500 Bees to the dev at 3% and 2000 bees to projects...leaving 46,500 bees for the miner(s)/Pool. A block with a 20,000 coin reward would mean 600 Bees to the dev and 800 Bees to projects...leaving 18,600 Bees for the miner(s)/Pool. There is still plenty of meat for the miner(s)/Pool after block taxes are taken. Even if block rewards are scaled back, there would still be a nice reward for each block solved. Also, POS would help to make up for the reward scale back.

Donations from the community, either to the dev or for projects are always welcome too. Donations can be made to the public dev wallet and the public project wallet.

3. Increasing the amount of coins is not a good idea in my opinion. It just devalues the coin and the value is low enough now. I think we should instead decrease the amount of block rewards by 25% and stretch out the mining duration until the total amount of coins are mined. POS will add to the total coinage anyway.

I think this can be done without a lot of fanfare. There's not a lot of attention being paid to Beecoin right now so decreasing the block reward should not raise a huge stink.

The original specs are:

PoW algorithm:Scrypt - This is changing
30 seconds block time - leave the same
Difficulty retargets every block - leave the same as it's better than KGW (which has had issues) or go with Digishield
Total coins supply 24 billions - leave the same
3 confirmations for transaction - leave the same
Support transaction message - leave the same...this is a nice feature that a lot of coins do not have in their wallets

Random block rewards
1-100,000: 0-200,000 BeeCoin Reward
100,001-200,000: 0-100,000 BeeCoin Reward
200,001-300,000: 0-50,000 BeeCoin Reward
300,001-400,000: 0-20,000 BeeCoin Reward ----------Not sure what block we're at but reduce by 25% and lengthen the mining term
400,001-500,000: 0-10,000 BeeCoin Reward
500,001-600,000: 0-5,000 BeeCoin Reward
600,000+:1,000 BeeCoin Reward


4. POS at 5% first year then 1% every year after that.

Just my opinion on all of this. I will go with whatever the community votes on.

legendary
Activity: 1193
Merit: 1000
Peaky Blinder
great to see soopy back....


this is what we have guys so far.... this is the final confirmation before it gets implemented... please comment if you're not sure.... then we need to push ahead.



algo = x11 +pos

block tax = 2% you,  2% bees 2% development projects.

POS = 5% first year going down to 1% following year

Block scaling = keep the same  or reduce slightly to keep POS from not pushing past 24B


The logo i think is quite individual...could take what we have and just improve it a little, but yes it does really stand out. Again can vote on that later.

This is what I feel:

algo = x11 + POS or blake256 + POS or HYBRID

block tax = 2% you,  6% GAMES AND GAMBLING,  2% development projects.

POS = 5% first year going down to 1% following year

Block scaling = keep the same  or reduce slightly

COINAGE = INCREASE TO 27BN - 30BN, SO THAT A MAJOR PART OF THE 3 - 6BN COIN INCREASE CAN FUND GAMES AND GAMBLING.

GAMES AND GAMBLING, WHICH I HAVE DISCUSSED WITH SOOPY, WOULD BE GREAT IF THEY COULD BE INCORPORATED INTO THE QT CLIENT.
If we have 3bn coins going to games that give out minimum amount of bees per game, per wallet, per day - this will be much more useful than giveaway faucets - it will force people to use the qt client, thereby securing the network. Games could attract non miners (office workers, teenagers on a train with mobile device, etc) to beecoin, but my concept could be to ensure that gamers typically earn less coins than miners, and that winnings are inversely proportional to hash power.

This is just an idea that I pointed to soopy, lets see what he has to say....


Games and gambling is good but 6%? what about the bees themselves?

Also it is good to have ROI projects to get people really invovled with things.

The increased coinage would support the large portion of coins going to games and gambling- also, a portion of the coins lost by gamblers could also be used for to support bees.

We could have, block tax = 2% DEV,  6% GAMES AND GAMBLING,  2% development projects, 2% bees

This large block tax is only good if we slightly increase coinage to 27bn.

