Well it's a dilemma really. Don't get me wrong. I really like the game but when you speak of "players coming but not staying" you can throw in the argument that too few people even know about the game to come and play it. You can see this by looking at the very inactive discord and reddit for example. When was the last time that a user joined the btv Slack channel? It‘s not looking good on price and volume either. And it I don't see why it isn't possible to do the game development and marketing parallel to each other. I assume that not your whole team is developer and programmers.
On another note:
- the year is almost finished any timeframe on the shop?? I guess you don’t plan to work during the holidays?!
- is there a regular report on funds on this project? How many eth/bcy are left from the ico? What were they spend on in the last couple of months?
- is the Russian tournament available for players outside Russia too?
Well it's a dilemma really. Don't get me wrong. I really like the game but when you speak of "players coming but not staying" you can throw in the argument that too few people even know about the game to come and play it. You can see this by looking at the very inactive discord and reddit for example. When was the last time that a user joined the btv Slack channel? It‘s not looking good on price and volume either. And it I don't see why it isn't possible to do the game development and marketing parallel to each other. I assume that not your whole team is developer and programmers.
On another note:
- the year is almost finished any timeframe on the shop?? I guess you don’t plan to work during the holidays?!
- is there a regular report on funds on this project? How many eth/bcy are left from the ico? What were they spend on in the last couple of months?
- is the Russian tournament available for players outside Russia too?
It is possible to do marketing and development at the same time, and that is what we are doing. We are just saying that marketing should adapt to development. At this stage, features for broad adoption are missing, however, it is a great project for players who like getting involved early in games, and help with their feedback.
Reddit is used in the US, but in France nobody knows about it. Medias are different in some countries. We should do more reddit, though, but we shouldn't make assessments on how well the community is responding looking at one media channel.
We're not publishing reports on the funds we have left from the ICO or otherwise. We said we would share information about the game stats though, and we did. You know now where we are standing, development wise, and marketing wise. The features we are talking about, improving retention, are scheduled to be released soon, so it makes sense to adapt the marketing for the time being.
About NxC price: it is our concern that we deliver the product we said we would develop, and that everything is working fine. We are an indie studio, and it makes sense for us to do marketing towards our players. NXC market belongs to NXC holders.
The whole plan is to make a great game, have players, and then the Nexium can have more use and liquidity.
That takes us to the shop development, which is a real question. What we can say right now is that the shop is developed and functional. But it is not enough. We need some additional features before it can be released, and some content too which takes time to develop as well.
It should be released by the end of the year, but it is really difficult to estimate the time it will take considering that very few people in the world developed on the same technology (I don't know a running decentralized shop for in-game blockchain assets on Ethereum right now, if some of you do, please drop the link in the thread).
At this time, it could take days, or weeks, but truly we won't know for sure before it's ready.