Everyone's CPU rate has been restored. Sorry for the delay.
I think I've already explained how this works, but I guess I should add further explanations.
We employ several "IP checking" services that basically work like this: we ask is IP so-and-so evil? They reply: "yeah, pretty much" or "nope, looks good". It's somewhat similar to this:
http://www.ipvoid.com/And they reply "evil" more often than not. There are many reasons for this, but the main one is: IP checks is a stupid concept in the first place. It's very naive to think people are mapped to IP addresses in one-to-one fashion. But not doing those checks is even more stupid. It's a lose-lose situation and we have to thank spammers and botnets for it.
So I do my daily rounds of going through every player (flagged as suspected), examine their logs in detail, and reset the CPU rate if I think she's OK. It's a very tedious job and I get sloppy sometimes :(. The best way to deal with this, if you got banned, is to send me a PM or an e-mail or post right here, like you guys usually do.
I know some of you are going to suggest inverting the system so it works the other way around, but sadly it's not really an option. We're constantly working on improving the heuristics of bot/multi-acc/adblock/etc detection, but it's never going to be perfect :(
Trust me, I'd rather spend more time in this forum, chatting with you, but I'm drowning in the "security" minutia :(
So my second failure cameup :P I wasted about 80k on upgrading warehouse slots and someone else took the place (Thinking I could use some more slots for crafting, I understand how it works now, having to claim a planet first). Just might be nice to have some tutorial on this to prevent this for other players. Secondly, was wondering if you upgrade the biodome on a world, so you can add civilians on it to claim it, can't someone else take it over? I mean for example I upgrade the biodome, go to some other planet to get civilians, and when coming back someone else already put some civilians on it and claims it. Meaning I would have paid for the biodome upgrade but someone else claiming it for practicly free. If this is possible I would suggest some time like 24 hours to put on civilians and claim it safely.
That's pretty horrible, but well within the rules. I think there are several ways to minimize the risk and I think some players have already posted useful tips regarding this. My usual advice is to play with friends/squad-mates, everything is simpler that way.
You should ask around, maybe you can take your planet back :)
Also, have been looking all over the map for guiding program recipe, is it really that rare to find or is it just not implemented yet?
Ah, good question. There's no way to "craft" software right now, but it's a common loot item for pirates. I'm not exactly sure if there's ever going to be an option to "craft" your own software, I'll double check.
And last but not least, if it hasn't been asked yet, is there any resets / wipes / nerfs of skills etc. planned?
No wipes/resets planned (aside from the in-game forum, which has like 50/50 chance of getting wiped after we finish Beta). As for nerfs/rates, etc, there are no immediate plans, but yeah, you should never consider any of those "stable" or set in stone. Aside from some "guaranteed" things, nothing is safe!
Edit: A suggestion, before being able to upgrade anything on a planet you have to claim it first (except for biodome level 1)
Don't think there's a good enough reason for this, players can choose for themselves. However, I always agree, that proper manual would do us much good. Hopefully we'll finish it in the end of Beta.
Keep up the good work, keeps looking better and better :)
Thank you!
same problem with my cpu also, going down from 7 to 11 :(( i know u have alot of problems corecting bugs, but i insist that in future that u make smth with scanners from market and improve the skilling of tracking...atm the free scanner give u 40 and when u make 1 level in profesion u get only 1 , this means 2,5 % from 40 that is much to low :(( atm i am lvl 9 in tracking and for every action i am using 6...is impossible for me to make 6 more levels in profesion only to get 1 more asteroid :(( plz think about to a way where u can show the % influence of skills, like u did with trade skill and navigation.....
We will think about it, but you probably won't like it. Almost every discussion we have ends with "yeah, we should obviously lower those rates, people are earning too much, we can't keep up". It's in our best interest to make this game more lucrative for players, there's absolutely no reason to make it painful or unfair, but we're pressured by external factors as much as our players are pressured by the rules we impose.
i am waiting for that constest , bet to be held, if some hunter will do better then me with my mining at his prize i will give him also 30 aregentum alloy, will add this to prize pool
I too am still up to it. Good idea regarding upping the prize pool. Hopefully someone would sign up for this, that could be fun!
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