so i get the feeling people round here might want an EU server? lol
Terk, other than your precious time and resources, what other obstacle are in the way? you'd see a huge increase from this side of the pond where it to happen soon.
I need to make some changes in the core app to make it work with multiple regions/servers in a synchronized way (with shared profits and unified stats, not like separate pools). This requires more or less a day of my work.
I don't have this time because the pool is having performance problems which I'm working on almost 24/7. I already deployed a more powerful server which helped a bit but didn't solve the issue completely because it's a software issue. There's a performance problem in an underlying 3rd party software that I use and I need to either rewrite significant part of this software or change it to something else.
I'm working on these software issues at the moment. I'm developing some changes that are quickest to do and have potential to release the load - to try to make everything run smooth with the amount of hashpower that came to the pool. I hope to deploy some of these changes tonight.
Then I'm going to decide wether to significantly rewrite this 3rd party software or to use a different one (which in that case would also need to be significantly changed to suit our coin-switching needs). I will most likely choose a different one because the one that I'm using now is just crappy and all different technical problems that the pool has been experiencing since its launch were caused by it. This will probably take me 2-3 days.
After I deploy these quick fixes I wrote about two paragraphs above, I will decide what to do first: A) to do what's in the previous paragraph, rewrite the underlying software and solve the performance issues once for good (and then launch new regions); or B) launch the multi-region architecture first hoping that the load will be split between servers and it will buy me some time to do the A).
I plan to launch three new servers: Europe, Asia and US East and also move US West server from Oregon to California, so there will be four servers in total.
That said, fixing performance is my main objective now and I'm working on it almost 24/7.