This should be debated or challenged by other members of the thread.
That's total 12% of block tax, it's way too high. In my opinion, the total block tax should be less than 3%.
And increasing the total amount of bee coin may not be a good idea.

THIS IS JUST A SUGGESTION, BECAUSE COINAGE COULD BE SLIGHTLY INCREASED TO MATCH THIS FIGURE.

block tax- 2%; DEV-2%; gambling 2%; bees - 4%
legendary
Activity: 2100
Merit: 1167
MY RED TRUST LEFT BY SCUMBAGS - READ MY SIG

Let's draw a line under all the deciding on things by tonight so soopy can get on and develop the coin now since we are getting further behind schedule. We need to start the marketing process sooner rather than later.

We have had weeks to decide so by tonight let's hear everyones decision. Then tomorrow soopy can start coding the variables in.
legendary
Activity: 1778
Merit: 1000
Hi, Everybody. Are there any game developers on this thread, I mean people who can incorporate a simple gambling game into a QT wallet?
legendary
Activity: 1778
Merit: 1000
Nice to see beecoin back on track. Thanks soopy this is much appreciated.

I have a very good feeling about beecoin. I have spoken to a few people about it and i know 2 other people that are doing a few things for beecoin that will be ready shortly.

Also exchanges are going to be required for after the algo switch. So if everyone can keep voting on mintpal and others. I too am doing this and progressing with the new website.
Soopy is back now, so you can send him your requests.
legendary
Activity: 1778
Merit: 1000
My idea of increased coinage to fund games and gambling is just a hypothetical idea, assuming that these games can be incorporated into the BEECOIN -QT client (don't bother if they cannot).

This idea would be good because it would encourage people to access the qt client more often. Teenagers on the train, office workers during lunch break, would access the client in an attempt to earn very fee BEES, as rewards would be limited per wallet, per game, per day.

This idea would be useful, as BEECOIN approaches pure POS. The gaming reserve (2 -3 billion BEES) would be highly sought after, by gamblers who would compete viciously to earn a slice of the cake, as mining equipment becomes obsolete. This competition, just to earn very few bees, would secure the network and make BEES expensive.

What do you think? Is this just a crazy idea OR IS IT USEFUL?

It is a good idea, however putting a game inside the wallet is quite a tough task .... although yes maybe you are correct, perhaps not like hunter coin, but a simple game or competition not related to blockchain at all...but just makes people keep their wallet open could work. Soopy is not a games designer though so that would be something for the future.

The projects % can be used for this anyway so no need to make it 6%, although if everyone wants it that high that's okay with me

i would say 4% projects and services of which that is included anyway.

2% soopy
4% projects and services
2% bees

seems enough if we roll with it now while blocks are still large.

I understand that the games may be hard to implement, but a simple flip flap game would do, a game where it is almost impossible to win 5 bees without losing 4. We want games that people will almost never win 5 bees at a time, per day, per wallet. Cheesy  Cool

What do you think about 27bn bees?

WE CAN ABANDON THE GAME CONCEPT, IF IT IS NOT POSSIBLE, BUT STILL HAVE A GENEROUS RESERVE FOR GIVEAWAY FAUCETS THAT PAY MINIMUM WAGE Cheesy


A game is a good idea, flappy coin has one in there wallet.

However for winning coins it is better to have a method where they pay to have a go at the game and the tops scorers win most of the coins, small fee taken first.
That way the players are funding the prizes.

However a game to keep the wallet open is quite a good idea... this is something for the future though i guess when we have funds to pay for games developers ect.

The funds will come from part of the extra coinage, we pay the game developer in BEES (just a suggestion).
It is true that a small entry fee for games should be included, but nothing massive, losses should be minimal (so as not to piss people off), winnings should be small per wallet per game per day - so that beecoin is evenly spread out.
Pages:
Jump to: