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Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain - page 6. (Read 5161 times)

newbie
Activity: 98
Merit: 0
An interesting fact was that the analysis of the virtual reality market at the time of its inception, or rather the new awakening (the first was back in the 80s of the last century) was somewhat different from what it is now. Namely, at the beginning of 2016 the education and industry market was extremely undervalued, and all attention was paid to the gaming industry, films and other entertainment areas. I realized that everyone had guessed what possibilities were hidden in virtual worlds for mastering various professions. However, I still see no results.
I would say, there was  a slight disappointment in hardware for VR and AR for some time
newbie
Activity: 140
Merit: 0
An interesting fact was that the analysis of the virtual reality market at the time of its inception, or rather the new awakening (the first was back in the 80s of the last century) was somewhat different from what it is now. Namely, at the beginning of 2016 the education and industry market was extremely undervalued, and all attention was paid to the gaming industry, films and other entertainment areas. I realized that everyone had guessed what possibilities were hidden in virtual worlds for mastering various professions. However, I still see no results.
newbie
Activity: 56
Merit: 0
the creative process is already unstoppable....
newbie
Activity: 140
Merit: 0
I have been doing 3D technology for 7 years now and I didn’t even imagine that a wave of surging rush would bring me here
newbie
Activity: 56
Merit: 0
Blockchain merged with VR??? such a union will bring a lot of positive moments , I hope...
newbie
Activity: 98
Merit: 0
why they need that unique editor?
In order for the client not to cool down to VR products, it is necessary to maintain the whole ecosystem at the proper level, filling the virtual reality network with quality entertaining and intellectual contents.
newbie
Activity: 140
Merit: 0
why they need that unique editor?
newbie
Activity: 98
Merit: 0
do they have any specific goals?
the goal of the project is to bring all vr creators together, providing them with blockchain technology that will significantly increase the level of virtual reality development

thanks to NETVRK , virtual reality products will become more qualitative, as there will be an editor who will monitor all created content.
it would be pretty cool if they collaborated with Tesla and HTC..
newbie
Activity: 56
Merit: 0
do they have any specific goals?
the goal of the project is to bring all vr creators together, providing them with blockchain technology that will significantly increase the level of virtual reality development

thanks to NETVRK , virtual reality products will become more qualitative, as there will be an editor who will monitor all created content.
newbie
Activity: 98
Merit: 0
do they have any specific goals?
the goal of the project is to bring all vr creators together, providing them with blockchain technology that will significantly increase the level of virtual reality development
newbie
Activity: 56
Merit: 0
do they have any specific goals?
newbie
Activity: 140
Merit: 0
In today's world, many projects have already embodied all the most unusual, the existence of which we had not even suspected before. And development does not stand still.
I know exactly what you’re saying. a few years ago we did not even hear such a word as “virtual reality”. Now we cannot imagine our life without the fantastic emotions that it brings to us. Many modern technologies are closely interconnected with virtual reality.

however, at the moment, there are some problems that are directly related to technical shortcomings, which have a direct impact on the qualitative functioning of virtual reality. for instance, lack of content.
well NETVRK has set its goal to find a solution to this problem.
newbie
Activity: 21
Merit: 0
In today's world, many projects have already embodied all the most unusual, the existence of which we had not even suspected before. And development does not stand still.
I know exactly what you’re saying. a few years ago we did not even hear such a word as “virtual reality”. Now we cannot imagine our life without the fantastic emotions that it brings to us. Many modern technologies are closely interconnected with virtual reality.

however, at the moment, there are some problems that are directly related to technical shortcomings, which have a direct impact on the qualitative functioning of virtual reality. for instance, lack of content.
newbie
Activity: 140
Merit: 0
In today's world, many projects have already embodied all the most unusual, the existence of which we had not even suspected before. And development does not stand still.
I know exactly what you’re saying. a few years ago we did not even hear such a word as “virtual reality”. Now we cannot imagine our life without the fantastic emotions that it brings to us. Many modern technologies are closely interconnected with virtual reality.
newbie
Activity: 21
Merit: 0
In today's world, many projects have already embodied all the most unusual, the existence of which we had not even suspected before. And development does not stand still.
newbie
Activity: 140
Merit: 0
I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
mobile games can push out gaming PCs and consoles

PC games and console games, as well as games on mobile devices, are completely different entertainment. Games on smartphones and tablets - fast in the truest sense of the word. I am convinced that mobile games and games on PCs and consoles are two different worlds that complement each other organically, but do not compete.
but it constantly develops and i hope 4K video games will become standard in the next two years. 4K monitors will be more affordable and will enter the mass market. In the next 5–10 years, the graphics on computers will become even more realistic and will reach the level of modern cinema. Also, I wait for new experience on augmented reality devices. those are my desires
newbie
Activity: 56
Merit: 0
I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
mobile games can push out gaming PCs and consoles

PC games and console games, as well as games on mobile devices, are completely different entertainment. Games on smartphones and tablets - fast in the truest sense of the word. I am convinced that mobile games and games on PCs and consoles are two different worlds that complement each other organically, but do not compete.
newbie
Activity: 140
Merit: 0
I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
mobile games can push out gaming PCs and consoles
newbie
Activity: 56
Merit: 0
I dont understand why NETVRK needs a mobile app, when it is known that virtual reality helmets require high GPU power and so far targeted only at computer enthusiasts.
newbie
Activity: 140
Merit: 0
I wonder how the output of Oculus will affect the gaming industry...
I think these are surprisingly interesting technologies that will soon become available to the mass consumer. However, the helmet Oculus Rift, originally developed by enthusiasts, requires a different approach to creating graphics. And the Oculus Rift is very picky about the hardware, the graphic power of the computer. Games on the screen of this helmet should be displayed with a frequency of 90 frames / s (for comparison, 30 frames / s is enough on gaming PCs and consoles today)

I tested all three versions of this device; when using the first generation of the Oculus Rift, after 30 seconds I felt dizzy. But the latest version of the 3D helmet impressed me a lot: the realism and involvement in the gameplay really increase dramatically. However, games with elements of virtual reality and classic games for PC or console are very different.

i think that tutorials, applications for children, sports, and advertising are perfect for 3D helmets. but again, in order to achieve the maximum 3D effect, a very powerful hardware is still needed. i think that such a product will enter the mass market only in five years.
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