Hey,
I'm playing now 3-4 weeks and i noticed some bugged ads?
they slowing down the game.
could you pls remove them, because i need to wait sometimes over a half minute before the game allow me to press a butten
Yeah, some ads are slow to load, and even error out (502 and 504).
But to be precise, the thing that's slowing down the game is the UI lock. Essentially, buttons are disabled until
- everything including ads is fully loaded, or
- a certain time limit has been exceeded
Without this UI lock, slow-loading ads don't impact the game performance nearly as much.
Bug?: Change in time remaining for a delivery jobI picked up a delivery job that had 2 hrs (+unknown minutes) remaining.
A while later I checked the time remaining and it was 55 minutes (so far so good).
When I reached the sector of the destination (but not the target THX/outpost), I checked my profile again and the time remaining was shown as 23 hrs instead.
Not sure if the time change was triggered by arrival at the sector or expiration of the original alloted time, as I wasn't paying much attention in between.
Req: Discard items from the warehouseIt seems odd that you can't discard items from the warehouse.
"Unable to refine: Cargo is full, need an unused slot"If I refine, and have my inventory full of ore, it tells me I can not refine due to full inventory, even though the ore is going to be used.
Is this something that will change in future?
Hello, Valareos.
Thanks for your feedback.
That is definitely something that can be fixed, and would make sense to be fixed, so I'm going to say yes.
But probably in some very distant future
Why is this a "very distant future" fix? It seems to me like something pretty straightforward to fix.
(Edited because I was only thinking of ore-to-material refining before) Instead of checking if there is
currently any empty cargo slot before checking, the game should check to see if there
will be an empty cargo slot if the specified ingredients are removed from the cargo.
For example, let's say you have 4 cargo slots of capacity 6.
- if you have a full cargo of copper ores, crafting a copper plate would be okay since it uses 10 copper ores which would free up 1 cargo slot.
- if you have a full cargo of copper plates, crafting a 30nm PCB would not be okay since in best case scenario it uses 4 copper plates.
- if you have 1 cargo slot with 4 copper plates and the rest are filled with copper plates, crafting a 30nm PCB would be okay
Distance between sectorsIt appears that the distance between 2 sectors are measured as length of a straight line between 2 sectors.
The job rewards, as far as I can tell, are based on this direct distance instead of the minimum number of sectors you have to go through between the 2 sectors.
Let's say I'm in Nodus Secundus.
- Sol is 2 sectors away and 35.2 light years distance away.
- Mebsuta is 6 sectors away and 16.2 light years distance away.
- Al Kalb al Rai is 7 sectors away and 29.7 light years distance away.
So even though it takes 3 times or more the length of time to travel from Nodus Secundus to Mebsuta and to Al Kalb al Rai compared to Sol, the job rewards are going to be lower because of their direct distance.
This is problematic.