- Skill progress, everything I'v crafted so far seems to give 1 skill point each, for example the 40nm PCB costs 1 copper plate giving 1 skill point. While the 20nm PCB costing 8 copper plates gives 1 skill point aswell.
The plan (not currently implemented) is to make some crafting give you
zero points, if it's too easy for you. So you'll have to move to more difficult items. But giving more points is also an option, we're still evaluating the best approach.
I knew I forgot a medal somewhere.
Yes the zero xp from copper is really really bad idea. It should be something at least. It wouldnt hurt so much as its always that smelting is the highest skill for all players. Nerfing copper a bit should keep smelting in average skill level range as the all other skills.
Nah, you can still complete 1/3 of your WHOLE Smelting journey by ONLY doing copper, even with current rules. Which is still kinda too good.
Like I said, you either Smelt copper either Skill up Smelting, and sometimes those 2 coincide, but not always. When they don't, you have to choose what is more important to you.
However, the real problem
does exist underneath, and you guys have outlined it perfectly. It is actually much more serious, than those 0.01 smelting points (which shouldn't even matter much if you are ONLY doing copper, and already NOT burning any).
Yes, that big hole gamepay hole after circuits (and probably casings) does indeed exist. I would argue, that fixing that would've actually alleviated lots of problems in other areas. People don't need to be forced to smelt copper all the time, it's ridiculous.
I told the team the players are on to us :) Hopefully this will bring improvements. As always, all ideas are welcome.
As for storing half points, there is a simple work around for that. If say my skill level dictates that I should only gain half the skill points then I only gain a skill point for every 2 plates I successfully craft. If I craft 3 plates the half point on the third plate gets discarded. If an official forum post about this is made, and the manual is amended to explain it in this fashion to players I am sure there won't be problems arising from such a mechanic.
Of course some insight into the amount of items to be crafted simultaneously at which levels would need to be published as well to avoid grievances from people at high skill levels. Or if it is set at a 0.5 skill gain rate from a certain level, it is straight forward and easily understandable.
That would indeed work rather nicely. OK, you might expect your half points in the next update.
But seriously, I feel that we have failed you on a much deeper level if you
have to smelt copper over and over.