about your last point ( which we claim to have a fantastic provably fair method )
yes we have the best provably fair method , we did our best to make our provably fair at most transparency, not like all the other site
You have to be joking. Your system is among the worst I've seen. Imagine being a player on your site, and wanting to make 100 provably fair bets. How much work would they have to do? They would have to note 100 different server seed hashes, change their client seed 100 times, verify 100 server seed hashes, and verify 100 rolls. That's so much work that literally nobody is going to do it.
Compare that with a site like Just-Dice where each player gets a single pair of seeds (one server seed hash, one client seed). They make 100 bets, then chose to reveal the server seed and can verify all 100 bets with a single click.
For you to claim that your system is somehow better than that is beyond belief. No sane person could compare the too and find your to be better.
To address your 4 points:
How sawdice provably fair system makes it special ?[/b]
Most other dice games who claim that they provely (?) fair while they are not, they do some tricks to cheat the players, here is some of them :
1 ) some dice games do provide you with the server seed in sha256 hashed format, but they never provide you the unhashed server after you play.
2 ) some others do not provide you with the hashed server seed and they only provide it after you play.
3 ) some others do not allow you to change your client seed so they force a client seed that makes the result known to them even before you bet.
4) some others tell you that the server seed will not be published till some time later after you bet.
all those tricks are done at many of the dice games websites but not at SawDice, our system is free of all those ticks and any tricks to cheat our players and make it a truly fair.
1. if a site doesn't provide the server seed ever, then it isn't provably fair
2. if a site doesn't provide the server seed hash, then it isn't provably fair
3. if a site doesn't let the client set the client seed, then it isn't provably fair
4. publishing the server seed after you bet is the only time to publish it. if you publish it before, the player can cheat. but forcing it to be changed after every single bet makes verification too much work for the user. it's better to let the user decide when to change it.
As usual, NLNico's point were right, and I'm pretty much just repeating them.