Pages:
Author

Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain - page 11. (Read 5146 times)

newbie
Activity: 21
Merit: 0
It is interesting to look at Apple's steps in the field of VR. After all, this company masterfully knows how to bring completely new products to the market.
newbie
Activity: 84
Merit: 0
If a person comes home and wants to rest, having plunged into virtual reality, into a movie or a game, in this case his motivation to put on a helmet is understandable.
the question is will he put on a mobile headset in its present form lets say in the subway? (and he should also want to take these glasses with him

these issues have yet to be resolved
how? what do you propose?
device minimization, external camera, motion sensors, etc.
newbie
Activity: 196
Merit: 0
If a person comes home and wants to rest, having plunged into virtual reality, into a movie or a game, in this case his motivation to put on a helmet is understandable.
the question is will he put on a mobile headset in its present form lets say in the subway? (and he should also want to take these glasses with him

these issues have yet to be resolved
how? what do you propose?
newbie
Activity: 84
Merit: 0
If a person comes home and wants to rest, having plunged into virtual reality, into a movie or a game, in this case his motivation to put on a helmet is understandable.
the question is will he put on a mobile headset in its present form lets say in the subway? (and he should also want to take these glasses with him

these issues have yet to be resolved
newbie
Activity: 196
Merit: 0
If a person comes home and wants to rest, having plunged into virtual reality, into a movie or a game, in this case his motivation to put on a helmet is understandable.
the question is will he put on a mobile headset in its present form lets say in the subway? (and he should also want to take these glasses with him)
newbie
Activity: 84
Merit: 0
If a person comes home and wants to rest, having plunged into virtual reality, into a movie or a game, in this case his motivation to put on a helmet is understandable.
newbie
Activity: 196
Merit: 0
let's fantasize about what may happen to the VR market in the next couple of years
it is all pretty simple: Oculus rules all
newbie
Activity: 238
Merit: 0
let's fantasize about what may happen to the VR market in the next couple of years
newbie
Activity: 196
Merit: 0
It looks like a bunch of VR systems are waiting for us in the coming years. It's great, but still leads to segmentation of the public. Not afraid that software developers will be too difficult to reach the right audience when everyone uses different VR helmets? We all remember what happened to the consoles when there were too many of them (crisis of 1984).
But all ended up well in the end! The situation of the eighties is difficult to shift to the present time simply because of the current software distribution technologies.
newbie
Activity: 84
Merit: 0
It looks like a bunch of VR systems are waiting for us in the coming years. It's great, but still leads to segmentation of the public. Not afraid that software developers will be too difficult to reach the right audience when everyone uses different VR helmets? We all remember what happened to the consoles when there were too many of them (crisis of 1984).
newbie
Activity: 238
Merit: 0
the most difficult thing with VR is to explain to people how it feels in reality. it is not possible to create a wide viewing angle with "raw" screenshots and video images deliberately distorted with the expectation of the lenses
newbie
Activity: 196
Merit: 0
the real question is how to make virtual reality closer to people and more useful?

yeah, many have heard about VR, but few understand what it really is about
the specificity is that this is not fully explained in words or on video. Only by trying it, a person will be able to understand what VR is and feel what it is capable of. And it's not about two-minute demos made by students and free of charge downloaded by the owners of the stands in the shopping center.

I agree! a person should make a purchasing decision based on these impressions. It is necessary to conduct high-quality shows. Perhaps when consumer demo racks will appear in stores with more visual content it will unlock the potential of VR...
newbie
Activity: 84
Merit: 0
the real question is how to make virtual reality closer to people and more useful?

yeah, many have heard about VR, but few understand what it really is about
the specificity is that this is not fully explained in words or on video. Only by trying it, a person will be able to understand what VR is and feel what it is capable of. And it's not about two-minute demos made by students and free of charge downloaded by the owners of the stands in the shopping center.
newbie
Activity: 196
Merit: 0
the real question is how to make virtual reality closer to people and more useful?

yeah, many have heard about VR, but few understand what it really is about
newbie
Activity: 84
Merit: 0
the real question is how to make virtual reality closer to people and more useful?
newbie
Activity: 196
Merit: 0
The problem of orientation in space is relevant. This applies to both the fine motor skills of the fingers and the system for moving the whole body in space. It is very interesting to watch the development of platforms like Valve and HTC.
as for fine motor skills, there are several different technologies - Leap Motion hand motion sensor, gloves like Control VR, motion capture sensors (Perception Neuron), controllers from Vive, Oculus Rift (aka Oculus Touch) and Sony Morpheus (well-known Move). All have their own disadvantages and merits.
newbie
Activity: 84
Merit: 0
The problem of orientation in space is relevant. This applies to both the fine motor skills of the fingers and the system for moving the whole body in space. It is very interesting to watch the development of platforms like Valve and HTC.
newbie
Activity: 238
Merit: 0
the main task was to beat the possibility of free movement in virtuality with a very limited ability to move in reality
newbie
Activity: 140
Merit: 0
experiments are going on so i believe in close vr future
with bundles of virtual reality glasses with different peripherals like Kinect, even connected iPhone using its sensors to synchronize physical and virtual objects Smiley all is going really fast!
newbie
Activity: 238
Merit: 0
will you calm down guys Smiley the vr and ai have so many flaws that it will take a long time for us to manage them until they kill us all. so, I dont think were gonna live that long
what kind of problems?

like content or orientation in space. The sensation of the body is still an illusion.
What solutions do you see?

I don’t know. just wanted to cheer you all up
Pages:
Jump to: